Weekly Adventurer Addon Tree Submission Thread

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Micbran
Sher'Tul
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Weekly Adventurer Addon Tree Submission Thread

#1 Post by Micbran »

Hey all, this is the place where you can throw your addon trees for submission to the weekly adventurer addon. Minmay already outlined a majority of the rules, so to recap:
minmay wrote:Thanks for the post. I'll add some things about submitting trees:

- It has to be a full 4-talent tree, not just a single talent.
- You can volunteer any talent tree(s) you want, and any number of trees you want, as long as it is your own work. Don't volunteer trees from other people's addons.
- Micbran is running the challenge, so Micbran decides whether or not a tree gets added. I don't.
- You will get credit in the addon description, but probably not in-game.
- If your tree includes commensurate changes to items (e.g. adding talent mastery for your category to fixedarts), you need to tell us. I can add those changes to the addon and make them only apply when Weekly Adventurer is actually selected, but I need to know that the changes exist.
- If your tree has known bugs, you also need to tell us. It makes it easier to fix them, and trees with bugs I can't easily fix are not likely to be added.
So... suggest away!
A little bit of a starters guide written by yours truly here.

minmay
Wyrmic
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Re: Weekly Adventurer Addon Tree Submission Thread

#2 Post by minmay »

I'd like to volunteer the following trees:

From Harbinger:
wild-gift/blaze
wild-gift/blizzard
wild-gift/cyclone
wild-gift/endurance
wild-gift/rain
wild-gift/supercell
wild-gift/thunder (Note: very powerful category, almost on the level of e.g. Absorption)
wild-gift/tremor

From Zephyr:
spell/air-archery (requires Spell/Air)
spell/storm-archery
spell/swiftness
spell/wild-magic (also potentially very powerful, it's designed for a class where Fatigue really matters)

Both addons add mastery increases for their talents to a few fixedarts.

nsrr
Sher'Tul
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Re: Weekly Adventurer Addon Tree Submission Thread

#3 Post by nsrr »

I will volunteer all of the trees from White Monk:

Technique/Rending
Technique/Mending
Technique/Fending
Technique/Transcending
Technique/Martial Arts
Technique/Black Belt
Technique/Agile Combatant

I guess I should mention that many of the talent names are references to various abilities from Monk classes in the Final Fantasy Tactics series. I can't really see that being a problem since ToME is open source, DarkGod has nothing to do with this contest, and we aren't giving out any prizes or anything. However, I happen to have a 'clean' version that has been stripped of all such allusions, if it is desired.

White Monk does not add anything fancy to any fixedarts, even though it probably should, because I am not as thorough or skilled as minmay :P

I'll also volunteer Technique/ Shield Tactics (self-contained), for what it's worth.

I have an updated version that needs to go up, but it should be good to go... I've just been lazy about uploading it. I originally designed it with Bulwark in mind, as they are the quintessential shield class, but really it is a tree which makes Block fairly decent even without any other shield-centered talents.

Kruzifixxion
Higher
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Location: Mordor

Re: Weekly Adventurer Addon Tree Submission Thread

#4 Post by Kruzifixxion »

minmay wrote:I'd like to volunteer the following trees:

From Harbinger:
wild-gift/blaze
wild-gift/blizzard
wild-gift/cyclone
wild-gift/endurance
wild-gift/rain
wild-gift/supercell
wild-gift/thunder (Note: very powerful category, almost on the level of e.g. Absorption)
wild-gift/tremor

From Zephyr:
spell/air-archery (requires Spell/Air)
spell/storm-archery
spell/swiftness
spell/wild-magic (also potentially very powerful, it's designed for a class where Fatigue really matters)

Both addons add mastery increases for their talents to a few fixedarts.
I'd love for these trees to be added. Is there some sort of poll or whatever to get them added?
please try not to be so condescending. I play on Madness.

Micbran
Sher'Tul
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Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: Weekly Adventurer Addon Tree Submission Thread

#5 Post by Micbran »

wild-gift/blaze
wild-gift/blizzard
wild-gift/cyclone
wild-gift/endurance
wild-gift/rain
wild-gift/supercell
wild-gift/thunder
wild-gift/tremor
spell/air-archery
spell/storm-archery
spell/swiftness
spell/wild-magic
Technique/Rending
Technique/Mending
Technique/Fending
Technique/Transcending
Technique/Martial Arts
Technique/Black Belt
Technique/Agile Combatant
All of these trees have been approved and added in the most recent version of the Weekly Adventurer addon.
A little bit of a starters guide written by yours truly here.

Lokean
Halfling
Posts: 88
Joined: Sun Dec 10, 2017 12:27 am

Re: Weekly Adventurer Addon Tree Submission Thread

#6 Post by Lokean »

Can't wait for Arcane Combat, Rending and Thunder in the same weekly adventurer...

Nevuk
Thalore
Posts: 189
Joined: Thu Jul 27, 2006 2:50 am

Re: Weekly Adventurer Addon Tree Submission Thread

#7 Post by Nevuk »

I only really have 1 that fits this, and I'll volunteer it. (I've only ever done two full trees, and one of them is EoR only).

spell/jewelcraft from https://te4.org/games/addons/tome/alchrevision


Note : It's mostly useless without the extract alchemist gems talent (still can give some +arcane dmg/ arcane damage pen).

It's easy enough to add a check for arcane infusion in throw bomb if it gets used with throw bomb on a week (no need to change damage formula or anything like I did in my add-on), but it's still quite usable without the Explosive Admixture category or throw bomb talent. Only bug I'm currently aware of is that the description currently incorrectly states that beneficial gems are weaker than other gems of their tier (outdated tooltip, addon no longer changes anything about gems).

nsrr
Sher'Tul
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Location: Middle of Nowhere

Re: Weekly Adventurer Addon Tree Submission Thread

#8 Post by nsrr »

Volunteering their talents made we want to revisit White Monk, and I ended up making a fair number of changes. Aside from tweaks and a couple of reworked talents, one major change is that Agile Combatant is now a class category, moved from generic. Aura of Protection has been nerfed, but may still be too strong on non-stamina classes for the contest.

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