Pinning Claw
Claw at your foe for 120-145% damage that attempts to pin your target to the ground for 2-5 turns, as well as giving your next Swallow or attack 100% increased chance to critically hit and mark (regardless of whether the pin succeeds).
This attack has a 20% chance to mark the target.
The chance to pin increases with your Accuracy.
Headcrack
Throw your weapon with great precision at range 10, dealing 171-246% weapon damage, with 4-40 increased armor penetration and 100 increased accuracy. This attack will bypass other enemies between you and your target.
Only usable against marked targets, and consumes the mark on hit.
The armor penetration increases with your Dexterity.
Draconic Reactions
You have trained to be very light on your feet and have conditioned your reflexes to react faster than thought to damage you take.
While this talent is active, you instantly react to any direct damage (not from status effects, etc.) that would hit you for at least 26-13% of your maximum life.
This requires 3.3-5.9 stamina and reduces the damage by 13-28%.
Your reactions are too slow for this if you are wearing heavy armour.
The damage reduction improves with your Defense.
Called Breath
You breathe disabling shots at the throat (or equivalent) of creatures within a radius 5-10 cone, dealing 110-161% quiver damage (using Weapons Mastery) and silencing them for 2-5 turns. If the target is marked, you consume the mark to breathe two secondary shots at their arms and legs (or other appendages) dealing 27-40% damage, reducing their movement speed by 50% and disarming them for the duration.
(This is a joke post, please don't take it too seriously
