Odyssey of The Summoner: Spoiler and Discussion

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Kamani
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Re: Odyssey of The Summoner: Spoiler and Discussion

#286 Post by Kamani »

Okay. None of the others actually give Telepathy, besides the lake one, so it was confusing.
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Re: Odyssey of The Summoner: Spoiler and Discussion

#287 Post by Kamani »

Since the update, accuracy is not guaranteed. Please tell me if you see anything incorrect!

Note: This is more spoilery than anything else here. This is a fairly full list of secret effects and unlocks. If you want to find these yourself, or just want small hints, don't read this.


Known Unlocks, Prodigies, and other Special Effects:

Progidies:
- Hydra: 50 Cunning and 1 Prodigy Point and finding a very rare dialog option in the Clasp menu: Hat Trick - Allows the Hydra to clasp Necklaces and Headgear.
- Drakeling: Inspecting or Picking up a Crown item while having 3 Drakelings (at least one with its "Ultimate" trait), or dying with a prodigy point and a drakeling with an Ultimate Trait: Legacy - Crowns can be clasped normally, and when you die, you become one of your drakelings who has an ultimate trait. You can make them an adult with a lot more power by wearing a crown and talking to the summoner.
- Ritch: 50 Cunning and 1 Prodigy Point and using the Killing Blade effect on a Bow (For the first attempt, use a: Bowstring (Bow), Improvise (I used a helmet, so...), Jewelry, and a Belt.): Death from Above - Allows you to craft bow Impermanence Weapons (Requires one metal item, one belt, one piece of jewelry, and a bow) using Death from Above and unlocks shoot talent.
- War Hound: Getting 20 skill points into howls and using a howl (effect triggers randomly after 20 total howls): Megahowl - Gives you the skill Megahowl, which does this: The soundwave is a (1600)% speed, piercing projectile that loses (100)% speed each time it moves or collides into something (dissipating when the speed becomes less than 100%).Targets struck will receive (damage), become dazed, and get knocked back 1 tile in the same direction the projectile is travelling, such that they will be dragged with the projectile until it expires or they bump into something solid. The damage scales with your physical and mind power.
- Minotaur: Inflict curses (1/5 chance) while you have a prodigy point - Ancient Curse: Gives a skill that does the following: "Damage that one target receives is felt by the other for 10 turns... However, as it is only pain, the target's life can only be reduced to no less than 1."

Class Unlock:
- Winning the Game as an Avatar: Unlock the Therian class for non-summons AND summons that has ALL avatar skills.

Avatar Class Specific Unlocks:
- Fire Drake: Become coronated as Ghryza (Enghryza Drakeling): Unlock the "Become Enghryza, The Broodmother" option for Fire Drake. In this mode, you lose the Heatstroke and Lumbering Beast trees, but get 1.5x in Dragon Brood and Scales and 1.3x in Dragon Army and Dissension (both locked), and Snarling Beast (unlocked). Other trees at 1.0x (except Fire Drake Aspect, at .8x. You start as gargantuan.
- Hydra: Get all three hydra mutations on one character (Crystal Focus, Serpent's Glare, Eye of the Wyrm): Customizable Heads option for Hydra. Starts you with all head options, but you can only have three. No reflections, I believe, but if you don't have at least one of the original head types, you will suffer from the headless effect constantly.
- Ritch: Craft a weapon with the Bladed Rift (Ak'Gishil's drop): Unlock permanent blade for Ritch. Start with the unbreakable Bladed Rift weapon, but you cannot make other weapons.
- War Hound: Finish both reflections (Eventually, many pack members should trigger it): Unlock Hunting Pack, which grants ALL the summoning items at the start of the game and DRASTICALLY changes your talent trees. Particularly, it allows you to learn "Dreaming Beast" and "Flickering Beast" talents (which is normally impossible). Finally, it gives you "Call Hunting Pack", which allows you to summon ALL your pack members at once on an increasing cooldown (much like "summoning destabilization").
- Minotaur: Finish both reflections: Unlock All-Natural, which disables weapons, but unlocks some trees. It may have other upsides, but I haven't seen it.

Visual:
- Corrupting the Sandworm Queen's Heart and using it: Unlock the "Visual:Blighted" option for all Avatars (under Customize tab) and unlock the Blighted Start for the Avatar class you were playing as. AND causes the current character to hit blight threshold (If they are blighted already, they get a bonus to blight skills (I don't remember by how much)).
- Consuming the Oozing Heart: Unlock the "Visual: Evolved" (Antimagic) in the customize tab for all avatars and gives the Decontaminate skill.
- Start an Avatar Game: rexorcorum graphics under Customize tab. Only works for Hydra, Mantis, and Fire Drake.

Use Effects (NOT Consume):
- Corrupted Heart of The Sandworm Queen (All):(also an unlock) Causes the character to hit blight threshold (If they are blighted already, they get a bonus to blight skills (I don't remember by how much)).
- Heart of The Sandworm Queen (All): Gives Burrowing Beast generic tree (Locked) and normal effects.
- Wyrm Bile: Normal effects, and brings blight up to just below threshold.

Consume Effects (All):
- Rune of Reflection: Gives a passive amount of damage reflection (I don't know how much).
- Tooth of the Mouth: Gives a new natural attack, Tooth of the Mouth.
- Primal Infusion: Gain 5 Wildness
- Blood of Life: Instant revival upon next death, instead of on the final death.
- Prox's Lucky Halfling Foot: Gives all Monstrosities + 10 luck (Note: It may not be ten, but my checking makes it seem so.)
- Nexus of the Way: Gives tier 1 of the Wayist skill (from Yeek skills).
- Fists of the Desert Scorpion (All): Gives a projection attack that deals mind damage of a natural attack to an enemy. It can be upgraded with various other artifacts.
- Kinetic Focus: Gives/upgrades the projection attack (See Fists of the Desert Scorpion)
- Robe of Force: Gives/upgrades the projection attack (See Fists of the Desert Scorpion)
- Tree of Life: Gives Soothing Shell, which heals you, allies, and enemies and can pacify enemies.
- Rune of the Rift: Temporal Reprieves you for three turns, and gives you the induce anomaly talent. (This talent may be able to give you a special lore if you have the Embers of Rage addon rarely (The Wei... races lore), it may or may not be patched).

Clasped:
- Serpent's Glare (Drakeling, possibly others. Not Hydra): When clasping, after a while, you will start feeling sick. You then gain Spit Poison for a while, but if you do not use it, you get poisoned.
- Grand Caller (I suspect Drakeling, unsure): Gives a talent with a name like Enrage. Haven't seen it myself, but multiple people have mentioned it.
- Crystal Shard (All): Can be clasped.

Other
- Saving Melinda: Cannot be romanced. Use blue option when Summoner bothers you after talking to Melinda to get either a rank in Summoner's Bond (Listening to Summoner) or Summoner's Disparity (Ignoring Summoner)
- Mnemonic: ??? (Not spoiling this one)
- Destroying the Zigur with the Grand Corrupter: Get the Blighted: Seething tree locked at 1.00x.
- Killing the Grand Corrupter after Destroying the Zigur with them: Seething tree improved/unlocked.
- Drinking the Ooze beneath the Slime Forest: Gain the Wild-Heart/Antimagic tree, and become antimagic. I noted that the Zigur still tried to murder me after I got this.
- Behemoth Hide: Can be worn as a cloak. Requires a high enough size category, uncertain which.

Fire Drake:
- Dragoneering Book: If you have finished the whole thing in a past game, and then beat it again, you get +.2 to drakeling brood talents.
- Wyrmbreath: If Examined, can give love/hate or extra damage to humans for the drakelings.
- Drake's Bane: Starts a reflection when examined? Collected? Unsure.
- Dragon Helm of Kroltar: Starts a reflection when examined? Collected? Unsure.

Ritch:
- Hornet Stingers (Consume): Grants the talent "Petulent Needle"-- A blight with a duration that only depletes when the target moves. Therefore, immobile targets (such as "Venus Fly Traps" or "Bloated Horrors") are doomed to perish when stung by it.
- Swordbreaker: When used as an Impermanence Weapon, grants +.1 to Metal Rending and +5 to Swordbreaker.

Hydra: I don't know if they are consumed or clasped right now.
- Crystal Focus: When clasped by a feral head, gain a level of
- Eye of the Wyrm: When clasped by a drool head, gain a level of Three Scales and the ability to train more of it.
- Serpent's Glare: When clasped by a glare head, gain a level of Three Fangs and the ability to train more of it.
- Crystal Heart (Consume): Gain on hit melee arcane damage (about 10).
- Serpentine Cloak: Gives an extra +10 Wil, +5 Con (total 10), +20% Nature, +.10 Ego/Serpent (Credit to emblempride for this).

War Hound:
- Arkul's Siege Arrows (Bloodhounding): Reflection of some sort.
- Drake's Bane (Bloodhounding): Permanent +3 strength.
- Eskatin's Ultimatum (Bloodhounding): Permanent -3 Willpower.

Unknown/Use Type Unknown:
- Wyrm Bile (Unknown Use?, Hydra): Effect unknown.
- Fiery Choker: If you know the talent category "Ego/Dragon, improves "Ego/Dragon" by x0.1, +20% Cold Resistance, -20% Cold Damage. The Fiery Choker is a rare from Fyrk, the Faeros guard at Charred Scar (Portal from Var'Eyal in Eruan), so this is an extremely rare find. I have seen it about once in like 10 games.

Drakelings (Consume effects for Fire Drake only, Drakelings become next drakeling spawned):
Rebirth Set
- Destala's Scales: Astala, a weird loving female, who prefers Predation and Elusiveness. Bonus skills: Acidic Spray 5, Dissolve 4, and Corrosive Breath 2.
- Storm Fury: Velkes, a proud loving male, who prefers Elusiveness and Rabbit's Foot. Bonus skills: Lightning Breath 5, Tornado 4, and Static Field 2.
- Sandworm Queen's Heart (CONSUME): Eelkas, a proud loving female, who prefers Savage Strength and Nature Hardened. Bonus skills: Growing Bones 10, (Possibly something called Iron Heart? 5. Uncertain. Need to test.), Swallow 5, Quake 4, and Sand Breath 2.
- Corrupted Sandworm Queen's Heart (CONSUME): Eelkas, a blighted weird loving female, who prefers Savage Strength, Nature Hardened, and Spelndour. Bonus Skills: Growing Bones 10, Rotten Core 5, Swallow 5, Night Hex 4, and Sand Breath 2.
- Wyrm Bile (CONSUME): Maldox, a blighted HATING feral male who prefers to learn Savage Strength, Nature Hardened, and Splendour. Bonus Skills: Growing Bones 10, Rotten Core 5, Transfusion 5, Drain 4, and Bloody Breath 2.

Prismatic Trio: (Did someone say Ureslak?)
- Ureslak's Molted Scales: Rukles, a proud hating male who prefers to learn Extrasensory, Tolerance, and Splendor. Bonus Skills: Wyrmic Guild 5, Prismatic Slash 4, and Venemous Breath 2.
- Chromatic Harness: Lukres, a proud hating male who prefers to learn Extrasensory, Tolerance, and Splendor. Bonus Skills: Wyrmic Guild 5, Prismatic Slash 2, and Venemous Breath 4.
- Ureslak's Femur: Urlkes, a noble FULL hating male who prefers to learn Extrasensory, Tolerance, and Splendor. Bonus Skills: Wyrmic Guild 5, Chromatic Fury 4, and Venemous Breath 2.

Cameo Trio: (What is it a cameo from you ask? It is a secret.)
- Wyrmbreath: Kanros, a breath using angry hating male. They are apparently very loud? They prefer to learn Keen Awareness and Growing Bones. Bonus Skills: Bellowing Roar 4, Devouring Flame 5, Fire Breath 2.
- Gaping Maw: Tronos, a claw using feral hating male who prefers to learn Savage Strength and Nature Hardened. Bonus Skills: Icy Claw 5, Icy Skin 4, Icy Breath 2.
- Dragonskull Helm: Anklos, a blighted wing using smart hating male who prefers to learn Predation, Extrasensory, and Splendor. Bonus Skills: Fearscape Blaze 5, Shadow Flare 4, Abyssal Flames 2.
If you start in arena, you get these drakelings.

Omniscient "Trio": (Yes, there is only one listed.)
- Tome of Dragoneering: Ghryza, an all skill using special (read below) noble female with no preferences. Bonus Skills: Commanding Roar 5, Terrorizing Roar 4, Titanic Roar 2.
Special: If you get "permission" before reading the book (go to the special page in the Tome of Dragoneering. I believe you need a prodigy point. If special dialogue triggers, you have permission), they will be loving and intelligent. Otherwise, they will be hating and low intelligence. Either way, if you make nice dialogue choices, dependence will increase, and if you make mean choices, dependence will go down.

Things that are NOT usable of note:
Both Final Boss Drops of ToME
Atamathon's Ruby Eye
Goedalath Rock
Shifting Boots


Say if you know any others.
Last edited by Kamani on Sun Feb 04, 2018 7:34 am, edited 18 times in total.
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nekarcos
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Re: Odyssey of The Summoner: Spoiler and Discussion

#288 Post by nekarcos »

@Kamani
I'm probably not supposed to do this, but I'm going to correct a few things in your list:

* Fire Drake Prodigy
"Legacy" allows you to continue playing as one of your Drakelings after your FINAL death if you meet "certain conditions". If you follow even more conditions after that, you can spend the rest of the game playing as them, completely replacing your previous character.
* War Hound Prodigy
After howling 20 times, there's a chance you may be offered to learn it each time you howl (if you have a prodigy point).

* War Hound's secret unlock (Hunting Pack)
Grants ALL the summoning items at the start of the game and DRASTICALLY changes your talent trees. Particularly, it allows you to learn "Dreaming Beast" and "Flickering Beast" talents (which is normally impossible for War Hounds). Finally, it gives you "Call Hunting Pack", which allows you to summon ALL your pack members at once on an increasing cooldown (much like "summoning destabilization").
(NOTE: I haven't added a secondary condition yet but it will probably be having 5 or more pack members at the same time.)
* Minotaur's secret unlock (All-Natural)
No secondary condition yet.

* Chromatic Harness
Grants a special Drakeling
* Saving Melinda (Avatars)
You can't romance Melinda. Instead, if you are currently being nice to the summoner, you can gain a level in Summoner's Bond or Summoner's Disparity.
* Primal Infusion
Gain 5 "Wildness" (no longer "Wild Power")
* Swordbreaker
That glitch is fixed (I think)
* Hornet Stingers (Ritch)
Grants the talent "Petulent Needle"-- A blight with a duration that only depletes when the target moves. Therefore, immobile targets (such as "Venus Fly Traps" or "Bloated Horrors") are doomed to perish when stung by it.
* Tome of Dragoneering
You can eat it to convert Enghryza into a Drakeling. Doing this will cause her to despise you. However, if you perform a dialogue about "Coronation" BEFORE eating it, she will love you instead and turn out MUCH smarter. Note that she DOES NOT offer this dialogue until you are level 30 or higher and have "graduated" from her school.
* Rune of the Rift
I patched that. The dialogue shouldn't happen anymore (it makes no sense for Avatars)
* Arkul's Siege Arrows
Has an "interesting" scent when Bloodhounded.
* Drake's Bane (Fire Drake)
Also starts a reflection when collected.

* Dragon Helm of Kroltar (Fire Drake)
Starts a reflection when collected.


... MANY more secrets, but just mentioning the ones you've "stumbled upon". :lol:
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

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Re: Odyssey of The Summoner: Spoiler and Discussion

#289 Post by Kamani »

Okay, thanks! :D Will update. Never managed to get a reflection done without mnemonic, which prevents unlocks, so I haven’t seen it.

Edit: Oh, if War Hound unlocks need the relevant artifacts to get, it will be nearly impossible. I only got one bloodhound artifact before the summoner dialogue.

May have gotten Weissi lore, got some lore. Anomolies trigger it, so... I don't know?

Edit: WAIT, I NEVER updated Fire Drake's Prodigy? What was I DOING? I have known that one for ages.

Edit: Well, update completed. I really needed to catch up on those. Thank you.

Edit: Any advice (besides hope for temporal explorers) on meeting the reflections stuff? I have gotten all the fire drake reflections, and like 2 temporal wardens, and just needing a way to putting it together text in the past when talking to the summoner, but I couldn't trigger it. I just can't figure out how to get enough reflections points. Also, side note, you may want to give special summoner text for getting the secret item victory condition when he asks you if you have figured it out (if you didn't already, thinking about it, I can't recall. Sorry if you did)
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nekarcos
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Re: Odyssey of The Summoner: Spoiler and Discussion

#290 Post by nekarcos »

@Kamani
I'm in a telling, spoilery mood these days, so I'll give you the exact details on how to get points for Fire Drake (and other Avatars). :D
*** The goal (for all Reflections quests) is to acquire a total of 100 "points" and to satisfy a special "condition" it's looking for. Each quest has different conditions for gathering points and "piecing" it together. Fire Drake's are as follows:

* You can "complete" Fire Drake's reflection by either:
- Reviving Enghryza (eating the book and creating her)
- Getting the 3rd special dialogue for Huuloc, Drenng, and Isovau

* In addition, you must gather "100" points:
- [10] Starting Enghryza's school
- [15] Finishing Enghryza's school
- [25] Reviving Enghryza
- [25] Huuloc's 3rd dialogue
- [25] Drenng's 3rd dialogue
- [25] Isovau's 3rd dialogue

* There are also "secret" conditions. You get these from other weird events. These are typically universal for all Avatars (except "Myth" encounters).
- [5] For each Temporal Explorer escort you've encountered
- [100] Finding and examining "Mnemonic". (NOTE THAT THIS RENDERS YOU UNABLE TO HEAR YOUR PAST FROM THE SUMMONER, AND THUS, UNABLE TO GET THE UNLOCK!)

* There are also ways to get NEGATIVE points! These are anything that involve learning who The Summoner is (and thus, doubting your own identity)
- [-5] Learning The Summoner's name (talking to "Fillarel Aldaren" in the Unremarkable Cave)
- [-5] Learning about "Resolve Elementals" from "Zemekkys".

* Finally, you can get "General" points. These are from learning talents that have lore about your past. For Fire Drake, they are...
- [1~4] "Wild Heart/Fiery Breath"
- [1~4] "Wild Heart/Mighty Wings"
- [1~4] "Wild Heart/Savaging Claws"


* If you are unsure about when you have met the conditions for the quest, you can check the quest log for the following messages:
- [100 points; not done] "You have seen, experienced, and witnessed many things..."
- [done; less than 100 points] "You have collected many pieces to your past..."
- [100 points; done quest] "You have all the pieces to this puzzle..."

* If you have done all the above correctly, The Summoner will have a special dialogue for you RIGHT before you begin the "Returning Evils" quest, where he will place you into a deep sleep, and you will dream about who you really were before your journey started.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

Kamani
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Re: Odyssey of The Summoner: Spoiler and Discussion

#291 Post by Kamani »

Thanks! Huh. How have I never managed to do this as fire drake? Well, off to go do that.
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Re: Odyssey of The Summoner: Spoiler and Discussion

#292 Post by Kamani »

Side note: Did the Behemoth Hide becoming a cloak effect get removed? It doesn't do so in my current game, so...
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Re: Odyssey of The Summoner: Spoiler and Discussion

#293 Post by nekarcos »

@Kamani
You have to be a certain size category, iirc.
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Re: Odyssey of The Summoner: Spoiler and Discussion

#294 Post by Kamani »

Ah, okay. Thanks!
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Re: Odyssey of The Summoner: Spoiler and Discussion

#295 Post by Kamani »

Something seems to be off about the Reflections goal on my most recent game. I got all 3 dialogues from the drakelings, started and finished the drakeling school, one temporal explorer, and 8 generalist skills, but I still only have green "You have collected many pieces to your past...", which you said is done, but less than 100 points. I haven't been to the east yet, so do you have any idea what would keep my reflection score from triggering?
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Re: Odyssey of The Summoner: Spoiler and Discussion

#296 Post by nekarcos »

@Kamani
Spent a while trying to figure out what was wrong... But I figured it out: I incorrectly mentioned that you get 25 points for birthing Enghryza... No, you get 25 points for REVIVING Enghryza (coronation, etc...), so you are actually 25 points shorter than you think at the moment...

I decided to tweak this though-- You'll get 10 points for birthing Enghryza from now on, as well as 25 for reviving her.

Edit: I think I also neglected to "complete" the "A Tale of Dragons" quest, so that's another missing 15 points... Oh boy.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

Kamani
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Re: Odyssey of The Summoner: Spoiler and Discussion

#297 Post by Kamani »

I didn’t rebirth Enghryza. Just finished and started the Tome of Dragoneering. Still thought I had enough points. Hmm.
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Re: Odyssey of The Summoner: Spoiler and Discussion

#298 Post by Kamani »

I just realized. Orb of the Self (and serpent) have the exact same initials and capitalization pattern as Odyssey of the Summoner. OotS orbs in OotS.
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Re: Odyssey of The Summoner: Spoiler and Discussion

#299 Post by nekarcos »

@Kamani
More coincidence than intent, I assure you. :lol:
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Re: Odyssey of The Summoner: Spoiler and Discussion

#300 Post by Kamani »

Oh, I figured. It was just funny to me.
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