@teraunce
My add-on does, indeed, modify escorts-- But only when you're an Avatar. If you are using another add-on that modifies escorts, there is a pretty good chance they won't like each other. I'll go check into it to see exactly what the two are fighting about though.
By the way, if you could post the exact contents of the error, it's extremely helpful in detecting what's wrong. You can find Tales of Maj'Eyal's debugging log in the file: "<wherever ToME is installed>\te4_log.txt". Alternatively, a screenshot of the error would be luxurious and nice too!
Creator of the (rather large) "Odyssey of The Summoner" add-on pack
nekarcos wrote:@teraunce
My add-on does, indeed, modify escorts-- But only when you're an Avatar. If you are using another add-on that modifies escorts, there is a pretty good chance they won't like each other. I'll go check into it to see exactly what the two are fighting about though.
By the way, if you could post the exact contents of the error, it's extremely helpful in detecting what's wrong. You can find Tales of Maj'Eyal's debugging log in the file: "<wherever ToME is installed>\te4_log.txt". Alternatively, a screenshot of the error would be luxurious and nice too!
Lua Error: /hooks/midnight/load.lua:385: attempt to index field 'types' (a nil value)
At [C]:-1 __newindex
At /hooks/midnight/load.lua:385
At [string "return function(l, self, data) local ok=false..."]:1 triggerHook
At /data/chats/escort-quest.lua:209 f
At /engine/Chat.lua:50 init
At /engine/class.lua:79 new
At /data/quests/escort-duty.lua:411 check
At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
At /engine/Actor.lua:230 move
At /mod/class/Actor.lua:1317 runAI
At /mod/ai//escort.lua:64 runAI
At /mod/ai//party.lua:36 doAI
At /mod/class/NPC.lua:75 act
At /engine/GameEnergyBased.lua:129 tickLevel
At /engine/GameEnergyBased.lua:64 tick
At /engine/GameTurnBased.lua:51 tick
At /mod/class/Game.lua:1386
That line it is referencing is a quest reward
Red is error line, Yellow is suspected to also error. wrote:class:bindHook("Quest:escort:reward", function(self, data)
if config.settings.tome.midnight_chant_tweaks == "yes" then
data.reward_types.sun_paladin.talents[ActorTalents.T_CHANT_OF_FORTITUDE] = nil
data.reward_types.sun_paladin.talents[ActorTalents.T_CHANT_OF_FORTRESS] = nil
data.reward_types.sun_paladin.talents[ActorTalents.T_CHANT_ACOLYTE] = 1
data.reward_types.sun_paladin.talents[ActorTalents.T_HEALING_LIGHT] = 1 data.reward_types.sun_paladin.types["celestial/light"] = 0.8
for i,d in pairs(data.reward_types) do
d.stats = {
[Stats.STAT_LCK] = 5,
}
d.types = nil -- *** Summons can't learn bizarre human-esque talents
d.talents = nil -- *** Nope.
d.antimagic = nil -- *** No antimagic either (even if they COULD learn talent types!)
end
Lua Error: /hooks/midnight/load.lua:385: attempt to index field 'types' (a nil value)
In my code, I REMOVE the "types" category from escort rewards if you're an avatar-- Which, in turn, is being referenced by the "Midnight" mod. Turns out that error is actually kinda my fault (even if the problem could be mutually solved).
I'll see if I can change this in my next patch.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack
nekarcos wrote:To put this into perspective, here are a few subtle (albeit "obvious") rules that Tales of Maj'Eyal spawning follows:
- A zone's "level permittance" is based on the player's level upon entry of the FLOOR-- Not the ZONE! This is both to continue challenging a player who is leveling up quickly, as well as allow you to approach zones in any order you like WITHOUT gimping your total EXP gain (more or less).
- "Hatchlings" are ONLY allowed to spawn if the zone's level would permit enemies of level 8 or higher. "Drakes" are allowed to spawn at 14, and "Wyrms" are allowed to spawn at 25.
- "Rare" enemies (regular enemies with class talents) are NOT allowed to spawn into the world until the zone permits enemies of level 4 or higher.
This isn't true. Monsters and items from outside the level range can spawn, they're just less common than ones inside it.
Since you're already overhauling so much, have you ever considered shortening the campaign? Removing a few of the Prides, some of the more awful side areas, etc.
@tabs
I don't know if this is a glitch or not, but you can go straight into High Peak WITHOUT collecting the four orbs... For some reason, the code that checks if you've activated the 4 pedestals is missing...
Creator of the (rather large) "Odyssey of The Summoner" add-on pack
[FIXES] - Fixed a bug that reversed the conditions for summoning pack members. (Ugggggh...)
*** Go to the world map to apply this fix.
[CHANGES]
- "Tyrannic Aura" silence can no longer be resisted, but the duration is reduced by the amount of silence immunity you have.
- "Tyrannic Aura" now has a targetting radius to make aiming a little easier.
*** Whoops! Missed one!
I messed up.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack
Was going through the Vault today and found this legit (it's ster, though) insane/RL win with a Minotaur: https://te4.org/characters/208724/tome/ ... 0e533a3312
Interesting to know the class is viable in that difficulty.
Can there be some added special effect for entering the Zigur area with Belie active? Currently, the guards give their dialogue, and then don't care because they are disinterested.
nekarcos wrote:@tabs
Is this a post-nerf Minotaur?
Prenerf
edit: but given that I experienced the wonders of minotaur via. stream, i'm fairly sure ster could do it again postnerf, helmbreaker was the only notable nerf anyways. scaling is so - there's nothing you can do to fix it but to rewrite everything.
A little bit of a starters guide written by yours truly here.