"Odyssey of The Summoner" is OUT!! Find it here...

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nekarcos
Uruivellas
Posts: 635
Joined: Tue Mar 01, 2016 9:50 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#1231 Post by nekarcos »

@teraunce
My add-on does, indeed, modify escorts-- But only when you're an Avatar. If you are using another add-on that modifies escorts, there is a pretty good chance they won't like each other. I'll go check into it to see exactly what the two are fighting about though.

By the way, if you could post the exact contents of the error, it's extremely helpful in detecting what's wrong. You can find Tales of Maj'Eyal's debugging log in the file: "<wherever ToME is installed>\te4_log.txt". Alternatively, a screenshot of the error would be luxurious and nice too! :D
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

teraunce
Wayist
Posts: 17
Joined: Wed Jul 02, 2014 4:20 am

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#1232 Post by teraunce »

nekarcos wrote:@teraunce
My add-on does, indeed, modify escorts-- But only when you're an Avatar. If you are using another add-on that modifies escorts, there is a pretty good chance they won't like each other. I'll go check into it to see exactly what the two are fighting about though.

By the way, if you could post the exact contents of the error, it's extremely helpful in detecting what's wrong. You can find Tales of Maj'Eyal's debugging log in the file: "<wherever ToME is installed>\te4_log.txt". Alternatively, a screenshot of the error would be luxurious and nice too! :D
Here's your error then @nekarcos :

Code: Select all

Lua Error: /hooks/midnight/load.lua:385: attempt to index field 'types' (a nil value)
	At [C]:-1 __newindex
	At /hooks/midnight/load.lua:385 
	At [string "return function(l, self, data) local ok=false..."]:1 triggerHook
	At /data/chats/escort-quest.lua:209 f
	At /engine/Chat.lua:50 init
	At /engine/class.lua:79 new
	At /data/quests/escort-duty.lua:411 check
	At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
	At /engine/Actor.lua:230 move
	At /mod/class/Actor.lua:1317 runAI
	At /mod/ai//escort.lua:64 runAI
	At /mod/ai//party.lua:36 doAI
	At /mod/class/NPC.lua:75 act
	At /engine/GameEnergyBased.lua:129 tickLevel
	At /engine/GameEnergyBased.lua:64 tick
	At /engine/GameTurnBased.lua:51 tick
	At /mod/class/Game.lua:1386 
That line it is referencing is a quest reward
Red is error line, Yellow is suspected to also error. wrote:class:bindHook("Quest:escort:reward", function(self, data)
if config.settings.tome.midnight_chant_tweaks == "yes" then
data.reward_types.sun_paladin.talents[ActorTalents.T_CHANT_OF_FORTITUDE] = nil
data.reward_types.sun_paladin.talents[ActorTalents.T_CHANT_OF_FORTRESS] = nil
data.reward_types.sun_paladin.talents[ActorTalents.T_CHANT_ACOLYTE] = 1
data.reward_types.sun_paladin.talents[ActorTalents.T_HEALING_LIGHT] = 1
data.reward_types.sun_paladin.types["celestial/light"] = 0.8

data.reward_types.anorithil.talents[ActorTalents.T_HEALING_LIGHT] = nil
data.reward_types.anorithil.talents[ActorTalents.T_BATHE_IN_LIGHT] = nil
data.reward_types.anorithil.talents[ActorTalents.T_HYMN_ACOLYTE] = 1
data.reward_types.anorithil.talents[ActorTalents.T_HP_RESTFUL_NIGHT] = 1
data.reward_types.anorithil.types["celestial/light"] = nil
data.reward_types.anorithil.types["celestial/hymns"] = 0.8
data.reward_types.anorithil.types["celestial/night"] = 0.8

end
end)

nekarcos
Uruivellas
Posts: 635
Joined: Tue Mar 01, 2016 9:50 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#1233 Post by nekarcos »

@teraunce
Bam. Instantly discovered the problem:

Code: Select all

for i,d in pairs(data.reward_types) do
	d.stats = {
		[Stats.STAT_LCK] = 5,
	}
	d.types = nil -- *** Summons can't learn bizarre human-esque talents
	d.talents = nil -- *** Nope.
	d.antimagic = nil -- *** No antimagic either (even if they COULD learn talent types!)
end

Code: Select all

Lua Error: /hooks/midnight/load.lua:385: attempt to index field 'types' (a nil value)
In my code, I REMOVE the "types" category from escort rewards if you're an avatar-- Which, in turn, is being referenced by the "Midnight" mod. Turns out that error is actually kinda my fault (even if the problem could be mutually solved).
I'll see if I can change this in my next patch.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

minmay
Wyrmic
Posts: 286
Joined: Fri Sep 07, 2012 1:34 am
Contact:

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#1234 Post by minmay »

nekarcos wrote:To put this into perspective, here are a few subtle (albeit "obvious") rules that Tales of Maj'Eyal spawning follows:
- A zone's "level permittance" is based on the player's level upon entry of the FLOOR-- Not the ZONE! This is both to continue challenging a player who is leveling up quickly, as well as allow you to approach zones in any order you like WITHOUT gimping your total EXP gain (more or less).
- "Hatchlings" are ONLY allowed to spawn if the zone's level would permit enemies of level 8 or higher. "Drakes" are allowed to spawn at 14, and "Wyrms" are allowed to spawn at 25.
- "Rare" enemies (regular enemies with class talents) are NOT allowed to spawn into the world until the zone permits enemies of level 4 or higher.
This isn't true. Monsters and items from outside the level range can spawn, they're just less common than ones inside it.

tabs
Wyrmic
Posts: 298
Joined: Tue Mar 08, 2016 3:55 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#1235 Post by tabs »

Since you're already overhauling so much, have you ever considered shortening the campaign? Removing a few of the Prides, some of the more awful side areas, etc.

nekarcos
Uruivellas
Posts: 635
Joined: Tue Mar 01, 2016 9:50 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#1236 Post by nekarcos »

@tabs
I don't know if this is a glitch or not, but you can go straight into High Peak WITHOUT collecting the four orbs... For some reason, the code that checks if you've activated the 4 pedestals is missing...
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

Kamani
Archmage
Posts: 371
Joined: Tue Sep 20, 2016 1:28 am
Location: Var'Eyal, in Wovenhome

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#1237 Post by Kamani »

A. I think Aeryn will hate you for doing that.
B. Bug report on War Hound updates in Spoilers Forum.
Pronouns: They/Them

nekarcos
Uruivellas
Posts: 635
Joined: Tue Mar 01, 2016 9:50 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#1238 Post by nekarcos »

"Odyssey of The Summoner" has been updated! (Version 0.6.2)
*** Version: 0.6.2 ~ "Now with HELPFUL pack members!"
[FIXES]
- Fixed a bug that reversed the conditions for summoning pack members. (Ugggggh...)
*** Go to the world map to apply this fix.

[CHANGES]
- "Tyrannic Aura" silence can no longer be resisted, but the duration is reduced by the amount of silence immunity you have.
- "Tyrannic Aura" now has a targetting radius to make aiming a little easier.
*** Whoops! Missed one!
I messed up.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

Kamani
Archmage
Posts: 371
Joined: Tue Sep 20, 2016 1:28 am
Location: Var'Eyal, in Wovenhome

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#1239 Post by Kamani »

Oh good, I can keep my old save.

Edit: Forgot to say, thanks for the quick update fix.
Pronouns: They/Them

tabs
Wyrmic
Posts: 298
Joined: Tue Mar 08, 2016 3:55 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#1240 Post by tabs »

Was going through the Vault today and found this legit (it's ster, though) insane/RL win with a Minotaur: https://te4.org/characters/208724/tome/ ... 0e533a3312
Interesting to know the class is viable in that difficulty.

nekarcos
Uruivellas
Posts: 635
Joined: Tue Mar 01, 2016 9:50 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#1241 Post by nekarcos »

@tabs
Is this a post-nerf Minotaur?
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

Kamani
Archmage
Posts: 371
Joined: Tue Sep 20, 2016 1:28 am
Location: Var'Eyal, in Wovenhome

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#1242 Post by Kamani »

Can there be some added special effect for entering the Zigur area with Belie active? Currently, the guards give their dialogue, and then don't care because they are disinterested.

Edit: Another glitch in the spoilers.
Pronouns: They/Them

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#1243 Post by Micbran »

nekarcos wrote:@tabs
Is this a post-nerf Minotaur?
Prenerf

edit: but given that I experienced the wonders of minotaur via. stream, i'm fairly sure ster could do it again postnerf, helmbreaker was the only notable nerf anyways. scaling is so - there's nothing you can do to fix it but to rewrite everything.
A little bit of a starters guide written by yours truly here.

nekarcos
Uruivellas
Posts: 635
Joined: Tue Mar 01, 2016 9:50 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#1244 Post by nekarcos »

@Micbran
Oh? A stream, you say? I wouldn't mind tuning in if I knew when it was happening.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#1245 Post by Micbran »

nekarcos wrote:@Micbran
Oh? A stream, you say? I wouldn't mind tuning in if I knew when it was happening.
its pretty intermittent, and he's moved onto madness Paradox Mage runs anyways.
A little bit of a starters guide written by yours truly here.

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