... huh. Just when I come in to mention a possible bug with astral jaunt, it's changed and the problem like thing it was having looks to possibly be made worse :V
Anyway, with the previous version eldritch combat triggered astral jaunt took the "teleports you in place" perhaps too literally: It can(/could) force you outside of a vault if it triggers inside, which is rather impressively jarring if you don't notice what's causing it.* New one might have a similar problem. Suggestion would be to either have the teleport bit be fluff rather than mechanic when EC casts it (i.e. it's just a ranged melee attack, or in the out of phase one just gave you the OoP buff), or greatly reduce/prevent EC from triggering it when on a no-teleport square.
Though that said... if it's teleport themed, even if it's not adding to the phase bonuses it might should at least be causing the effect (or maybe start after a breakpoint, raw tlvl 3 or somethin') since it's kinda' teleportation's (or at least short ranged teleportation) shtick. Probably no real need for the thing to add to the bonus, though. Kit stacking can handle that silliness just fine, heh.
*E: Though did just notice, more specifically it seems to be doing it if you're too close to the/a entrance to the vault. Get deeper in and it seems to stop happening.
E2: Also, uh. Somewhat not so minor problem with psychic domination. If you're controlling the mind controlled minion when the duration ends (or the critter dies? Wasn't paying the closest attention until UI killed itself and stuffed its own body into an endless black abyss. Though when I went to check the error code it's definitely when the duration ends.) it just kinda' wrecks your game. UI disappears, CPU use jacks way up, no way to exit except kill the process outright. Checking the log shows a good thousand and change lines of this error message repeating:
Code: Select all
Lua Error: /mod/class/Game.lua:1627: attempt to call method 'playerFOV' (a nil value)
At [C]:-1 playerFOV
At /mod/class/Game.lua:1627 updateFOV
At /mod/class/Game.lua:1637 displayMap
At /mod/class/uiset/Classic.lua:299 display
At /mod/class/Game.lua:1732
Lua Error: /mod/class/Game.lua:1768: attempt to call method 'updateMainShader' (a nil value)
At [C]:-1 updateMainShader
At /mod/class/Game.lua:1768 onRegisterDialog
At /engine/Game.lua:383 registerDialog
At /engine/Game.lua:286 tick
At /engine/GameEnergyBased.lua:60 tick
At /engine/GameTurnBased.lua:51 tick
At /mod/class/Game.lua:1386
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------