Nerf/Rework hurricane
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- Low Yeek
- Posts: 7
- Joined: Tue Aug 15, 2017 1:26 pm
Nerf/Rework hurricane
You know, 50-150 damage each turn for 10 turns is just ridiculous. Both when you use it, and when it is used on you. I know it can be purged, but...nothing would stop some lightning spell to daze you again and place this death debuff on you. And when you fight bosses, when Hurricane procs on them, you just need to hide and wait when it would roast him. Because 50-150 dmg for 10 turns.
Re: Nerf/Rework hurricane
Movement infusion
Re: Nerf/Rework hurricane
Movement infusion
A little bit of a starters guide written by yours truly here.
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- Thalore
- Posts: 172
- Joined: Fri Jul 18, 2014 11:48 am
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- Yeek
- Posts: 10
- Joined: Mon Sep 25, 2017 6:06 pm
Re: Nerf/Rework hurricane
...Nerf Movement Infusions.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Wyrmic
- Posts: 257
- Joined: Tue Jan 03, 2017 7:12 pm
Re: Nerf/Rework hurricane
Honestly the best advice in this thread. Also something that's already in the works, IIRC. There's a big inscription rework coming in the next update according to Shibari and I believe a stun/daze rework coming as well.HousePet wrote:...Nerf Movement Infusions.
Let slip the toast of war.
Re: Nerf/Rework hurricane
but no hurricane nerf! all is lost.PseudoLoneWolf wrote:Honestly the best advice in this thread. Also something that's already in the works, IIRC. There's a big inscription rework coming in the next update according to Shibari and I believe a stun/daze rework coming as well.HousePet wrote:...Nerf Movement Infusions.
Re: Nerf/Rework hurricane
Movement Infusions are only abused so much because a stun is essentially a death sentence when fighting a tough rare or higher. The real problem is stun polarizing gameplay so much since if it actually sticks then you're probably gonna die.
My wiki page, which contains a guide and resource compilation and class tier list.
Re: Nerf/Rework hurricane
why would i use a movement infusion when i could use this GREAT and SHINY rune????bpat wrote:Movement Infusions are only abused so much because a stun is essentially a death sentence when fighting a tough rare or higher. The real problem is stun polarizing gameplay so much since if it actually sticks then you're probably gonna die.
A little bit of a starters guide written by yours truly here.
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- Wyrmic
- Posts: 257
- Joined: Tue Jan 03, 2017 7:12 pm
Re: Nerf/Rework hurricane
Because that makes you a damned dirty magic-user.Micbran wrote:why would i use a movement infusion when i could use this GREAT and SHINY rune????
Also why would you use a rune when you can use a movement infusion?
Let slip the toast of war.
Re: Nerf/Rework hurricane
it was a joke referring to the shitty state of runesPseudoLoneWolf wrote:Because that makes you a damned dirty magic-user.Micbran wrote:why would i use a movement infusion when i could use this GREAT and SHINY rune????
Also why would you use a rune when you can use a movement infusion?
A little bit of a starters guide written by yours truly here.