Odyssey of The Summoner: Spoiler and Discussion
Moderator: Moderator
Re: Odyssey of The Summoner: Spoiler and Discussion
@Kamani
They might-- In one way or another. I'll say no more than that.
They might-- In one way or another. I'll say no more than that.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack
Re: Odyssey of The Summoner: Spoiler and Discussion
Okay. I figure they might be a fightable enemy for orb or something, but no more. More significantly, glitch on the new one.
Something else. On my new game at Nur, I clicked through the dialogue quickly well going through the water breathing event for fire drakes, and when I clicked the finished after killing the water imps quickly, I got double rewards. Each drakeling got two water breathing items, and two Feels warmer. Bright side: I get water breathing for me?
Edit: Wait, equipping the Aquastone to me gave me water breathing, and I got the message, "Strangely, your drakelings seem to share your breathing properties", and now the one not wearing an aquastone can bring in water breathing. I guess I never really needed the aquastones for drakelings at all. All I needed was one for me. All those Underwater Caves skipped...
Something else. On my new game at Nur, I clicked through the dialogue quickly well going through the water breathing event for fire drakes, and when I clicked the finished after killing the water imps quickly, I got double rewards. Each drakeling got two water breathing items, and two Feels warmer. Bright side: I get water breathing for me?
Edit: Wait, equipping the Aquastone to me gave me water breathing, and I got the message, "Strangely, your drakelings seem to share your breathing properties", and now the one not wearing an aquastone can bring in water breathing. I guess I never really needed the aquastones for drakelings at all. All I needed was one for me. All those Underwater Caves skipped...
Pronouns: They/Them
Re: Odyssey of The Summoner: Spoiler and Discussion
@Kamani
... Double rewards you say...? Eh... It's harmless enough that I will put that on my low-priority list. Noted, though.
The "water-breathing-for-your-drakelings" thing was a mechanic I added later to "ease" the inconvenience of not only finding x4 water-breathing items, but equipping them and unequipping them on each drakeling as well. I think we can all agree this is a suitable alternative.
... Double rewards you say...? Eh... It's harmless enough that I will put that on my low-priority list. Noted, though.
The "water-breathing-for-your-drakelings" thing was a mechanic I added later to "ease" the inconvenience of not only finding x4 water-breathing items, but equipping them and unequipping them on each drakeling as well. I think we can all agree this is a suitable alternative.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack
Re: Odyssey of The Summoner: Spoiler and Discussion
Okay. The double rewards thing occurred again for some reason at the Daikaras. Might not want to give the water breathing to drakelings if they will get it if the player has it.
Should the Fire Drake Shield and Staff of Arcane Supremacy (Made of dragonbone) have consume effects?
Should the Fire Drake Shield and Staff of Arcane Supremacy (Made of dragonbone) have consume effects?
Pronouns: They/Them
Re: Odyssey of The Summoner: Spoiler and Discussion
Just curious, will choosing red option after final battle trigger my heir prodigy? I wanted to try it, but had to restart game due to the bug I detailed in main topic.
Bugs(?):
It is possible to speak with Summoner about Sher'tul Fortress and have butler interfering while not having activated him with Rod of Recall.
Great Caller upon equipping (clasping) adds Enrage talent permanently which might be intended, but what I think isn't is that you can reequip it to gain +2 to Enrage talent level again.
My reflection quest is saying that I have all pieces of the puzzle and now must wait to get a final picture. After finishing the game I still haven't got it progress further and ending said that I never learned who am I, so I guess I missed something? How do I organize the thoughts?
In Butler dialogue option "Why can't I tell Summoner of this place" is available even after finishing "Saying Farewell" quest, which makes little sense.
Minor nitpicks:
I could tell Melinda that I could get her into Zigur, which doesn't make sense as Zigur are still hostile to me and I actually killed Myssil. Also as far as I can tell, there is no way for summon to go to beach with her, so maybe "Melinda, Lucky Girl" quest should automatically be completed/failed?
Also, I kind of expected an option "I saved the world" in stores of Last Hope.
Bugs(?):
It is possible to speak with Summoner about Sher'tul Fortress and have butler interfering while not having activated him with Rod of Recall.
Great Caller upon equipping (clasping) adds Enrage talent permanently which might be intended, but what I think isn't is that you can reequip it to gain +2 to Enrage talent level again.
My reflection quest is saying that I have all pieces of the puzzle and now must wait to get a final picture. After finishing the game I still haven't got it progress further and ending said that I never learned who am I, so I guess I missed something? How do I organize the thoughts?
In Butler dialogue option "Why can't I tell Summoner of this place" is available even after finishing "Saying Farewell" quest, which makes little sense.
Minor nitpicks:
I could tell Melinda that I could get her into Zigur, which doesn't make sense as Zigur are still hostile to me and I actually killed Myssil. Also as far as I can tell, there is no way for summon to go to beach with her, so maybe "Melinda, Lucky Girl" quest should automatically be completed/failed?
Also, I kind of expected an option "I saved the world" in stores of Last Hope.
Re: Odyssey of The Summoner: Spoiler and Discussion
It also told me I had all the pieces needed and I just needed a way to organize my thoughts, but the summoner did not give me any special dialogue when I said that I think I had an idea. Is this not yet implemented (I got 3 temporal explorers and all drakeling plot, so...)?
Pronouns: They/Them
Re: Odyssey of The Summoner: Spoiler and Discussion
Since I found a new unlock, I figured I would repost it.
NOTE: Since the update, accuracy is not guaranteed. Please tell me if you see anything incorrect!
Note: This is more spoilery than anything else here. This is a fairly full list of secret effects and unlocks. If you want to find these yourself, or just want small hints, don't read this.
Known Unlocks, Prodigies, and other Special Effects:
Progidies:
- (Hydra Progidy) 50 Cunning and 1 Prodigy Point and finding a very rare dialog option in the Clasp menu: Hat Trick - Allows the Hydra to clasp Necklaces and Headgear.
- (Drakeling Progidy) Inspecting or Picking up a Crown item (excluding crown of burning pain) while having 3 Drakelings (at least one with its "Ultimate" trait): Legacy: Crowns can be clasped normally, and at least one drakeling gets a special personality (possibly more effects or drakelings. I don't know)
- (Ritch Prodigy) 50 Cunning and 1 Prodigy Point and using the Killing Blade effect on a Bow (Plus special step listed at end of the Prodigies list): Death from Above - Allows you to craft bow Impermanence Weapons (Requires one metal item, one belt, one piece of jewelry, and a bow) using Death from Above and unlocks shoot talent.
- (War Hound Prodigy) Getting 20 skill points into howls and using a howl (random trigger, not too rare): Megahowl - Gives you the skill Megahowl, which does this: The soundwave is a (1600)% speed, piercing projectile that loses (100)% speed each time it moves or collides into something (dissipating when the speed becomes less than 100%).Targets struck will receive (damage), become dazed, and get knocked back 1 tile in the same direction the projectile is travelling, such that they will be dragged with the projectile until it expires or they bump into something solid. The damage scales with your physical and mind power.
----- Special Step for Ritch Prodigy: First attempt- Choices as such: Bowstring (Bow), (I don't know perfectly for this step. I used Improvise and a helmet), Jewelry, and a belt.
Unlocks:
- Winning the Game as an Avatar: Therian- Class for non-summons AND summons that has hydra, drakeling, and mantis skills.
- Corrupting the Sandworm Queen's Heart and using it: Unlock the "Visual:Blighted" option for all Avatars (under Customize tab) and unlock the Blighted Start for the Avatar class you were playing as. AND causes the current character to hit blight threshold (If they are blighted already, they get a bonus to blight skills (I don't remember by how much)).
- Consuming the Oozing Heart: Unlock the "Visual: Evolved" (Antimagic) in the customize tab for all avatars and gives the Decontaminate skill.
- Start an Avatar Game: rexorcorum graphics under Customize tab.
- Becoming coronated as Enghryza Drakeling (Should be fixed): Unlock the "Become Enghryza, The Broodmother" option for Fire Drake. Enghryza doesn't get all of the class trees, losing Heatstroke and Lumbering Beast entirely , and starts with 1.5x in Dragon Brood and Dragon Scales, and 1.3x in Dragon Army and Dissension (They are still locked though), and 1.3x in Snarling Beast (Unlocked). All other trees start at 1.0x, excepting Fire Drake Aspect, which starts as .8x, as usual. Also starts as gargantuan, but without lumbering beast, that isn't a big deal. Odd note: Drakelings will refer to you as mother, but, the char. sheet will still refer to you as male if you chose male. I suppose there isn't much to do about that?
- Getting the three hydra mutations on one character (Crystal Focus, Serpent's Glare, Eye of the wyrm): Customizable Heads option for Hydra. Starts you with all head options, but you can only have three (possibly (untested) excluding decoy). Don't know what it does to reflections.
- Crafting weapon with the Bladed Rift (Ak'Gishil's drop): Unlock permanent blade for Ritch. Start with the unbreakable Bladed Rift weapon (a breakable version is also gotten by crafting it), but you cannot make other weapons.
Consume And Other effects:
- Corrupted Heart of The Sandworm Queen (All)(also an unlock): Causes the current character to hit blight threshold (If they are blighted already, they get a bonus to blight skills (I don't remember by how much)).
- Chromatic Harness (?): Effect Unknown.
- Rune of Reflection: Gives a passive amount of damage reflection (I don't know how much).
- Consuming Heart of The Sandworm Queen (Drakeling): Next Drakeling is Proud, Loving, Female Drakeling who starts with TL10 Growing Bones, TL5 Swallow, TL4 Quake, and TL2 Sand Breath. Also has 50/100 knowledge, some special text, and prefers to learn Savage Strength and Nature Hardened.
- Consuming Blighted Heart of the Sandworm Queen (Drakeling): Next drakeling is a blighted drakeling likely similar to the one above (I couldn't summon the drakeling, just consume the item).
- Using Heart of The Sandworm Queen (All): Gives Burrowing Beast generic tree (Locked) and normal effects.
- Wyrm Bile Normal Use: Plus a lot of blight in addition to normal. Not instant blight, to make this clear.
- Consuming Wyrm Bile (Drakeling): Some kind of corrupted Drakeling, I couldn't use it at the time.
- Wyrm Bile (Unknown Use?, Hydra): Effect unknown.
- Tooth of the Mouth (All): Gives a new natural attack, Tooth of the Mouth.
- Fiery Choker: (If you know the talent category "Ego/Dragon"): Improves "Ego/Dragon" by x0.1, +20% Cold Resistance, -20% Cold Damage. The Fiery Choker is a rare from Fyrk, the Faeros guard at Charred Scar (Portal from Var'Eyal in Eruan), so this is an extremely rare find. I have seen it about once in like 10 games.
- Saving Melinda (All): Use blue option when talking to Melinda to get either a rank in Summoner's Bond (Listening to Summoner) or Summoner's Disparity (Ignoring Summoner)
- The Gaping Maw (Drakeling): Next Drakeling is Tronos (Special Dialogue) Bonus Skills: Icy Skin 4, Ice Breath 2, and Ice Claw 5. Possibly other bonuses. Dislikes you. Tronos may have bonus stats. Prefers to learn Nature Hardened and Savage Strength. Humility, Fire Safety, and Aspiration 5.
- Wyrmbreath (Drakeling): Next Drakeling is Kanros (Special Dialogue) Extra Skills: Fire Breath 2, Devouring Flame 5, Bellowing Roar 4. Also, has Aspiration (Anti-Death) 3, and feels divided towards you. May have bonus stats, I can't tell. Special Dialogue.
- Storm Fury (Drakeling): Next Drakeling is Anklos, a Proud, Loving, Male "Storm Drake"-themed Drakeling whose preferred NC is "Rabbit's Foot" and "Elusiveness" (has VERY high Defense and Trap Evasion). It may be the effect listed below instead. I have had some trouble with that. Special Dialogue.
- Storm Fury (BLIGHTED Drakeling): Next Drakeling is Anklos, a Divided male Blighted Drakeling that starts with Abyssal Flames 2, Fearscape Blaze 5, and Shadow Flare 4. Special Dialogue.
- Primal Infusion (All): Gain 5 Wild Power.
- Eye of the Wyrm (Hydra): When "Clasped" by a Drool head, it gives Hydra an additional head, as well as TL2 of "Venomous Breath".
- Blood of Life (Consumed and Gluttonied): Instant revival upon next death.
- Swordbreaker (Ritch): When used as an Impermanence Weapon, grants +.1 to Metal Rending and +5 to Swordbreaker (possible minor glitches (I suddenly seem to have 7 out of 5 ranks in Swordbreaker)).
- Prox's Lucky Halfling Foot (All): Gives all Monstrosities + 10 luck (Note: It may not be ten, but my checking makes it seem so.)
- Hornet Stingers (Ritch, probably): Effect Unknown, should be tested soon.
- Crystal Focus (Hydra): Extra natural attack (Prismatic Bite) that attacks for 25% Wild, 120% Willpower, 240% Mag and does arcane damage.
- Tome of Dragoneering (Drakeling): Next drakeling will be Ghryza, a noble hating generalist (although dialogue options can reduce this) drakeling with unique dialogue. Starts with some snarling beast talents. Ghryza has special art, which does NOT receive the rexorcorum changes.
- Serpent's Glare (Drakeling, maybe Mantis, possibly Hydra?): When clasping, after a while, you will start feeling sick. You then gain Spit Poison for a while, but if you do not use it, you might get poisoned.
- Serpent's Glare (Hydra): Extra head (25% Wild, 30% Wil, 30% Cun, 50% Dex) that does nature damage over a few turns, gain talent Spit Poison at lvl 2
- Nexus of the Way (All, I think): Gives Wayist ability from Yeeks.
- Fists of the Desert Scorpion (All): Gives a projection attack that deals mind damage of a natural attack to an enemy. It can be upgraded with various other artifacts.
- Kinetic Focus (All): Gives/upgrades the projection attack (See Fists of the Desert Scorpion)
- Tree of Life (Likely all, Drakeling Definitely): Gives Soothing Shell, which heals you, allies, and enemies and can pacify enemies.
- Mnemonic: Find this one yourself. Some things I won't spoil. Good luck!
- Destroying the Zigur with the Grand Corrupter: Get the Blighted: Seething tree locked at 1.00x.
- Killing the Grand Corrupter after Destroying the Zigur with them: Seething tree improved/unlocked.
- Drinking the Ooze beneath the Slime Forest: Gain the Wild-Heart/Antimagic tree, and become antimagic. I noted that the zigur still tried to murder me after I got this.
- Grand Caller (Clasp): Gives a talent with a name like enrage. Haven't seen it myself, but multiple people have mentioned it.
- Rune of the Rift: Temporal Reprieves you for three turns, and gives you the induce anomaly talent. This talent can give you a special lore if you have the Embers of Rage addon rarely (The Wei... races lore)
- Arkul's Siege Arrows: Unknown
------emblempride's------
- Behemoth Hide (All): Can be worn as a cloak.
- Serpentine Cloak (Hydra): Gives an extra +10 Wil, +5 Con (total 10), +20% Nature, +.10 Ego/Serpent
- Crystal Heart: On hit melee +12 or 10 arcane damage (other's report as ten, mine seems to be showing as 12)
----------------------------
Multi Game Non-Unlocks
Dragoneering Book: If you have finished the whole thing in a past game, and then beat it again, you get +.2 to drakeling brood talents
Things that are NOT usable of note: NOTE: Some of these may have been changed.
Both Final Boss Drops of ToME
Atamathon's Ruby Eye
Goedalath Rock
Dragon Helm of Kroltar
Shifting Boots
Starting the Arena gets the Wyrmbreath, The Gaping Maw, and Storm Fury (Blighted) drakes as your starting drakes (with the dialogue upon entry).
Say if you know any others.
As a side note, will anything unlock Antimagic Start in the future/undiscovered present?
Edit: Also, should you be able to use Decontaminate (from Oozing Heart) without being normally blighted in Tannen's Tower?
NOTE: Since the update, accuracy is not guaranteed. Please tell me if you see anything incorrect!
Note: This is more spoilery than anything else here. This is a fairly full list of secret effects and unlocks. If you want to find these yourself, or just want small hints, don't read this.
Known Unlocks, Prodigies, and other Special Effects:
Progidies:
- (Hydra Progidy) 50 Cunning and 1 Prodigy Point and finding a very rare dialog option in the Clasp menu: Hat Trick - Allows the Hydra to clasp Necklaces and Headgear.
- (Drakeling Progidy) Inspecting or Picking up a Crown item (excluding crown of burning pain) while having 3 Drakelings (at least one with its "Ultimate" trait): Legacy: Crowns can be clasped normally, and at least one drakeling gets a special personality (possibly more effects or drakelings. I don't know)
- (Ritch Prodigy) 50 Cunning and 1 Prodigy Point and using the Killing Blade effect on a Bow (Plus special step listed at end of the Prodigies list): Death from Above - Allows you to craft bow Impermanence Weapons (Requires one metal item, one belt, one piece of jewelry, and a bow) using Death from Above and unlocks shoot talent.
- (War Hound Prodigy) Getting 20 skill points into howls and using a howl (random trigger, not too rare): Megahowl - Gives you the skill Megahowl, which does this: The soundwave is a (1600)% speed, piercing projectile that loses (100)% speed each time it moves or collides into something (dissipating when the speed becomes less than 100%).Targets struck will receive (damage), become dazed, and get knocked back 1 tile in the same direction the projectile is travelling, such that they will be dragged with the projectile until it expires or they bump into something solid. The damage scales with your physical and mind power.
----- Special Step for Ritch Prodigy: First attempt- Choices as such: Bowstring (Bow), (I don't know perfectly for this step. I used Improvise and a helmet), Jewelry, and a belt.
Unlocks:
- Winning the Game as an Avatar: Therian- Class for non-summons AND summons that has hydra, drakeling, and mantis skills.
- Corrupting the Sandworm Queen's Heart and using it: Unlock the "Visual:Blighted" option for all Avatars (under Customize tab) and unlock the Blighted Start for the Avatar class you were playing as. AND causes the current character to hit blight threshold (If they are blighted already, they get a bonus to blight skills (I don't remember by how much)).
- Consuming the Oozing Heart: Unlock the "Visual: Evolved" (Antimagic) in the customize tab for all avatars and gives the Decontaminate skill.
- Start an Avatar Game: rexorcorum graphics under Customize tab.
- Becoming coronated as Enghryza Drakeling (Should be fixed): Unlock the "Become Enghryza, The Broodmother" option for Fire Drake. Enghryza doesn't get all of the class trees, losing Heatstroke and Lumbering Beast entirely , and starts with 1.5x in Dragon Brood and Dragon Scales, and 1.3x in Dragon Army and Dissension (They are still locked though), and 1.3x in Snarling Beast (Unlocked). All other trees start at 1.0x, excepting Fire Drake Aspect, which starts as .8x, as usual. Also starts as gargantuan, but without lumbering beast, that isn't a big deal. Odd note: Drakelings will refer to you as mother, but, the char. sheet will still refer to you as male if you chose male. I suppose there isn't much to do about that?
- Getting the three hydra mutations on one character (Crystal Focus, Serpent's Glare, Eye of the wyrm): Customizable Heads option for Hydra. Starts you with all head options, but you can only have three (possibly (untested) excluding decoy). Don't know what it does to reflections.
- Crafting weapon with the Bladed Rift (Ak'Gishil's drop): Unlock permanent blade for Ritch. Start with the unbreakable Bladed Rift weapon (a breakable version is also gotten by crafting it), but you cannot make other weapons.
Consume And Other effects:
- Corrupted Heart of The Sandworm Queen (All)(also an unlock): Causes the current character to hit blight threshold (If they are blighted already, they get a bonus to blight skills (I don't remember by how much)).
- Chromatic Harness (?): Effect Unknown.
- Rune of Reflection: Gives a passive amount of damage reflection (I don't know how much).
- Consuming Heart of The Sandworm Queen (Drakeling): Next Drakeling is Proud, Loving, Female Drakeling who starts with TL10 Growing Bones, TL5 Swallow, TL4 Quake, and TL2 Sand Breath. Also has 50/100 knowledge, some special text, and prefers to learn Savage Strength and Nature Hardened.
- Consuming Blighted Heart of the Sandworm Queen (Drakeling): Next drakeling is a blighted drakeling likely similar to the one above (I couldn't summon the drakeling, just consume the item).
- Using Heart of The Sandworm Queen (All): Gives Burrowing Beast generic tree (Locked) and normal effects.
- Wyrm Bile Normal Use: Plus a lot of blight in addition to normal. Not instant blight, to make this clear.
- Consuming Wyrm Bile (Drakeling): Some kind of corrupted Drakeling, I couldn't use it at the time.
- Wyrm Bile (Unknown Use?, Hydra): Effect unknown.
- Tooth of the Mouth (All): Gives a new natural attack, Tooth of the Mouth.
- Fiery Choker: (If you know the talent category "Ego/Dragon"): Improves "Ego/Dragon" by x0.1, +20% Cold Resistance, -20% Cold Damage. The Fiery Choker is a rare from Fyrk, the Faeros guard at Charred Scar (Portal from Var'Eyal in Eruan), so this is an extremely rare find. I have seen it about once in like 10 games.
- Saving Melinda (All): Use blue option when talking to Melinda to get either a rank in Summoner's Bond (Listening to Summoner) or Summoner's Disparity (Ignoring Summoner)
- The Gaping Maw (Drakeling): Next Drakeling is Tronos (Special Dialogue) Bonus Skills: Icy Skin 4, Ice Breath 2, and Ice Claw 5. Possibly other bonuses. Dislikes you. Tronos may have bonus stats. Prefers to learn Nature Hardened and Savage Strength. Humility, Fire Safety, and Aspiration 5.
- Wyrmbreath (Drakeling): Next Drakeling is Kanros (Special Dialogue) Extra Skills: Fire Breath 2, Devouring Flame 5, Bellowing Roar 4. Also, has Aspiration (Anti-Death) 3, and feels divided towards you. May have bonus stats, I can't tell. Special Dialogue.
- Storm Fury (Drakeling): Next Drakeling is Anklos, a Proud, Loving, Male "Storm Drake"-themed Drakeling whose preferred NC is "Rabbit's Foot" and "Elusiveness" (has VERY high Defense and Trap Evasion). It may be the effect listed below instead. I have had some trouble with that. Special Dialogue.
- Storm Fury (BLIGHTED Drakeling): Next Drakeling is Anklos, a Divided male Blighted Drakeling that starts with Abyssal Flames 2, Fearscape Blaze 5, and Shadow Flare 4. Special Dialogue.
- Primal Infusion (All): Gain 5 Wild Power.
- Eye of the Wyrm (Hydra): When "Clasped" by a Drool head, it gives Hydra an additional head, as well as TL2 of "Venomous Breath".
- Blood of Life (Consumed and Gluttonied): Instant revival upon next death.
- Swordbreaker (Ritch): When used as an Impermanence Weapon, grants +.1 to Metal Rending and +5 to Swordbreaker (possible minor glitches (I suddenly seem to have 7 out of 5 ranks in Swordbreaker)).
- Prox's Lucky Halfling Foot (All): Gives all Monstrosities + 10 luck (Note: It may not be ten, but my checking makes it seem so.)
- Hornet Stingers (Ritch, probably): Effect Unknown, should be tested soon.
- Crystal Focus (Hydra): Extra natural attack (Prismatic Bite) that attacks for 25% Wild, 120% Willpower, 240% Mag and does arcane damage.
- Tome of Dragoneering (Drakeling): Next drakeling will be Ghryza, a noble hating generalist (although dialogue options can reduce this) drakeling with unique dialogue. Starts with some snarling beast talents. Ghryza has special art, which does NOT receive the rexorcorum changes.
- Serpent's Glare (Drakeling, maybe Mantis, possibly Hydra?): When clasping, after a while, you will start feeling sick. You then gain Spit Poison for a while, but if you do not use it, you might get poisoned.
- Serpent's Glare (Hydra): Extra head (25% Wild, 30% Wil, 30% Cun, 50% Dex) that does nature damage over a few turns, gain talent Spit Poison at lvl 2
- Nexus of the Way (All, I think): Gives Wayist ability from Yeeks.
- Fists of the Desert Scorpion (All): Gives a projection attack that deals mind damage of a natural attack to an enemy. It can be upgraded with various other artifacts.
- Kinetic Focus (All): Gives/upgrades the projection attack (See Fists of the Desert Scorpion)
- Tree of Life (Likely all, Drakeling Definitely): Gives Soothing Shell, which heals you, allies, and enemies and can pacify enemies.
- Mnemonic: Find this one yourself. Some things I won't spoil. Good luck!
- Destroying the Zigur with the Grand Corrupter: Get the Blighted: Seething tree locked at 1.00x.
- Killing the Grand Corrupter after Destroying the Zigur with them: Seething tree improved/unlocked.
- Drinking the Ooze beneath the Slime Forest: Gain the Wild-Heart/Antimagic tree, and become antimagic. I noted that the zigur still tried to murder me after I got this.
- Grand Caller (Clasp): Gives a talent with a name like enrage. Haven't seen it myself, but multiple people have mentioned it.
- Rune of the Rift: Temporal Reprieves you for three turns, and gives you the induce anomaly talent. This talent can give you a special lore if you have the Embers of Rage addon rarely (The Wei... races lore)
- Arkul's Siege Arrows: Unknown
------emblempride's------
- Behemoth Hide (All): Can be worn as a cloak.
- Serpentine Cloak (Hydra): Gives an extra +10 Wil, +5 Con (total 10), +20% Nature, +.10 Ego/Serpent
- Crystal Heart: On hit melee +12 or 10 arcane damage (other's report as ten, mine seems to be showing as 12)
----------------------------
Multi Game Non-Unlocks
Dragoneering Book: If you have finished the whole thing in a past game, and then beat it again, you get +.2 to drakeling brood talents
Things that are NOT usable of note: NOTE: Some of these may have been changed.
Both Final Boss Drops of ToME
Atamathon's Ruby Eye
Goedalath Rock
Dragon Helm of Kroltar
Shifting Boots
Starting the Arena gets the Wyrmbreath, The Gaping Maw, and Storm Fury (Blighted) drakes as your starting drakes (with the dialogue upon entry).
Say if you know any others.
As a side note, will anything unlock Antimagic Start in the future/undiscovered present?
Edit: Also, should you be able to use Decontaminate (from Oozing Heart) without being normally blighted in Tannen's Tower?
Last edited by Kamani on Sat Oct 21, 2017 1:14 am, edited 3 times in total.
Pronouns: They/Them
Re: Odyssey of The Summoner: Spoiler and Discussion
@Kamani
"Decontaminate" has an effect for whether you are blighted or not, so I would think so.
"Decontaminate" has an effect for whether you are blighted or not, so I would think so.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack
Re: Odyssey of The Summoner: Spoiler and Discussion
Okay. It told me I needed to be more blighted.
Also: The high peak floor drakeling reflections can refer to old high peak floor reflections. I just got:
Do you still believe Cherish this: Cherish this: dragons are mighty...?
Edit: Oh, the color yellow is too hard to read against white on this forum.
Also: The high peak floor drakeling reflections can refer to old high peak floor reflections. I just got:
Do you still believe Cherish this: Cherish this: dragons are mighty...?
Edit: Oh, the color yellow is too hard to read against white on this forum.
Pronouns: They/Them
Re: Odyssey of The Summoner: Spoiler and Discussion
@Kamani
... Strange, I could swear I stopped that... Ah well, I'll check it out.
... Strange, I could swear I stopped that... Ah well, I'll check it out.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack
Re: Odyssey of The Summoner: Spoiler and Discussion
Also: Does the Enghryza mode unlock work right now? Someone said they checked and got no unlock message, and I checked in Dev mode, and also got no unlock message. So either the unlock doesn't work, or just the message doesn't work.
Also, customizable heads for hydra is problematic. If you take only the special heads, you get the new heads effect, permanently, and you can't use talents from heads you didn't take, so you lose out on class trees entirely. It is completely unusable right now.
Also, customizable heads for hydra is problematic. If you take only the special heads, you get the new heads effect, permanently, and you can't use talents from heads you didn't take, so you lose out on class trees entirely. It is completely unusable right now.
Pronouns: They/Them
Re: Odyssey of The Summoner: Spoiler and Discussion
@Kamani
That's the point-- But you also brought up another good point. As such, I modified that unlock so that the talent trees are now also unlearned. This means you get 4 Category Points to work with right from the start.
That's the point-- But you also brought up another good point. As such, I modified that unlock so that the talent trees are now also unlearned. This means you get 4 Category Points to work with right from the start.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack
Re: Odyssey of The Summoner: Spoiler and Discussion
The fixes on Customizable Heads still leave a problem. If you don't have one of the three basic heads, you will be blind and confused. All of the time. Well, easy fix.
Pronouns: They/Them
Re: Odyssey of The Summoner: Spoiler and Discussion
@Kamani
That's both intentional and unintentional. I DO want you to have to use basic heads, but eventually, I want to allow you to NOT use them (not implemented yet).
That's both intentional and unintentional. I DO want you to have to use basic heads, but eventually, I want to allow you to NOT use them (not implemented yet).
Creator of the (rather large) "Odyssey of The Summoner" add-on pack
Re: Odyssey of The Summoner: Spoiler and Discussion
Oh, okay. Right now it ruined the skill, since playing with any one of the three special heads makes it much easier to run out of heads.
Last edited by Kamani on Fri Aug 23, 2019 8:21 am, edited 1 time in total.
Pronouns: They/Them