Odyssey of The Summoner: Spoiler and Discussion
Moderator: Moderator
Re: Odyssey of The Summoner: Spoiler and Discussion
@Kamani
RE: Day and Night
How silly of me. I put "table.rng" instead of "rng.table". Now THERE'S an amateur mistake! Fixed~~
RE: Day and Night
How silly of me. I put "table.rng" instead of "rng.table". Now THERE'S an amateur mistake! Fixed~~
Creator of the (rather large) "Odyssey of The Summoner" add-on pack
Re: Odyssey of The Summoner: Spoiler and Discussion
Okay. Wonder what it could be for?
Edit: Oh, Tannen's Tower blights you, even if you are antimagic, giving you useless talents.
Also, Tannen's Trophy is a Tier 6 item.
And now I have some tier 8 headhunts. Spooky.
Edit: Oh, Tannen's Tower blights you, even if you are antimagic, giving you useless talents.
Also, Tannen's Trophy is a Tier 6 item.
And now I have some tier 8 headhunts. Spooky.
Pronouns: They/Them
Re: Odyssey of The Summoner: Spoiler and Discussion
@Kamani
RE: Tannen's Tower
I'll see if I can fix that in the future. However, if it DIDN'T blight you, the alternative would be... "Messy" (no lifelink, etc...)
RE: Tier 8 trophies
Ah! That never did occur to me. You see, the Trophy's tier is based on the victim's level divided by 10 (rounded down)-- So naturally, certain enemies who are higher than level 50 will have higher tiers than usual. Very good observation! I'll fix that!
RE: Tannen's Tower
I'll see if I can fix that in the future. However, if it DIDN'T blight you, the alternative would be... "Messy" (no lifelink, etc...)
RE: Tier 8 trophies
Ah! That never did occur to me. You see, the Trophy's tier is based on the victim's level divided by 10 (rounded down)-- So naturally, certain enemies who are higher than level 50 will have higher tiers than usual. Very good observation! I'll fix that!
Creator of the (rather large) "Odyssey of The Summoner" add-on pack
Re: Odyssey of The Summoner: Spoiler and Discussion
Okay. I better keep an extremely high tier one while I can then.
Pronouns: They/Them
Re: Odyssey of The Summoner: Spoiler and Discussion
Saw some interesting things in the file while I was checking for War Hound prodigy possibilities. Swallow whole talent zone. Wonder what is going to be swallowing the player. Also, saw a certain effect for avatars who try to drink ooze while temporarily decontaminated from blighting (lol). Shame that my blighted character existed before Sludge Nest was guaranteed to spawn. Maybe another time.
I do love reading the code sometimes. Getting note pad ++ for another project really helped.
I do love reading the code sometimes. Getting note pad ++ for another project really helped.
Pronouns: They/Them
Re: Odyssey of The Summoner: Spoiler and Discussion
@Kamani
Ohhh... You're finding all the spoilers! I should have been more thorough about hiding those!
Ohhh... You're finding all the spoilers! I should have been more thorough about hiding those!

Creator of the (rather large) "Odyssey of The Summoner" add-on pack
Re: Odyssey of The Summoner: Spoiler and Discussion
Well, I would have found the sludgenest one ages ago if it hadn't been for the sludgnest not spawning bug. The other one I don't know how it would be hidden, but that's life.
Edit: It also took me 30 minutes to find that, and the only other things I found were things I already knew or had been mentioned by you.
Edit: Found a better way to search, found note about Wild-Heart/Hunting Pack. That explains the temporal hounds thing. Okay, that makes much more sense.
In other news, playing normally, the summoner commented on my Cloud Caller hat. I wonder what other stylish hats might be commented upon?
Edit: It also took me 30 minutes to find that, and the only other things I found were things I already knew or had been mentioned by you.
Edit: Found a better way to search, found note about Wild-Heart/Hunting Pack. That explains the temporal hounds thing. Okay, that makes much more sense.
In other news, playing normally, the summoner commented on my Cloud Caller hat. I wonder what other stylish hats might be commented upon?

Pronouns: They/Them
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- Wyrmic
- Posts: 257
- Joined: Tue Jan 03, 2017 7:12 pm
Re: Odyssey of The Summoner: Spoiler and Discussion
Yesterday I was getting Lua errors when playing a non-Avatar character, each time that I got stuck in sand it would throw an error that looked like it was trying to check and see if Burrowing Beast was active on my non-Therianthrope. I don't seem to be able to reproduce it here on my other computer, though.
If it happens again, I'll update with an error log.
If it happens again, I'll update with an error log.
Let slip the toast of war.
Re: Odyssey of The Summoner: Spoiler and Discussion
@PseudoLoneWolf
Yeah, I looked at the code that allows Geowalking and it seems pretty foolproof. I'd need to see the error message myself to form a conclusion.
Yeah, I looked at the code that allows Geowalking and it seems pretty foolproof. I'd need to see the error message myself to form a conclusion.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack
Re: Odyssey of The Summoner: Spoiler and Discussion
So, I got swallowed by my shade in the Shadow Crypt while playing as a hydra. The stomach zone seemed empty, and after a little while there was a Lua error and I got kicked out.
(Sorry that I didn't copy the error! I thought about doing it... right after I'd closed the error)
One thing I wonder about--I have a lot of retaliation damage on my hydra, including Reflective Skin. Did I kill my shade's stomach through retaliation damage and thereby cause the error?
(Sorry that I didn't copy the error! I thought about doing it... right after I'd closed the error)
One thing I wonder about--I have a lot of retaliation damage on my hydra, including Reflective Skin. Did I kill my shade's stomach through retaliation damage and thereby cause the error?

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- Archmage
- Posts: 366
- Joined: Sat Dec 13, 2014 3:38 pm
Re: Odyssey of The Summoner: Spoiler and Discussion
The error details should still be on your computer:
C:\Users\<USERNAME>\T-Engine\4.0\tome\error-reports
(Windows version path)
C:\Users\<USERNAME>\T-Engine\4.0\tome\error-reports
(Windows version path)
Re: Odyssey of The Summoner: Spoiler and Discussion
Ah, good to know! Here it is:
error = "Lua Error: /data/zones/swallow-whole-talent/zone.lua:73: attempt to index local 'src' (a nil value)\
At [C]:-1 __index\
At /data/zones/swallow-whole-talent/zone.lua:73 check\
At /engine/interface/ActorLife.lua:91 base_die\
At ...opy_summoner/superload/mod/class/interface/ActorLife.lua:23 die\
At /mod/class/Actor.lua:2931 die\
At /mod/addons/ashes-urhrok/superload/mod/class/Actor.lua:25 die\
At /mod/addons/orcs/superload/mod/class/Actor.lua:123 die\
At /data-neka_therianthropy_summoner/timed_effects/hydra.lua:1359 \
At /engine/Game.lua:322 onTickEndExecute\
At /engine/Game.lua:313 tick\
At /engine/GameEnergyBased.lua:60 tick\
At /engine/GameTurnBased.lua:51 tick\
At /mod/class/Game.lua:1386 "
error = "Lua Error: /data/zones/swallow-whole-talent/zone.lua:73: attempt to index local 'src' (a nil value)\
At [C]:-1 __index\
At /data/zones/swallow-whole-talent/zone.lua:73 check\
At /engine/interface/ActorLife.lua:91 base_die\
At ...opy_summoner/superload/mod/class/interface/ActorLife.lua:23 die\
At /mod/class/Actor.lua:2931 die\
At /mod/addons/ashes-urhrok/superload/mod/class/Actor.lua:25 die\
At /mod/addons/orcs/superload/mod/class/Actor.lua:123 die\
At /data-neka_therianthropy_summoner/timed_effects/hydra.lua:1359 \
At /engine/Game.lua:322 onTickEndExecute\
At /engine/Game.lua:313 tick\
At /engine/GameEnergyBased.lua:60 tick\
At /engine/GameTurnBased.lua:51 tick\
At /mod/class/Game.lua:1386 "
Re: Odyssey of The Summoner: Spoiler and Discussion
Wait, when did the Monstrosity text change? Before it was about wild nature things, now it is about naturalized demons from the Fearscape.
Edit: Wait... Reading the addon file again, I noticed something. Turtles will likely not be playable, even if they aren't immobile (that does explain why they have no speaking with the summoner references like the others).
Turtles are my favorite too. Well, shame they have no real attacking abilities to base a class on.
Found some myths enemies too, but those aren't a tenth as significant right now. That would be more fun to just find.
Edit: Wait... Reading the addon file again, I noticed something. Turtles will likely not be playable, even if they aren't immobile (that does explain why they have no speaking with the summoner references like the others).

Found some myths enemies too, but those aren't a tenth as significant right now. That would be more fun to just find.
Pronouns: They/Them
Re: Odyssey of The Summoner: Spoiler and Discussion
@Kamani
You are uncovering some dangerous things Kamani... Things not even the Spoilers thread will protect you from...
You are uncovering some dangerous things Kamani... Things not even the Spoilers thread will protect you from...
Creator of the (rather large) "Odyssey of The Summoner" add-on pack
Re: Odyssey of The Summoner: Spoiler and Discussion
Well, I found one of those without the file, one I ignored, and the only thing I currently care about is turtles and maybe the demon thing. Spooky though.
I would rather find the myths stuff normally.
Edit: Wait, will Spider get in? I didn't see any notes related to it, but it occurs to me that it is also a utility summon, and I don't think any of the others are making it.
Shame turtles won't make it in. Soothing Shell is a cool talent (brief note: Therians get a tree containing only Soothing Shell. Weird)
I would rather find the myths stuff normally.
Edit: Wait, will Spider get in? I didn't see any notes related to it, but it occurs to me that it is also a utility summon, and I don't think any of the others are making it.
Shame turtles won't make it in. Soothing Shell is a cool talent (brief note: Therians get a tree containing only Soothing Shell. Weird)
Pronouns: They/Them