Mana clash tweak...

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Post Reply
Message
Author
Delmuir
Uruivellas
Posts: 992
Joined: Sat Aug 24, 2013 5:55 am

Mana clash tweak...

#1 Post by Delmuir »

Mana clash is a brutal, brutal skill against mages. Saps you of all (often at least) mana, likely shuts down sustains, does damage, and has a really short cool-down.

I propose that it checks mind power against spell power and if one's spell power is higher, it cuts down some mana drained.

That's it... a small window that might leave your sustains active or leave you with enough mana to escape.

Davion Fuxa
Sher'Tul
Posts: 1293
Joined: Wed May 22, 2013 2:39 am
Location: Halifax, Nova Scotia, Canada
Contact:

Re: Mana clash tweak...

#2 Post by Davion Fuxa »

An alternative idea might simple be just to cap the amount of resources it can destroy to a percentage of the targets resources instead of a flat amount. Maybe have it so that damage is scaled by a percentage of the targets resources instead of scaled by a number that can go up and beyond 100% of the targets resources?

To keep some of its current brutality though it could also attempt to inflict Silence or do a sort of 'Magic Talent' Stun that puts several of your magical abilities on cooldown.
Its amazing what the mind can come up with, but it shows talent to make something of it. - Davion Fuxa
Inscription Guide - Version 1.7.4 Steam Guide
Let's Learn Tales of Maj'Eyal YouTube Playlist
Edited Escapades of Fay Willows Google Doc

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: Mana clash tweak...

#3 Post by Micbran »

or antimagic just needs a complete rework so that it isnt completely broken on NPCs who have infinite resources (or at least the important ones do) and always completely shafts players, more specifically, vim users.
A little bit of a starters guide written by yours truly here.

Steven Aus
Archmage
Posts: 366
Joined: Sat Dec 13, 2014 3:38 pm

Re: Mana clash tweak...

#4 Post by Steven Aus »

I agree that anti-magic is currently too powerful on AI units compared to the player. After all, when does a player have infinite resources?

anonymous000
Thalore
Posts: 165
Joined: Sun Mar 09, 2014 5:07 am

Re: Mana clash tweak...

#5 Post by anonymous000 »

I have made this argument about manaburn (not just Mana Clash) before: Resource drain is a tough one to balance due to its "all or nothing" nature, it is only effective when it could remove a large chunk of mana in a few turns so as to shut down your target reliably, if it takes 3-4 casts to completely drain your target's resource you would be better off using routine offense talents.

Any attempts at balancing Mana Clash should be made on the basis of linearizing it's payoff. Something like spell power reduction would work, it is not too brutal to players/enemies as it still leaves sustain and escape options open, but it would still be a very powerful talent to make your target less of a threat without shutting them down altogether

Post Reply