"Odyssey of The Summoner" is OUT!! Find it here...
Moderator: Moderator
Re: "Odyssey of The Summoner" is OUT!! Find it here...
... so on one hand, cut loose generally is... not that useful, unless you're doing something silly enough you're regularly fighting a bunch of stuff in row. Which is approaching suicide considering the general lack of non-passive regen or lifesteal healing. On the other hand, it plus Old Forest animal hordes make for hilarity:

E: Ah, that was with 1/5 cut loose, of course. None of that silly talent point investment for the just-shy-of-200 point physpower buff :V

E: Ah, that was with 1/5 cut loose, of course. None of that silly talent point investment for the just-shy-of-200 point physpower buff :V
Re: "Odyssey of The Summoner" is OUT!! Find it here...
I love cut lose. I have been using it, and it is worth it for me. Of course, I also have a bunch of deaths, but nearly all of them were from before I got cut lose (Curse you cursed/mage rares in an early dungeon!)
(Proceeds to die a bunch in alt. maze)
(Proceeds to die a bunch in alt. maze)
Pronouns: They/Them
Re: "Odyssey of The Summoner" is OUT!! Find it here...
Rather minor, but out of curiosity (since a quick search didn't seem to turn anything up) has there been any thought to making renewing flames default target the player? Still able to be aimed afterwards, of course, but probably better than 75% of the time I'm wanting to target my actual character with it instead of a drakeling or enemy. Being able to just tap the hotkey again or hit enter instead of fiddling with the targeting first would save a pretty decent amount of time over the course of a game.
E: Also is... is ritch supposed to be error killing ID runs? Something about headhunter, according to the error,* it looks like. No clue if it's just things going wonky on my end or not.
*
E: Also is... is ritch supposed to be error killing ID runs? Something about headhunter, according to the error,* it looks like. No clue if it's just things going wonky on my end or not.
*
Code: Select all
Lua Error: /data-neka_therianthropy_summoner/headhunting.lua:880: attempt to index local 'd' (a boolean value)
At [C]:-1 __index
At /data-neka_therianthropy_summoner/headhunting.lua:880
At [string "return function(l, self, data) local ok=false..."]:1 triggerHook
At /engine/Entity.lua:1203 loadList
At /engine/Entity.lua:1192 load
At /data/general/npcs/all.lua:102 f
At /engine/Entity.lua:1199 loadList
At /engine/Entity.lua:1192 load
At /data/zones/infinite-dungeon/npcs.lua:26 f
At /engine/Entity.lua:1199 loadList
At /engine/Zone.lua:166 loadBaseLists
At /engine/Zone.lua:121 init
At /engine/class.lua:147 new
At /mod/class/Game.lua:1021 changeLevelReal
At /mod/class/Game.lua:849 changeLevel
At /mod/class/Game.lua:280 at_end
At /mod/dialogs/Birther.lua:311 fct
At /mod/dialogs/Birther.lua:196 checkNew
At /mod/dialogs/Birther.lua:246 atEnd
At /mod/dialogs/Birther.lua:64 fct
At /engine/ui/Button.lua:63 fct
At /engine/Mouse.lua:58 receiveMouse
At /engine/Mouse.lua:98 delegate
At /engine/ui/Dialog.lua:765 mouseEvent
At /engine/ui/Dialog.lua:485 fct
At /engine/Mouse.lua:58
Re: "Odyssey of The Summoner" is OUT!! Find it here...
@Frumple
Ah, seems I wasn't thorough enough about that bug. Consider it already gone!
Ah, seems I wasn't thorough enough about that bug. Consider it already gone!

Creator of the (rather large) "Odyssey of The Summoner" add-on pack
Re: "Odyssey of The Summoner" is OUT!! Find it here...
Is good, hehe.
Newest question... is there some kind of odd interaction going on between what appears to be macabre end and oozes, or am I just misremembering how much those things like to explode? It kinda' looks like when they're in the overkill state they're abnormally predisposed towards splitting -- as in, non-brittle ones split like they're brittle, pretty consistently -- which leads to things happening. Nearby enemies with a status that says "Demoralized(580)" things, in the face of a teens level ritch and an initial pair of oozes copying a couple dozen of themselves with overkill cloned over, too.
Is particularly hilarious in the arena, heh. Ritch in general is both thematically appropriately and unusually good in there, with its overkill mechanic having a grand ol' time with the arena's. Staying alive's a bit more of an issue, but whew that score multiplier (and subsequent end of level XP boost). When an ooze walks out it's like a near free .5x increase, heh.
Newest question... is there some kind of odd interaction going on between what appears to be macabre end and oozes, or am I just misremembering how much those things like to explode? It kinda' looks like when they're in the overkill state they're abnormally predisposed towards splitting -- as in, non-brittle ones split like they're brittle, pretty consistently -- which leads to things happening. Nearby enemies with a status that says "Demoralized(580)" things, in the face of a teens level ritch and an initial pair of oozes copying a couple dozen of themselves with overkill cloned over, too.
Is particularly hilarious in the arena, heh. Ritch in general is both thematically appropriately and unusually good in there, with its overkill mechanic having a grand ol' time with the arena's. Staying alive's a bit more of an issue, but whew that score multiplier (and subsequent end of level XP boost). When an ooze walks out it's like a near free .5x increase, heh.
Re: "Odyssey of The Summoner" is OUT!! Find it here...
@Frumple
I guess what you're saying is: "Enemies who are "overkilled" should NOT be allowed to split". Consider it done as well!
I guess what you're saying is: "Enemies who are "overkilled" should NOT be allowed to split". Consider it done as well!

Creator of the (rather large) "Odyssey of The Summoner" add-on pack
Re: "Odyssey of The Summoner" is OUT!! Find it here...
(... Alright, that's enough testing. I think I'll have an easier time finding any potential bugs if I just "release this to the dogs", so to speak...)
-- AHEM!!
Update coming in, like... 5 minutes from now.
-- AHEM!!
Update coming in, like... 5 minutes from now.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack
Re: "Odyssey of The Summoner" is OUT!! Find it here...
Yay!
Edit: Garden glitch in spoilers.
Edit: Garden glitch in spoilers.
Pronouns: They/Them
Re: "Odyssey of The Summoner" is OUT!! Find it here...
"Odyssey of The Summoner" has been updated! (Version 0.5.4)
*** Version: 0.5.4 ~ "Now with WAR HOUND!! (and nerfs)"
*** Version: 0.5.4 ~ "Now with WAR HOUND!! (and nerfs)"
For the time being, War Hound's Reflections quest is not included. Anyways! Go out there and DESTROY everything![FEATURES]
- Two new aesthetic birth options!
- New playable Avatar: "War Hound"-- A highly-mobile, close-combat savage of nature!
*** ... However, it's going to be a little bare bones: The "Reflections" quest will come later because it has some VERY complex mechanics I'm going to need more time to implement.
[CHANGES]
- There is now an "interesting" interaction when one is both blighted AND antimattered...
*** Instead of treating it like a bug, I'm going to treat it like a feature!
- "Sovereign's Domain" now checks Confusion immunity.
- "Overshadow" now scales a little less on Size Category.
- "Natural Combat" is now "usable" by NPCs. This basically means "duplicates" (particularly, projections in Dreamscape) will STILL have Natural Combat talents (and be less awful).
- The birth option to become Blighted must now be unlocked for each individual class! The old unlock now allows you to APPEAR like a blighted avatar, no matter what you are.
- The maximum potential damage of "Bloody Breath" is lowered. Also fixed a bug with it being able to achieve spell criticals if used with Breath Control.
- The difficulty discrepancy for clasping on Hydra heads are now MUCH higher! It is now also more difficult for Hydras to clasp objects. Be aware of the individual likes and dislikes of your heads!
- Significantly extended the duration of "discomforted" clasps.
- "Batter" no longer causes bleeding if the target has been overkilled (as from "Macabre End").
- Avatars now require TL10 of "Dragon Heritage" to learn "Draconic Body". (Sorry guys! This prodigy's just a bit too OP on certain Avatars. Consider using "Wild Resolve" as a (superior) alternative!)
- BIG nerf to Hydra: Life Rating reduced by 2. Starting Wildness reduced by 5. "Hydragon" talent tree gives less saves and little-to-no defense.
*** Let's juxtapose the Lv50, max-stat, fully-talented Hydras...
*** Before: 1431 Maximum Life, 56 Defense, 71 Physical Save, 69 Spell Save, 71 Mental Save
*** After: 1251 Maximum Life, 33 Defense, 55 Physical Save, 54 Spell Save, 56 Mental Save
[FIXES]
- Fixed a *peculiar* case where "Renewing Flames" used on a multiplying enemy would cause an error-- Due to it NOT having an X or Y coordinate...
*** ... There are probably a TON more situations like this-- But let's stay optimistic! Replicating characters tends to be... "Messy", to say the least. (COUGH-FORGERY-OF-HAZE-COUGH)
- Fixed a GRIEVOUS error with the "Dragoneering" plotline for Fire Drake that prevented an unlock. If you have already done it before, you will know what this error was...
- Applied a... Shall we say, "brutish" solution to the "Dragon Heritage" problem. I am CERTAIN we will NEVER see or hear from this bug ever again. EVER.
- Fixed a bug with "Mist Shroud" if the game is reloaded after it is used.
- Corrected the explanation text for how "Blood Shock" occurs.
- Fixed the Shadow Crypt duplication glitch. (Sheesh...!)
- Fixed a bug with "Oozing Heart".
- Fixed a bug with the "Blood Master" headhunt.
- "Avatars" will no longer accrue "Blighting" if they are NOT in the Maj'Eyal campaign (this is just for convenience!)

Creator of the (rather large) "Odyssey of The Summoner" add-on pack
Re: "Odyssey of The Summoner" is OUT!! Find it here...
Ignore this. I thought there was a problem, I left an addon on I got for some reason. Don't know why.
Pronouns: They/Them
Re: "Odyssey of The Summoner" is OUT!! Find it here...
Things I noticed while playing War Hound:
-An annoying number of their talents require points in Cunning or Willpower, while they need Dexterity/Strength the most.
-You can manually cancel Solitarity's memorization when an enemy is out of sight to forget about it completely
-GEEZ is my natural attack damage bad early on. If you can find a decent torque in the Thalore town, its not TOO bad, but my first run actually ended in Troll mire
-Dine and Dash's movement speed scaling works very well with taking Elusiveness as a First Discipline[Which is already almost mandatory for melee Avatars].
EDIT:
Also, Rapid Dash is hilarious if you just keep running past a single enemy and repeatedly Clamping them at sanic speed. No idea if it gives better DPS then just running into them, but its sure fun.
-An annoying number of their talents require points in Cunning or Willpower, while they need Dexterity/Strength the most.
-You can manually cancel Solitarity's memorization when an enemy is out of sight to forget about it completely
-GEEZ is my natural attack damage bad early on. If you can find a decent torque in the Thalore town, its not TOO bad, but my first run actually ended in Troll mire
-Dine and Dash's movement speed scaling works very well with taking Elusiveness as a First Discipline[Which is already almost mandatory for melee Avatars].
EDIT:
Also, Rapid Dash is hilarious if you just keep running past a single enemy and repeatedly Clamping them at sanic speed. No idea if it gives better DPS then just running into them, but its sure fun.
Re: "Odyssey of The Summoner" is OUT!! Find it here...
@Arcvasti
I'll reserve my thoughts for now. I imagine everyone would appreciate if I didn't spoil the novelty after having them wait an entire year for this!
RE: Rapid Dash
NPCs ALSO have a tendency to "Sanic" targets to death whenever it uses Rapid Dash. It was a pleasant surprise when... Oh-- Might be saying too much!
Anyways-- It's definitely NOT stronger, because you aren't proccing the "Clamp" damage (IE: "dragging" them). You'd probably hurt them (and other enemies) more if you just ran away.
I'll reserve my thoughts for now. I imagine everyone would appreciate if I didn't spoil the novelty after having them wait an entire year for this!

RE: Rapid Dash
NPCs ALSO have a tendency to "Sanic" targets to death whenever it uses Rapid Dash. It was a pleasant surprise when... Oh-- Might be saying too much!
Anyways-- It's definitely NOT stronger, because you aren't proccing the "Clamp" damage (IE: "dragging" them). You'd probably hurt them (and other enemies) more if you just ran away.

Creator of the (rather large) "Odyssey of The Summoner" add-on pack
Re: "Odyssey of The Summoner" is OUT!! Find it here...
Got an error picking up a jewel as a fire drake:
error = "Lua Error: /engine/Level.lua:153: attempt to index local 'e' (a nil value)\
At [C]:-1 __index\
At /engine/Level.lua:153 hasEntity\
At ...eka_therianthropy_summoner/superload/mod/class/Actor.lua:429 getDrakelings\
At /mod/class/ModificationProfiles.lua:2358 neka_inspect\
At ...ka_therianthropy_summoner/superload/mod/class/Player.lua:41 check\
At /engine/interface/ActorInventory.lua:243 pickupFloor\
At /mod/class/Player.lua:259 describeFloor\
At /mod/class/Player.lua:328 move\
At /mod/class/interface/Combat.lua:62 attack\
At /engine/interface/ActorLife.lua:42 check\
At [string \"return function(self, x, y, what, ...) local ...\"]:1 checkAllEntities\
At /engine/Actor.lua:209 move\
At /mod/class/Actor.lua:1317 move\
At /mod/class/Player.lua:310 moveDir\
At /mod/class/Game.lua:1900 \
At /engine/KeyBind.lua:230 "
seen = true
reported = false
As a side note: When I died in sandworm after sending my drakelings away, they were in the Eidolon Plain and rejoined me.
Edit: And things got worse. Now I randomly break, and the screen flashes black. And once that happens, the save is broken and it happens every time I level change.
error = "Lua Error: /engine/Level.lua:153: attempt to index local 'e' (a nil value)\
At [C]:-1 __index\
At /engine/Level.lua:153 hasEntity\
At ...eka_therianthropy_summoner/superload/mod/class/Actor.lua:429 getDrakelings\
At /mod/class/ModificationProfiles.lua:2358 neka_inspect\
At ...ka_therianthropy_summoner/superload/mod/class/Player.lua:41 check\
At /engine/interface/ActorInventory.lua:243 pickupFloor\
At /mod/class/Player.lua:259 describeFloor\
At /mod/class/Player.lua:328 move\
At /mod/class/interface/Combat.lua:62 attack\
At /engine/interface/ActorLife.lua:42 check\
At [string \"return function(self, x, y, what, ...) local ...\"]:1 checkAllEntities\
At /engine/Actor.lua:209 move\
At /mod/class/Actor.lua:1317 move\
At /mod/class/Player.lua:310 moveDir\
At /mod/class/Game.lua:1900 \
At /engine/KeyBind.lua:230 "
seen = true
reported = false
As a side note: When I died in sandworm after sending my drakelings away, they were in the Eidolon Plain and rejoined me.
Edit: And things got worse. Now I randomly break, and the screen flashes black. And once that happens, the save is broken and it happens every time I level change.
Pronouns: They/Them
Re: "Odyssey of The Summoner" is OUT!! Find it here...
@Kamani
I need more details about how and when it happened to make sense of this error.
I need more details about how and when it happened to make sense of this error.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack