So, half (rounded up if an odd number) of your talents currently on cooldown will have their cooldown completely removed after you've used Blood of Life, Ring of the Dead, Skeleton Reassemble Level 5 etc., WITHOUT enemies resetting themselves to full health etc. (so this part of After Death Revives stay the same). Also consider the idea that half of your positive sustains (rounded up if an odd number) and maybe all of the ones that can't normally be turned off apart from manually will remain on (but all of your negative effects will be removed except zone auras) after you come back from the dead (although the resetting the cooldown on half the talents is the more important ability, just not as useful for those characters that rely on sustains).
After all, After Death Revives are very limited in number.
So this will be halfway between an Eidolon Revive:
resets everything not dead on the level including enemy health to 100% and all abilities and effects of both you and your enemies, except for certain skills that always start on on NPCs like Parry
and the current After Death Revive:
which doesn't help much if you have been stretched to your limits and all your skills are on cooldown and all your sustains have been switched off.
After Death Revive Restores Half Cooldowning Abilities
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- Archmage
- Posts: 366
- Joined: Sat Dec 13, 2014 3:38 pm
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- Archmage
- Posts: 366
- Joined: Sat Dec 13, 2014 3:38 pm
Re: After Death Revive Restores Half Cooldowning Abilities
What do people feel about this?
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- Yeek
- Posts: 13
- Joined: Tue May 23, 2017 6:18 am
Re: After Death Revive Restores Half Cooldowning Abilities
I think it's perfectly fine, the joke with Blood of Life is that it is more likely to end your game than actually save it.
Though personally I would enjoy some free turns in order to GTFO or set up sustains, because Eidolon can basically just let us GTFO. I think a number of turns equal to 10% of our level. So at lvl 10 we get 1 free turn, lvl 50 we get 5 free turns.
Though personally I would enjoy some free turns in order to GTFO or set up sustains, because Eidolon can basically just let us GTFO. I think a number of turns equal to 10% of our level. So at lvl 10 we get 1 free turn, lvl 50 we get 5 free turns.
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- Archmage
- Posts: 366
- Joined: Sat Dec 13, 2014 3:38 pm
Re: After Death Revive Restores Half Cooldowning Abilities
Yes, sounds good. And this would also apply to ALL After Death Revives (ie. everything except Eidolon, or all cases where the official death screen has come up and you use a way to come back), such as Ring of the Dead and Skeleton Reassemble, as well as Rak'shor's Cunning (especially if changes were made such as talked about in this thread: http://forums.te4.org/viewtopic.php?f=39&t=48164 ).