Nekarcos's Quality of Life 06: Turn Delay

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nekarcos
Uruivellas
Posts: 635
Joined: Tue Mar 01, 2016 9:50 pm

Nekarcos's Quality of Life 06: Turn Delay

#1 Post by nekarcos »

This add-on puts a delay between individual actions, allowing for better visibility and readability of "cluttered" combat situations. Try it for yourself!

The download link is right HEEEERE!


Any questions, any bug reports, and so forth-- This is the place to send them!
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

rexorcorum
Graphical God
Posts: 482
Joined: Wed Jan 05, 2011 8:05 am
Location: There and Back again

Re: Nekarcos's Quality of Life 06: Turn Delay

#2 Post by rexorcorum »

Seems to work properly and as intended :) Tried it with an oozemancer and indeed I started getting the prompts for failed equilibrium skills.
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~

nekarcos
Uruivellas
Posts: 635
Joined: Tue Mar 01, 2016 9:50 pm

Re: Nekarcos's Quality of Life 06: Turn Delay

#3 Post by nekarcos »

Notice!

My tester discovered that you can't actually set the "delay for character rank" setting to 2.5-- The input box does not allow decimal places! I'll be patching this later simply by multiplying the value by 10 (meaning you will input "25" for rank 2.5 enemies).

Also-- I am aware of a bug which allows your character to take an extra turn after death if it is caused by status effects or damaging tiles. I suppose this is my fault, so feel free to abuse this (or DON'T) until I manage to patch this out.


... Errrm, that is all.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

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