If you think making stat point investment for talents is fine then play a Brawler or Psyshot with that restriction and let me know how that goes.
anonymous000 wrote:Unstable Existence: Every time you take hit that does more than 20% of your life, a psychic imprint of yourself is ripped from your body, serving you for 3 turns. Such imprint's life and damage scales with the % of life taken from the hit. For example, if you take a hit that does 40% of your maximum life, the imprint will inherent 40% of the max life and damage of your character
Even with a large cooldown this looks pretty OP on classes like Summoner, Necromancer, and Doomed.
Charm Master: You can equip 3 charms
Very OP, just use three pickaxes on physical characters or three warding items on anyone else. Maybe if it gave one slot it would be fine.
Projected Strength: All your melee range attacks now has range 4 but radius remains unchanged, also applies to bump attacks (very similar to Parcae2's suggestion for Range Amplification Device buff, maybe it can simply be merged in it)
Remember how the old projection ego was removed? This looks OP for the same reason. Maybe if the power diminishes over range, so 100% damage and power at range 1, 80% at range 2, 60% at range 3, 40% at range 4 or something like that. Also sounds like a pain to use since you'd need to bind attack to a hotkey. Interesting idea though that could work with some tweaking.
Runeblade: Sustain, etch runes into your weapon granting on-hit effects of your choice, I expect something fancy like triggering Devouring Flame on hit
More procs sounds fun. Gonna be hard to make there not a clear best option though.
Snaproot: Your skin is so thick and you physically resembles Snaproot. You learn Crush, Stun, Grab and Throw Boulder, also provides armour buff. Taking this changes your player's doll as well
This looks ridiculously overpowered even ignoring the armour buff but I love the idea behind it. Crush and Grab do almost the same thing so maybe replace or remove one of them. Throw Boulder kinda creeps up on Stone Warden's Deeprock but I don't think it's a big issue. It could let SW get level 10 Throw Boulder when in Deeprock which would be cool.
Geomancer: You learn to place zone objects like antimagic bush, fell aura, etc. Effectiveness scales with cunning
Sounds pretty good and really cool. None of these alone are gamebreaking but the versatility is great.