Primal Infusion Removes Two Random Negative Statuses
Moderator: Moderator
-
- Archmage
- Posts: 366
- Joined: Sat Dec 13, 2014 3:38 pm
Primal Infusion Removes Two Random Negative Statuses
Right now, removing one random negative status when it can randomly pick any makes this item weak. If it is going to randomly choose from all physical, mental and magical negative statuses, I feel that two (if you have at least two) would make the infusion a lot better since it is a unique. Maybe it could have a percentage chance of removing a third as well on top of the guaranteed two? Obviously, whatever percentage that you feel is warranted, and of course it has to be possible to set a percentage chance of an extra remove effect.
Re: Primal Infusion Removes Two Random Negative Statuses
What about one of each type? That's powerful (as it should be as a unique) and less random, but you'll only sometimes get the third, and sometimes just one if you've been hit with just a bunch of one type.
Or would that be too much?
Or would that be too much?
Re: Primal Infusion Removes Two Random Negative Statuses
There's a big rework of inscriptions coming up that will include some tweaks to Primal.
-
- Halfling
- Posts: 91
- Joined: Wed Mar 25, 2009 3:27 pm
Re: Primal Infusion Removes Two Random Negative Statuses
I find it strange that I haven't seen anybody saying anything positive about the Primal Infusion in these forums. Its healing power literally made me temporarily invincible during the final battle, on my last winning character (insane difficulty). It can cancel almost any negative effect, and yes it's imprecise in its effect selection but if you're careful to use other effect-canceling abilities first you can often still make it hit what you want. It is not weak!
Removing two effects at once, with some limitation or another, might be good, but removing three at once seems awfully strong to me. I already use it on every character that can use infusions, unless I'm not lucky enough to find it... it's not superior to other wild infusions in every situation, but I think it's appropriately superior to them in general.
Removing two effects at once, with some limitation or another, might be good, but removing three at once seems awfully strong to me. I already use it on every character that can use infusions, unless I'm not lucky enough to find it... it's not superior to other wild infusions in every situation, but I think it's appropriately superior to them in general.