[1.5.3] W.I.P. true vampire lord

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mkire
Wayist
Posts: 21
Joined: Wed Nov 12, 2014 2:42 am

Re: [1.2.4] W.I.P. true vampire lord

#16 Post by mkire »

it is fine. Real life comes first. Lord knows i've got a thing that's been waiting months for me to work on, but i haven't been.

Lilith Dragmire
Wayist
Posts: 24
Joined: Mon Mar 20, 2017 12:03 am

Re: [1.2.4] W.I.P. true vampire lord

#17 Post by Lilith Dragmire »

I got this class and I truly enjoy it, but there's one bug I must report:

Sometimes when I use Feast on enemies that divide, like the oozes, the enemies won't die even when at 0 health. Would it be possible to fix that mistake?

Also, there's some minor capitalization and grammar mistakes I've spotted, as well as some gender assumptions in regards to enemies (it will always list gender as masculine if you kill an enemy with Feast, even if they're female or gender-neutral). If you need another spellchecker to help with this, I'd gladly like to assist.

Most of the other things I've noticed have been mentioned by other posters, so I won't expound on those. EDIT: I tried loading the updated version of this, but keep getting the following error upon starting a new game:

Code: Select all

Lua error: /engine/interface/ActorResource.lua:47: Attempt to redefine existing resource: blood
At [C]:-1
At [C]:-1 assert
At /engine/interface/ActorResource.lua47 defineResource
At /hooks/vampirelord/load.lua:8 f
At /engine/Module.lua:679 loadAddons
At /engine/Module.lua:992 instanciate
At /engine/utils.lua:2243 showMainMenu
At /engine/init.lua:172
At [C]:-1 dofile
At /loader/init.lua:217
Could you tell me what's going on here? I have a lot of other addons, so maybe that's causing it to bug? Or is it just a coding issue?

idolord
Yeek
Posts: 13
Joined: Sun Oct 19, 2014 1:13 pm

Re: [1.5.3] W.I.P. true vampire lord

#18 Post by idolord »

yeah ... that's suposedly happenning becaus my addon tries tu define a resource that's already here i know for a fact that this work in a clean environement ... dont you still have the other versions loading in or some other mods related to blood ?

guess i can fix it by changing the name of the resource i use ...

Lilith Dragmire
Wayist
Posts: 24
Joined: Mon Mar 20, 2017 12:03 am

Re: [1.5.3] W.I.P. true vampire lord

#19 Post by Lilith Dragmire »

Yeah, I somehow got three versions of it in my addons list. :< Not sure how I got three of them. So it's a coding issue, then? Good to hear it's that and not my game being wonky on me. :)

idolord
Yeek
Posts: 13
Joined: Sun Oct 19, 2014 1:13 pm

Re: [1.5.3] W.I.P. true vampire lord

#20 Post by idolord »

try removing them all and starting with a new one from the site if that persist contact me ^^

i guess it was trying to assing the resource it needs twice and faling as they were identical

addons might be located under TalesMajEyal\game\addons\tome-vampirelord i guess

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