Steven Aus wrote:When you find a second copy of a book such as "Guide to Adventuring in Middle Earth", if you pick it up when you already have it in your inventory, the second copy disappears.
Oh, parchments. Those aren't actually implemented yet; they're sort of like lore in T4, and will probably end up being implemented to behave similarly.
[sound F/X: source diving] And they're not disappearing; I just had the display name wrong, so it wasn't showing the number. You can see it in the object weight in inventory (should be 0.5 per parchment), and also if you try dropping them (it'll prompt for number to drop). I've fixed the name in SVN; it won't fix any parchments you've seen or kept, but it should fix new ones.
Steven Aus wrote:When you try to go to the Book store:
[sound F/X: source diving] Ah, the book store must have had a Corpse Explosion spellbook in stock (or maybe a Melkor tome); the spell description was broken. Fixed in SVN.
Steven Aus wrote:ActorTalents in the middle of nowhere (looks like there is a double slash):
[sound F/X: source diving] No, that was some NPC trying to cast Healing on itself; stupid copy/paste bug in said spell. Fixed in SVN.
Steven Aus wrote:I lost the mana amount in HP when I used it without enough mana. But yes, it would be good if you update the description.
Fair enough. That'll probably happen in trunk; in the meantime, any talent whose description includes a "Req. level:" line (as opposed to "Req. skill level:" or "Spell level:") can be cast from hit points if needed.
Steven Aus wrote:When I first cast Return to Town, it returned me to the outside of the Barrow-downs dungeon. When I returned to the dungeon, I returned to level 1. When I went to Level 2 and checked recall targets, it still said Barrow-downs level 1. When I ported back to town, this time I got taken to the actual town, and it still said Barrow-downs level 1 for dungeon recall target. So I guess the game is not updating the dungeon recall target when reaching a deeper level.
[sound F/X: source diving] Well, more specifically, it wasn't updating the recall target when you recall out of a dungeon. Which was spectacularly stupid of me.

Fixed in SVN.