1.6 DLC(s): What we know so far (Spoilers obviously)

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Puška
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1.6 DLC(s): What we know so far (Spoilers obviously)

#1 Post by Puška »

There are two confirmed new subclasses Writhing One and Ghoul. All of Writhing One's skills are listed under the "Demented" class, it can be assumed that Ghoul will be a part of this class as well.
Writhing Ones use a new resource called insanity and based on it's current skill it seems like the class will be a magic based (one skill scales with spell power) summoner melee hybird based around worms.
There are also two confirmed new races Drem and Lich.
The only quest on the Drem Writhing One found in the character vault mentions a town called Krushkkur which is said to contain a sanctuary which has forbidden knowledge.
https://te4.org/characters/3496/tome/17 ... b254ea728c
I only made this post because no other post exists, I'm not a great writer nor do I have the drive to do a proper overview looking through all the interviews and current ingame easter eggs so please expand upon what I have written in your replies.
Edit: Hmmm looks like the Lich Ghoul character from the character vault was removed. Maybe the class is being reworked because it's name overlaps with an existing race or it could have just been a test class. If there was a cache available on google or archive.is I would have linked it here. Also fixed the stupid typo.
Edit2: DarkGod has posted some new art to his twitter (by new I mean from 1st of July but no one has posted it here yet) Tweet.
He also teased a new particle system on twitter, probably not DLC related but still update related Tweet 1 Tweet 2 This better fix the AMD only corrupter aura glitch seen here viewtopic.php?f=42&t=41833 darkgod :P
Last edited by Puška on Sat Oct 21, 2017 1:04 am, edited 5 times in total.

KLajos
Low Yeek
Posts: 9
Joined: Thu Mar 23, 2017 1:55 pm

Re: 1.6 DLC(s): What we know so far (Spoilers obviously)

#2 Post by KLajos »

I can't wait for new infos. :) Day 1 buy already. :)

Dopaminka
Halfling
Posts: 116
Joined: Fri Jan 01, 2016 2:23 pm

Re: 1.6 DLC(s): What we know so far (Spoilers obviously)

#3 Post by Dopaminka »

Looks like Forbidden Cults may come first? :D
The bits look very forbidden-cultsy and less spydric, also it has 1.5.2 version compared to BW's 1.5

Number43
Wyrmic
Posts: 239
Joined: Tue Dec 20, 2016 7:46 pm

Re: 1.6 DLC(s): What we know so far (Spoilers obviously)

#4 Post by Number43 »

So, we are going to have ghoul as both a race and class? And you can start as a lich? What if you do so as a necromancer, can you become a double lich?

Snarvid
Spiderkin
Posts: 592
Joined: Mon Mar 28, 2011 12:42 pm

Re: 1.6 DLC(s): What we know so far (Spoilers obviously)

#5 Post by Snarvid »

Sweet.

Jack Prelutsky the Ghoul Ghoul, here I come.

Also, since I'm highly partial to classes that have summons of one kind or another, very happy to have another.

The vault says Writhing One, not withering one, BTW.

Combos:
- ogre seems like an obvious combo with Overgrowth, but will there be a way to Ogrewield a two handed weapon while keeping your offhand tentacle ready?
- drem's frenzy looks tasty with Hidden resources, but the value will depend on how hard insanity is to recover.

Phantomfrettchen
Halfling
Posts: 83
Joined: Mon Apr 10, 2017 3:39 pm

Re: 1.6 DLC(s): What we know so far (Spoilers obviously)

#6 Post by Phantomfrettchen »

Apparently chatting with DG and Shiba can yield some interesting results.
The forumquotes by DG are both spoilers, even the one where he quotes me, since it mentions a certain status that he talked about maybe changing.
Furthermore Shibari noticed that the shops currently restock based on the amount of turns that are over( yes). So he decided to take a look into that and changing it into sth maybe related to level.
I'm really, really eager for this new patch.

darkgod
Master of Eyal
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Re: 1.6 DLC(s): What we know so far (Spoilers obviously)

#7 Post by darkgod »

Just a note, curerntly shops restock at certain quest based points, not based on turns
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Dopaminka
Halfling
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Joined: Fri Jan 01, 2016 2:23 pm

Re: 1.6 DLC(s): What we know so far (Spoilers obviously)

#8 Post by Dopaminka »

Darkgod, any chance for a developer blog giving a peek at some upcoming features and building more hype? :)

Phantomfrettchen
Halfling
Posts: 83
Joined: Mon Apr 10, 2017 3:39 pm

Re: 1.6 DLC(s): What we know so far (Spoilers obviously)

#9 Post by Phantomfrettchen »

Ah, okay, terribly sorry if i misunderstood. The restocking pattern seemed strange to me as player though( eg sometimes killing the master did or did not restock, or just resultet in a lot of t1/t2 items being restocked).

ghostbuster
Uruivellas
Posts: 617
Joined: Mon Oct 09, 2006 7:47 pm

Re: 1.6 DLC(s): What we know so far (Spoilers obviously)

#10 Post by ghostbuster »

AFAIK, shops restock:
- after Dreadfell
- when returning from east

twas Brillig
Wyrmic
Posts: 279
Joined: Sun Nov 30, 2014 9:06 pm

Re: 1.6 DLC(s): What we know so far (Spoilers obviously)

#11 Post by twas Brillig »

ghostbuster wrote:AFAIK, shops restock:
- after Dreadfell
- when returning from east
And after the Charred Scar, iirc.

astreoth
Wyrmic
Posts: 213
Joined: Sat Oct 12, 2013 4:45 pm

Re: 1.6 DLC(s): What we know so far (Spoilers obviously)

#12 Post by astreoth »

https://twitter.com/darkgodone

darkgod just dropped another teaser on his twitter looks like the new insanity resource has a chance for chaotic stuff to happen as insanity builds.
chaotic doesn't seem to imply outright failure like equilibrium has could it be more like anomaly's?

cybaster
Cornac
Posts: 41
Joined: Tue Apr 09, 2013 10:54 am

Re: 1.6 DLC(s): What we know so far (Spoilers obviously)

#13 Post by cybaster »

Keep cranking them out! I've loved all the DLC so far and felt that it was a great amount of fun for the price point. You make em', and we'll keep buying. Plus it's always nice to see the renewed activity this content produces around here. Been kind of a ghost town lately.

penteker69
Posts: 1
Joined: Sat Aug 12, 2017 8:16 pm

Re: 1.6 DLC(s): What we know so far (Spoilers obviously)

#14 Post by penteker69 »

Any new infos? Release date? I can't wait much longer. :)

Puška
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Joined: Wed Mar 23, 2016 9:09 pm

Re: 1.6 DLC(s): What we know so far (Spoilers obviously)

#15 Post by Puška »

penteker69 wrote:Any new infos? Release date? I can't wait much longer. :)
Only some art and a new particle system. Check the edit in my OP. I'm assuming that DarkGod will probably make a proper announcement and release a lot more juicy details during his talk at the upcoming Roguelike conference in Bulgaria especially considering his talk topic is currently listed as "topic to be announced later".

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