Odyssey of The Summoner: Spoiler and Discussion

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Kamani
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Re: Odyssey of The Summoner: Spoiler and Discussion

#106 Post by Kamani »

I wonder if there will be new artifact effects in the next version. I should see if I have any characters with a fiery choker, thinking about it.
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Re: Odyssey of The Summoner: Spoiler and Discussion

#107 Post by Reidan »

Trinity attack seems to only do the first portion of a drag in, 50 damage a use seems slightly different than the description.

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Re: Odyssey of The Summoner: Spoiler and Discussion

#108 Post by Kamani »

I had a fiery choker, but it wasn't one I obtained in while playing with OoTS on, so it didn't work. And, in my 4ish Avatar games, Fyrk hasn't dropped it. Has anyone else got this one?
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Re: Odyssey of The Summoner: Spoiler and Discussion

#109 Post by nekarcos »

@Reidan
Lots of patching for that in the upcoming version. "Trinity Attack" might even be removed, since I've determined that it's very quirky and kinda borderline uber lol

@Kamani
In the upcoming version, I've resolved the issue of items not "transforming" into "OoTS-ified" objects when you get them via the item's vault. It will also turn the object back to normal when it's vaulted, so you can safely transfer it between characters without any kind of glitchiness.

Oh, and btw-- About the Fiery Choker... From what I can tell, it's a pretty darned rare drop. I have tested complete playthroughs with at least 15 different characters, and I have yet to see one. Huh. However, I've seen Terrasca like 6 times-- And one of those times was in Maj'Eyal (NOT the Far East!) You'd think THAT beastly set of armor would be FAR more rare than... Ahhh... Well... Actually, the Fiery Choker sorta makes Atamathon trivial, so... Ehhh *shrugs*


PS: This is the spoilers thread... Shouldn't you report bugs to the add-on thread? lol
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

Kamani
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Re: Odyssey of The Summoner: Spoiler and Discussion

#110 Post by Kamani »

Good to see that the OoTSifying affect is being added. And I have only seen the Fiery Choker like once in my 10ish characters, so it must be rare.
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Re: Odyssey of The Summoner: Spoiler and Discussion

#111 Post by Kamani »

As a side note, can you tell us what the fiery choker does? I have had NO luck getting it, and not knowing the effect is frustrating for me.
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Re: Odyssey of The Summoner: Spoiler and Discussion

#112 Post by nekarcos »

@Kamani
Fiery Choker
(If you know the talent category "Ego/Dragon"): Improves "Ego/Dragon" by x0.1, +20% Cold Resistance, -20% Cold Damage
In summary, it makes you practically immune to Cold damage in addition to already being immune to Fire damage lol

Nothing fancy, but if you're playing as a Dragon and are maxing out the category, it makes EVERYTHING better (and honestly, all the "Ego/Dragon" talents are so good, I had to nerf one of them for the update)
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

Kamani
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Re: Odyssey of The Summoner: Spoiler and Discussion

#113 Post by Kamani »

Thank you. I can finally fill that in on my chart. And I can stop searching for it constantly.
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Re: Odyssey of The Summoner: Spoiler and Discussion

#114 Post by Kamani »

Note: This is more spoilery than anything else here. This is a fairly full list of secret effects and unlocks. If you want to find these yourself, or just want small hints, don't read this.


Known Unlocks, Prodigies, and other Special Effects:
Progidies:
- (Hydra Progidy) 50 Willpower and 1 Prodigy Point and finding a very rare dialog option in the Clasp menu: Hat Trick - Allows the Hydra to clasp Necklaces and Headgear.
- (Drakeling Progidy) Inspecting or Picking up a Crown item (excluding crown of burning pain) while having 3 Drakelings (at least one with its "Ultimate" trait): Legacy: Crowns can be clasped normally, and at least one drakeling gets a special personality (possibly more effects or drakelings. I don't know)
- (Ritch Progidy) 50 Cunning and 1 Progidy Point and using the Killing Blade effect on a Bow (Plus special step listed at end of the Prodigies list): Death from Above - Allows you to craft bow Impermanence Weapons (Requires one metal item, one belt, one piece of jewelry, and a bow) using Death from Above and unlocks shoot talent.
----- Special Step for Ritch Prodigy: First attempt- Choices as such: Bowstring (Bow), (I don't know perfectly for this step. I used Improvise and a helmet), Jewelry, and a belt.
Unlocks:
- Winning the Game as an Avatar: Therian- Class for non-summons AND summons that has hydra, drakeling, and mantis skills.
- Corrupting the Sandworm Queen's Heart and using it: Unlock the "Start as Blighted Form" option for Avatars (under Customize tab)(Only way to get original drakelings blighted). AND causes the current character to hit blight threshold (If they are blighted already, they get a bonus to blight skills (I don't remember by how much)). Start as Blighted Form does not start with the blighted talents unlocked.
- Start an Avatar Game: rexorcorum graphics under Customize tab.
- Currently broken, but becoming coronated as Enghryza Drakeling: Unlock the "Become Enghryza, The Broodmother" option for Fire Drake. Enghryza doesn't get all of the class trees, losing Heatstroke and Lumbering Beast entirely , and starts with 1.5x in Dragon Brood and Dragon Scales, and 1.3x in Dragon Army and Dissension (They are still locked though), and 1.3x in Snarling Beast (Unlocked). All other trees start at 1.0x, excepting Fire Drake Aspect, which starts as .8x, as usual. Also starts as gargantuan, but without lumbering beast, that isn't a big deal. Odd note: Drakelings will refer to you as mother, but, the char. sheet will still refer to you as male if you chose male. I suppose there isn't much to do about that?
- Getting the three hydra mutations on one character (Crystal Focus, Serpent's Glare, Eye of the wyrm): Customizable Heads option for Hydra. Starts you with all head options, but you can only have three (possibly (untested) excluding decoy). Don't know what it does to reflections.
- Crafting weapon with the Bladed Rift (Ak'Gishil's drop): Unlock permanent blade for Ritch. Start with the unbreakable Bladed Rift weapon (a breakable version is also gotten by crafting it), but you cannot make other weapons.
Consume And Other effects:
- Corrupted Heart of The Sandworm Queen (All)(also an unlock): Causes the current character to hit blight threshold (If they are blighted already, they get a bonus to blight skills (I don't remember by how much)).
- Chromatic Harness (?): Effect Unknown.
- Rune of Reflection: Gives a passive amount of damage reflection (I don't know how much).
- Consuming Heart of The Sandworm Queen (Drakeling): Next Drakeling is Proud, Loving, Female Drakeling who starts with TL10 Growing Bones, TL5 Swallow, TL4 Quake, and TL2 Sand Breath. Also has 50/100 knowledge, some special text, and prefers to learn Savage Strength and Nature Hardened.
- Consuming Blighted Heart of the Sandworm Queen (Drakeling): Next drakeling is a blighted drakeling likely similar to the one above (I couldn't summon the drakeling, just consume the item).
- Using Heart of The Sandworm Queen (All): Gives Burrowing Beast generic tree (Locked) and normal effects.
- Wyrm Bile Normal Use: Plus a lot of blight in addition to normal. Not instant blight, to make this clear.
- Consuming Wyrm Bile (Drakeling): Some kind of corrupted Drakeling, I couldn't use it at the time.
- Wyrm Bile (Unknown Use?, Hydra): Effect unknown.
- Tooth of the Mouth (All): Gives a Physical Power boost of 10.
- Fiery Choker: (If you know the talent category "Ego/Dragon"): Improves "Ego/Dragon" by x0.1, +20% Cold Resistance, -20% Cold Damage. The Fiery Choker is a rare from Fyrk, the Faeros guard at Charred Scar (Portal from Var'Eyal in Eruan), so this is an extremely rare find. I have seen it about once in like 10 games.
- Saving Melinda (All): Use blue option when talking to Melinda to get either a rank in Summoner's Bond (Listening to Summoner) or Summoner's Disparity (Ignoring Summoner)
- The Gaping Maw (Drakeling): Next Drakeling is Tronos (Special Dialogue) Bonus Skills: Icy Skin 4, Ice Breath 2, and Ice Claw 5. Possibly other bonuses. Dislikes you. Tronos may have bonus stats. Prefers to learn Nature Hardened and Savage Strength. Humility, Fire Safety, and Aspiration 5.
- Wyrmbreath (Drakeling): Next Drakeling is Kanros (Special Dialogue) Extra Skills: Fire Breath 2, Devouring Flame 5, Bellowing Roar 4. Also, has Aspiration (Anti-Death) 3, and feels divided towards you. May have bonus stats, I can't tell. Special Dialogue.
- Storm Fury (Drakeling): Next Drakeling is Anklos, a Proud, Loving, Male "Storm Drake"-themed Drakeling whose preferred NC is "Rabbit's Foot" and "Elusiveness" (has VERY high Defense and Trap Evasion). It may be the effect listed below instead. I have had some trouble with that. Special Dialogue.
- Storm Fury (BLIGHTED Drakeling): Next Drakeling is Anklos, a Divided male Blighted Drakeling that starts with Abyssal Flames 2, Fearscape Blaze 5, and Shadow Flare 4. Special Dialogue.
- Primal Infusion (All): Gain 5 Wild Power.
- Eye of the Wyrm (Hydra): When "Clasped" by a Drool head, it gives Hydra an additional head, as well as TL2 of "Venomous Breath".
- Blood of Life (Consumed and Gluttonied): Instant revival upon next death.
- Swordbreaker (Ritch): When used as an Impermanence Weapon, grants +.1 to Metal Rending and +5 to Swordbreaker (possible minor glitches (I suddenly seem to have 7 out of 5 ranks in Swordbreaker)).
- Prox's Lucky Halfling Foot (All): Gives all Monstrosities + 10 luck (Note: It may not be ten, but my checking makes it seem so.)
- Hornet Stingers (Ritch, probably): Effect Unknown, should be tested soon.
- Crystal Focus (Hydra): Extra natural attack (Prismatic Bite) that attacks for 25% Wild, 120% Willpower, 240% Mag and does arcane damage.
- Tome of Dragoneering (Drakeling): Next drakeling will be Ghryza, a noble hating generalist (although dialogue options can reduce this) drakeling with unique dialogue. Starts with some snarling beast talents. Ghryza has special art, which does NOT receive the rexorcorum changes.
- Serpent's Glare (Drakeling, maybe Mantis, possibly Hydra?): When clasping, after a while, you will start feeling sick. You then gain Spit Poison for a while, but if you do not use it, you might get poisoned.
- Serpent's Glare (Hydra): Extra head (Or possibly an effect on a normal head) (25% Wild, 30% Wil, 30% Cun, 50% Dex) that does nature damage over a few turns, gain talent Spit Poison at lvl 2
- Fists of the Desert Scorpion (All): Gives a projection attack that deals mind damage of a natural attack to an enemy. It can be upgraded with various other artifacts.
- Kinetic Focus (All): Gives/upgrades the projection attack (See Fists of the Desert Scorpion)
- Tree of Life (Likely all, Drakeling Definitely): Gives Soothing Shell, which heals you, allies, and enemies and can pacify enemies.
- Mnemonic: Find this one yourself. Some things I won't spoil. Good luck!
- Destroying the Zigur with the Grand Corrupter: Get the Blighted: Seething tree locked at 1.00x.
- Killing the Grand Corrupter after Destroying the Zigur with them: Seething tree improved/unlocked.
------emblempride's------
- Behemoth Hide (All): Can be worn as a cloak.
- Serpentine Cloak (Hydra): Gives an extra +10 Wil, +5 Con (total 10), +20% Nature, +.10 Ego/Serpent
- Crystal Heart: On hit melee +12 or 10 arcane damage (other's report as ten, mine seems to be showing as 12)
----------------------------
Multi Game Non-Unlocks
Dragoneering Book: If you have finished the whole thing in a past game, and then beat it again, you get +.2 to drakeling brood talents

Things that are NOT usable of note:
Both Final Boss Drops of ToME
Atamathon's Ruby Eye
Goedalath Rock
Dragon Helm of Kroltar
Siding with the Assassin Lord as a ritch
Shifting Boots

Starting the Arena gets the Wyrmbreath, The Gaping Maw, and Storm Fury (Blighted) drakes as your starting drakes (with the dialogue upon entry).
Say if you know any others.
Last edited by Kamani on Tue Aug 08, 2017 8:19 am, edited 21 times in total.
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Re: Odyssey of The Summoner: Spoiler and Discussion

#115 Post by Kamani »

Does the Hydra Lifelink Orb boost for the hydragon tree do anything (For when it is clasped by a hydra)? It doesn't seem like it did anything.
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nekarcos
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Re: Odyssey of The Summoner: Spoiler and Discussion

#116 Post by nekarcos »

@Kamani
Frankly, the improvement is so... MINOR, that it's almost negligible. It's SUPPOSED to shorten the period between heads sprouting, but it's not noticeable at the highest levels. So, in the update, I revamped it so that simply having MANY points in "Hydragon" will improve the rate that heads sprout. That is to say, "Hydra Form" is going to become something called a "Proficiency Talent".

"Proficiency Talents" will be talents that you learn whenever you learn a talent in its category. Take for instance: "Geowalk" is the proficiency talent for "Wild Heart/Burrowing". In addition to allowing you to burrow through soft sand and "hollowed" terrain, it will increase your Strength by 1 for every talent level it has. As such, putting 5 points into every talent in "Wild Heart/Burrowing" (20 points total) will increase its level to 20, and therefore, will grant 20 Strength.

You might recognize that A LOT of "Odyssey of The Summoner" talent categories ALREADY work this way-- And what I intended to do was give these "additional" talents a much more "tangible" purpose. And so, because I'm in a "telling" mood, I'll list a few of the "improvements" these Proficiency Talents get:

"Hydra Form" (Wild Heart/Hydragon) ~ Shortens the delay for sprouting heads.
"Engraft" (Wild Child/Cutting Edge) ~ Increases the base durability of crafted weapons (Don't tell nsrr about this-- I wanna hear his reaction personally when he finds out about this buff to Ritch-- We're talking 200 Durability weapons at level 12-ish lol)
"Geowalk" (Wild Heart/Burrowing) ~ Increases Strength. (this was to make this talent tree a little more appealing to characters so that it's not just "a gimmicky utility tree")
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

Kamani
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Re: Odyssey of The Summoner: Spoiler and Discussion

#117 Post by Kamani »

One brief note: I haven't had any real issues with heads being sprouted. They seem to stay alive most of the time. Of course, I am in exploration mode with like 18 deaths, so I suppose that my play style is very ungood. Well, at least I am not an antimagic ghoul archmage (this is possible).

Edit: Well, I see why shortened head delay might be useful now. Never mind.
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Kamani
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Re: Odyssey of The Summoner: Spoiler and Discussion

#118 Post by Kamani »

Going over the addon (mostly out of curiosity), I counted 26 special effects (not counting crowns). It isn't actually clear what they are (which is more fun anyway. Getting a giant list of them isn't as fun as finding them to add to a list for me. Don't know about others, but I suppose if you don't want spoilers, you probably should ignore my list and this entire spoilers section anyways.) I enjoyed the comments in it by the way.

As a side note, you refer to the cameo drakelings as a cameo from your other works. What is this a cameo from?
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nekarcos
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Re: Odyssey of The Summoner: Spoiler and Discussion

#119 Post by nekarcos »

@Kamani
The "Cameo Trio" are from something I've been working on, but haven't published yet (unrelated to ToME). It would be hard to describe what it is without giving a book's worth of exposition.

One day, I'll finish it-- And those that see it will think back to these drakelings and will get the references :D
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

Kamani
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Re: Odyssey of The Summoner: Spoiler and Discussion

#120 Post by Kamani »

Okay. Whatever it is, I am now looking forward to it. :D
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