set all alternative starting areas to generate no rares

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Brcz
Higher
Posts: 52
Joined: Sat May 09, 2015 6:56 pm

set all alternative starting areas to generate no rares

#1 Post by Brcz »

Some of them already do this, such as the dwarf starting area, yeek starting areas, demon starting area, etc.

But the ones that do not are the mage and chronomancer starting areas. I would recommend making them all generate no rares/bosses/etc.

Sheila
Magical Girl
Posts: 431
Joined: Wed Aug 27, 2014 11:36 am

Re: set all alternative starting areas to generate no rares

#2 Post by Sheila »

mage and chrono are entirely optional, so this idea has been turned down by darkgod before
"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin

Mordy
Archmage
Posts: 300
Joined: Tue Feb 10, 2015 1:41 pm

Re: set all alternative starting areas to generate no rares

#3 Post by Mordy »

The player already has 100% control so that no rares spawn in those zones : don't enter them :p

Brcz
Higher
Posts: 52
Joined: Sat May 09, 2015 6:56 pm

Re: set all alternative starting areas to generate no rares

#4 Post by Brcz »

That's a fair point.

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