[v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack
All fine now thanks to the fix ok_hand
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- Sher'Tul Godslayer
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack
*whew*dadito wrote:All fine now thanks to the fix ok_hand
"Blessed are the yeeks, for they shall inherit Arda..."
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack
http://pastebin.com/JwPHnUej Getting the level error on the steam version. Look at the bottom error.
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- Sher'Tul Godslayer
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack
[sound F/X: source diving] Hmm, that stack trace goes through ZOmnibus, but I don't think ZOmnibus is the cause; the level generator is choking on a store it can't find, and I'm pretty sure nothing in ZOmnibus adds any stores or changes any level maps. What zone and level were you entering when this happened? Do you have any other addons enabled for this character?teraunce wrote:http://pastebin.com/JwPHnUej Getting the level error on the steam version. Look at the bottom error.
"Blessed are the yeeks, for they shall inherit Arda..."
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack
It's probably one of your other addons, zomnibus doesn't touch level gen at all/touches it very little. Maybe arcanum?teraunce wrote:http://pastebin.com/JwPHnUej Getting the level error on the steam version. Look at the bottom error.
A little bit of a starters guide written by yours truly here.
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack
Turns out it was probably Ye Olde Crossbow mod from way back when. That has been fixed.Zizzo wrote:[sound F/X: source diving] Hmm, that stack trace goes through ZOmnibus, but I don't think ZOmnibus is the cause; the level generator is choking on a store it can't find, and I'm pretty sure nothing in ZOmnibus adds any stores or changes any level maps. What zone and level were you entering when this happened? Do you have any other addons enabled for this character?teraunce wrote:http://pastebin.com/JwPHnUej Getting the level error on the steam version. Look at the bottom error.
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- Sher'Tul Godslayer
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack
*whew* Good to hear.teraunce wrote:Turns out it was probably Ye Olde Crossbow mod from way back when. That has been fixed.
In the meantime, pushing out v15d.3, with a new feature from Go to Landmark.
"Blessed are the yeeks, for they shall inherit Arda..."
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- Halfling
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack
Crosspost error time whee~
I'm running into what appears to be a Pepper Pack/ZOmnibus compatibility issue in Last Hope. It doesn't error on my first entry, but instead begins erroring later in the game. Error specifically cites ZOmnibus, but doesn't happen when Pepper Pack is disabled. Reporting it in both threads, since I don't know enough to say which one's causing it.
I'm running into what appears to be a Pepper Pack/ZOmnibus compatibility issue in Last Hope. It doesn't error on my first entry, but instead begins erroring later in the game. Error specifically cites ZOmnibus, but doesn't happen when Pepper Pack is disabled. Reporting it in both threads, since I don't know enough to say which one's causing it.
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Lua Error: /data/general/events/vagrant-npcs.lua:39: attempt to index global 'uniques_by_zones' (a nil value)
At [C]:-1 __index
At /data/general/events/vagrant-npcs.lua:39 on_enter
At /mod/class/Game.lua:1169 changeLevelReal
At /mod/class/Game.lua:849 base_changeLevel
At /mod/addons/zomnibus/superload/mod/class/Game.lua:104 changeLevel
At /mod/class/Game.lua:2013
At /engine/KeyBind.lua:242
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- Thalore
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack
Don't worry about that Zizzo, it's a problem on my end. 

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- Sher'Tul Godslayer
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack
*whew*Peppersauce wrote:Don't worry about that Zizzo, it's a problem on my end.

"Blessed are the yeeks, for they shall inherit Arda..."
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- Sher'Tul Godslayer
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack
Pushing out v15d.4, sort of a mixed bag, with a bug fix in Go to Landmark and a new feature in Inventory Sort Order.
"Blessed are the yeeks, for they shall inherit Arda..."
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack
Hey Zizzo, there's some conflict with auto-rest and explore and auto-restart sustains, but I'm not too saavy at doing cross-mod compatibility. Got any guidance? Don't want to break people trying to use that as part of this pack.
ToME Tips - auto-generated spoilers for ToME. - someone else made. I find super awesome, so spreading as well.
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- Sher'Tul Godslayer
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack
…Well, more details would certainly help. What kind of conflict are you seeing? Are you getting errors?Dracos wrote:Hey Zizzo, there's some conflict with auto-rest and explore and auto-restart sustains, but I'm not too saavy at doing cross-mod compatibility. Got any guidance?
"Blessed are the yeeks, for they shall inherit Arda..."
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack
No lua error. People started poking in the comments that it was disabling restart sustain when both were on, and testing, that does seem to be the case. You can set the details but resting won't trigger it. Both addons are overriding the rest function but not sure how that gets made to play nicely together.
ToME Tips - auto-generated spoilers for ToME. - someone else made. I find super awesome, so spreading as well.
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- Sher'Tul Godslayer
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Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack
[sound F/X: source diving] Ah, yes, you're overloading Player:restCheck(), which is where Restart Sustains does most of its work. I can see you're making a lot of complex changes that really wouldn't be amenable to converting it to a superload. Hmm…Dracos wrote:No lua error. People started poking in the comments that it was disabling restart sustain when both were on, and testing, that does seem to be the case. You can set the details but resting won't trigger it. Both addons are overriding the rest function but not sure how that gets made to play nicely together.
…Okay, I think we can make this work. It would involve me splitting off most of the guts of my superloaded :restCheck() into a separate method that your overloaded :restCheck() could call. So at the top of your :restCheck() method you'd have something like this:
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local function passthru(ret, msg)
if self.restCheck_restartSustains then
-- If Restart Sustains is present, hand off to it.
return self:restCheck_restartSustains(ret, msg)
else
-- Otherwise, return what we were going to return anyway.
return ret, msg
end
end
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return true
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return passthru(true)
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return false, "reason we stopped resting"
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return passthru(false, "reason we stopped resting")
"Blessed are the yeeks, for they shall inherit Arda..."