Been thinking about running an Oozemancer with tinkers - figure I want Crystal Plating, Alchemist's Helper, Mental Stimulator, Grounding Strap, Toxic Canister/Iron Grip, Rocket Boots, and Acid and Poison Groove. If my chart-fu is right, I can get all that for a category point, Physics 3/2/1, and Chemistry 3/3, which seems like a bargain.
With those in mind, and trying to hit high points for other choices, I've got this as an intended endgame Cornac roster (assuming 55).
Fungus 5/1/2/1
Call of the Wild 1/1/1/4
Antimagic 1/3/5/1
Mindstar 3/1/5/1
Chem 3/3
Phys 3/2/1
Survival 1/1/1
Thick Skin 3, Armor 1
Anything critical you'd shift around? Thinking about whether I should get Massive Armor (I'll be running Superpower & PES so strength not an issue) or max out Thick Skin, but not sure what to drop. I suppose I can drop some of Psi Blades (will hurt Mindpower a little, but with Superpower and PES I should come out well ahead and with Alchemist's Friend I should readily outdamage 5/5 Psiblades) or a point of Ancestral Memory.
Alternatively, I could run a choose escorts mod and free up all the points from survival. I'd be save-scamming until I got a tinker anyway with this build, could take all the rest in betrayed Alchemist or Thief.
Generics for a Cornac Oozemancer Tinker on Insane
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Re: Generics for a Cornac Oozemancer Tinker on Insane
Equilibrium is unaffected by fatigue costs so you might as well go 5/5 in Heavy Armor and wear massive.
A little bit of a starters guide written by yours truly here.
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- Thalore
- Posts: 145
- Joined: Sun Dec 18, 2011 1:41 pm
Re: Generics for a Cornac Oozemancer Tinker on Insane
You could also just use the Select First Escort mod to get a tinker escort then leave the rest of your escorts up to chance.
Re: Generics for a Cornac Oozemancer Tinker on Insane
Did not know of that mod. Good answer to mod question.
If I do that, would you recommend cutting points from anywhere to free up at least Heavy Armor 3?
If I do that, would you recommend cutting points from anywhere to free up at least Heavy Armor 3?
Re: Generics for a Cornac Oozemancer Tinker on Insane
Mindstar to 5/1/3/1, should have high enough MP to reach the leaves tide soft cap and I would probably just change Call of the Wild to 1/1/1/0. Never used the last talent on anyone but summoner and even then it's a little meh.
EDIT: Disregard that part about call of the Wild. Ooze has a lot of good high CD talents that you'll want to reset. Duh.
EDIT: Disregard that part about call of the Wild. Ooze has a lot of good high CD talents that you'll want to reset. Duh.
A little bit of a starters guide written by yours truly here.