Start Adventurers with Combat Training?

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Post Reply
Message
Author
visage
Archmage
Posts: 345
Joined: Fri Jan 10, 2014 4:09 pm

Start Adventurers with Combat Training?

#1 Post by visage »

It seems that the primary effect of Adventurers starting with Combat Training locked is that a bunch of Adventurer builds are only viable on races that can immediately run to Last Hope for the unlock.

So... start Adventurers with Combat Training unlocked?

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: Start Adventurers with Combat Training?

#2 Post by Micbran »

I don't see why not, I guess sometimes people find it hard to gather 50 gold in the first 4 levels.
A little bit of a starters guide written by yours truly here.

Sheila
Magical Girl
Posts: 431
Joined: Wed Aug 27, 2014 11:36 am

Re: Start Adventurers with Combat Training?

#3 Post by Sheila »

Agreed, not having this tree is irritating at best for no reason.
"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin

visage
Archmage
Posts: 345
Joined: Fri Jan 10, 2014 4:09 pm

Re: Start Adventurers with Combat Training?

#4 Post by visage »

Micbran wrote:I don't see why not, I guess sometimes people find it hard to gather 50 gold in the first 4 levels.
For a practical example of the sort of thing I'm talking about: my current project is an antimagic melee adventurer on insane. The start is trivial for, say, a cornac or halfling, because they can run to Last Hope and unlock Combat Training. A dwarf has to survive their starting dungeon first. The 50 gold isn't the issue. :p

(In this case, I modded my own copy of the game so as to unlock Combat Training for adventurers, but it seems like a simple quality-of-life change that could be done globally.)

Mel
Higher
Posts: 67
Joined: Sat Feb 08, 2014 11:14 pm

Re: Start Adventurers with Combat Training?

#5 Post by Mel »

Seconding this, with the addition of the Shoot talent as well (since it's not granted by weapons and some builds like steamguns require it).

posetcay
Halfling
Posts: 100
Joined: Mon Apr 18, 2016 9:46 pm

Re: Start Adventurers with Combat Training?

#6 Post by posetcay »

Yeah adventurers not having combat training unlocked really messes with ID adventurer builds.
posetcay, the guy who only plays Doombringer

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Start Adventurers with Combat Training?

#7 Post by HousePet »

Its been modified in future versions.
My feedback meter decays into coding. Give me feedback and I make mods.

Post Reply