Future DLC plans?
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Future DLC plans?
What are the current plans for future paid DLC, anyway? From what I remember, Southern Eyal and Nagas; what else was there?
Thanks
Luc "Curious" French
Thanks
Luc "Curious" French
Re: Future DLC plans?
Ahah 

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Sher'Tul
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Re: Future DLC plans?
Its amazing what the mind can come up with, but it shows talent to make something of it. - Davion Fuxa
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Re: Future DLC plans?
I love love love expansions, but what I'd like even more at this point is the implementation of a number of the quality of life suggestions floating around the Ideas forums.
Re: Future DLC plans?
Bump them please: )
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Future DLC plans?
Thanks for showing interest!darkgod wrote:Bump them please: )
I went through the forums and my old posts and there were about 20. I really didn't feel comfortable bumping so may old posts at once, so what I did is grabbed all the links and a short description. I'll paste them here so you can view them at your leisure.
Basically I'm in favour of either providing greater visibility on information that's available in game but difficult to find, or, making it easier to sort/filter the information that's available. Very few of these suggestions improve any abilities or make balance changes. Nearly all of them are updates to the character sheet, tooltips, or UI.
http://forums.te4.org/viewtopic.php?f=39&t=47106 - Select All from Item Vault (Instead of one at a time)
http://forums.te4.org/viewtopic.php?f=39&t=47117 - Show Progress Towards Prodigy Completion
http://forums.te4.org/viewtopic.php?f=39&t=47084 - Checkbox to select/delete multiple characters.
http://forums.te4.org/viewtopic.php?f=39&t=47054 - Show description of tinker schematic in store (and talent information in schematic description)
http://forums.te4.org/viewtopic.php?f=39&t=47044 - Regeneration effects that either don't stack or don't trigger make managing regeneration clunky and manual
http://forums.te4.org/viewtopic.php?f=39&t=46874 - Allow digging while taking damage. You can move while you're dying, let us dig our way out of the grave!
http://forums.te4.org/viewtopic.php?f=39&t=46889 - Filters to automatically transmogrify certain types of items.
http://forums.te4.org/viewtopic.php?f=39&t=46720 - Damage can be modified from a number of sources; tooltips could show the estimated output (before resistences are applied, obviously).
http://forums.te4.org/viewtopic.php?f=39&t=46745 - Folders for organizing characters (One for winners, one for mages, one for nightmare difficulty, etc.)
http://forums.te4.org/viewtopic.php?f=39&t=28313 - A way to distinguish between permanent and diggable walls. (I think this would make the game a little overwhelming visually, so maybe a toggle for this to highlight them just for a moment. Running the mouse around a huge vault to find the dig entrance isn't fun.)
http://forums.te4.org/viewtopic.php?f=39&t=46347 - Add info about the potions to the brotherhood of alchemists quest log.
http://forums.te4.org/viewtopic.php?f=39&t=46350 - Character sheet could show source of bonuses. So if you mouseover Armour, it shows you which items are giving you which bonuses. Or health, penetration, etc.
http://forums.te4.org/viewtopic.php?f=39&t=46065 - Filters on inventory (by rarity, by stat, by tier, etc)
http://forums.te4.org/viewtopic.php?f=39&t=46049 - General help with the combat log. It's improving, but it can still be a bit of a mess when a lot is going on.
http://forums.te4.org/viewtopic.php?f=39&t=46073 - Graveyard for retired winners. Basically making them "Read only". They show up on your list of characters, but you can't play them. (And potentially kill them!)
http://forums.te4.org/viewtopic.php?f=39&t=45664 - A turn list on the side bar, like a lot of tactical games have.
http://forums.te4.org/viewtopic.php?f=39&t=47293 - Option to draw environment effects under characters. (A lot of fire effects make it impossible to see things.)
http://forums.te4.org/viewtopic.php?f=39&t=47512 - Lock on to a target to keep their information visible
http://forums.te4.org/viewtopic.php?f=39&t=47513 - Show source and cost of sustained talents when mousing over resource
http://forums.te4.org/viewtopic.php?f=39&t=47514 - Be able to sort items by name when looking at a large stack
Re: Future DLC plans?
What I wanna know about is forbidden cults its the smaller dlc but far as I can tell there aren't any teasers for it
Is forbidden cults coming after broken world or is it super secret or something
Is forbidden cults coming after broken world or is it super secret or something
Re: Future DLC plans?
I think any assumptions about a planned order are not going to hold up.
Everything runs on DarkGod time here.
Everything runs on DarkGod time here.

My feedback meter decays into coding. Give me feedback and I make mods.
Re: Future DLC plans?
true the teasers all point to preparing for broken world,
but I'd still like to know something about the forbidden cults dlc far as I can tell the only teaser for it is its name.
but I'd still like to know something about the forbidden cults dlc far as I can tell the only teaser for it is its name.
Re: Future DLC plans?
<snipped for brevity>Shaidyn wrote:Thanks for showing interest!darkgod wrote:Bump them please: )
I went through the forums and my old posts and there were about 20. I really didn't feel comfortable bumping so may old posts at once, so what I did is grabbed all the links and a short description. I'll paste them here so you can view them at your leisure.
I just wanted to say these are, without an exception, great ideas and/or QoL improvements.
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- Archmage
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Re: Future DLC plans?
Yes! Anything that improves the miserable vault experience would be very, very welcome.
It lags, it fails more than half the time, it takes forever to put an item in or take one out.
The duping items bug, while completely random, is amusing. Hey, I got an extra pair of these 20% crit gloves, yay. Crit for everyone!
It lags, it fails more than half the time, it takes forever to put an item in or take one out.
The duping items bug, while completely random, is amusing. Hey, I got an extra pair of these 20% crit gloves, yay. Crit for everyone!
"You could skip it, i think it drops 0 xp and 1 copper [at most], you are better off selling oxygen to beggars to become rich."
Re: Future DLC plans?
I'm glad you like them! I hope a few of them make it in some day.Wolfechu wrote:<snipped for brevity>Shaidyn wrote:Thanks for showing interest!darkgod wrote:Bump them please: )
I went through the forums and my old posts and there were about 20. I really didn't feel comfortable bumping so may old posts at once, so what I did is grabbed all the links and a short description. I'll paste them here so you can view them at your leisure.
I just wanted to say these are, without an exception, great ideas and/or QoL improvements.