[b41-1.0.5] Talent Point Planner

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Zizzo
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Re: [b41-1.0.5] Talent Point Planner

#76 Post by Zizzo »

Pushing out v9r.2, fixing a bug when you try to learn a talent for which you don't meet the requirements.
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Zizzo
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Re: [b41-1.0.5] Talent Point Planner

#77 Post by Zizzo »

Pushing out v9s, with support for learning the Steamtech/Physics and Steamtech/Chemstry trees.
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Hellcommander
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Re: [b41-1.0.5] Talent Point Planner

#78 Post by Hellcommander »

Found an error related to
Steamtech/Physics and Steamtech/Chemstry trees.
part of the planner

Code: Select all

Lua Error: /mod/dialogs/PointPlanDialog.lua:552: attempt to index global 'player' (a nil value)
	At [C]:-1 __index
	At /mod/dialogs/PointPlanDialog.lua:552 use
	At /mod/dialogs/PointPlanDialog.lua:1210 startPlanDialog
	At /mod/dialogs/PointPlanDialog.lua:954 fct
	At /engine/ui/Button.lua:63 fct
	At /engine/Mouse.lua:58 receiveMouse
	At /engine/Mouse.lua:98 delegate
	At /engine/ui/Dialog.lua:657 mouseEvent
	At /engine/ui/Dialog.lua:399 fct
	At /engine/Mouse.lua:58 

Zizzo
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Re: [b41-1.0.5] Talent Point Planner

#79 Post by Zizzo »

Hellcommander wrote:Found an error related to
Steamtech/Physics and Steamtech/Chemstry trees.
part of the planner
[sound F/X: source diving] Ah, return of the stupid copy/paste error. v9s.1, just pushed out, should fix that. We Apologize for the Inconvenience.™

Oh, and while I've got you on the line, I never could find that Spine of the Spire thing you were talking about earlier.
"Blessed are the yeeks, for they shall inherit Arda..."

Hellcommander
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Re: [b41-1.0.5] Talent Point Planner

#80 Post by Hellcommander »

I see it got jumbled a bit and btw I check this forum often enough :P.

Zizzo
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Re: [b41-1.0.5] Talent Point Planner

#81 Post by Zizzo »

Hellcommander wrote:I see it got jumbled a bit and btw I check this forum often enough :P.
Umm… okay, but my question was, is this still a bug that I need to fix, and if so, where can I find the thing you were seeing the bug with?
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Re: [b41-1.0.5] Talent Point Planner

#82 Post by Zizzo »

For most of the escort quests, the planner doesn't list the talent rewards, since they're either talents you already have access to or talents you can't improve. An exception to this, as a Steam user recently noted, is the Exotic Weapons Mastery talent reward from the lost warrior escort quest; if you were hankering for, say, a whip-wielding character, you'd certainly want your point plan to reflect getting that talent and maxing it.

And so v9t, just released, adds support for this in the planner dialog. Since the player's knowledge of this particular talent source wasn't being tracked before, as a fallback we treat it as known if the Technique/Conditioning tree from the same quest is known.
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Zizzo
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Re: [b41-1.0.5] Talent Point Planner

#83 Post by Zizzo »

Pushing out v9t.1, with some compatibility modifications for the Odyssey of the Summoner addon.
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Re: [b41-1.0.5] Talent Point Planner

#84 Post by Zizzo »

So I just found that nice juicy source of talent trees in the Embers campaign… :mrgreen: I'm working on an update that will make those trees available in the planner; at the same time, I've got another change I'm planning, and I'd like to get some feedback on it.

I remember seeing a comment, I think here on the forum (though to my great annoyance, I can no longer find it :? ), complaining about the difficulty or inability to undo certain point allocations in the planner dialog. I haven't really tried reverting anything but not-yet-spent talent points, so I'm assuming this is referring to things like category points and prodigies. To wit:
  • The way the planner dialog implementation is intended to work is that points allocated in the plan but not yet actually spent in the character will be treated as "uncommitted", as though you'd spent the points in the dialog but not yet hit the accept-changes button; thus, I think it would allow backing out a category point under the same conditions that the level-up dialog will allow an uncommitted category point to be backed out. I haven't tested this, though.
  • Prodigies are trickier. AFAIK there are only two prodigies that confer talent trees, Worldly Knowledge and Tricks of the Trade, neither of which I have any experience with. Are these prodigies' effects "live", in that selecting them from the prodigies dialog makes the related trees immediately available in the level-up dialog, or do you have to "commit" the prodigy point for the trees to become available? If the latter, that's not really suitable for the planner dialog; I may need to list those as available talent sources in the setup dialog instead (and maybe disable the prodigy popup as otherwise unrelated to talent point planning).
  • I think that covers everything; anything I'm missing?
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Zizzo
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Re: [b41-1.0.5] Talent Point Planner

#85 Post by Zizzo »

Well, that was rather more convoluted than I was expecting… At any rate, v10 is now out, with all the stuff mentioned above. The bonuses from Tricks of the Trade and talent trees from Worldly Knowledge are assumed known to the player, since they're described right there in the levelup dialog, and thus they're immediately available to the planner. That Embers source is considered known to the player based on the presence of the class unlock that happens at the same time, so if you've already unlocked that class, those trees should be listed in the planner dialog. And since you can also get Exotic Weapons Mastery from this source, we expose that via the planner too, as we did with the lost warrior escort quest.
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Re: [b41-1.0.5] Talent Point Planner

#86 Post by Zizzo »

…So, how long has Blighted Summoning been giving the Alchemist's golem three points of Corrupted Strength instead of one? :oops: Pushing out v10a to get that right. We Apologize for the Inconvenience.™
"Blessed are the yeeks, for they shall inherit Arda..."

Zizzo
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Re: [b41-1.0.5] Talent Point Planner

#87 Post by Zizzo »

Release v10b for v1.5 tweaks the new "Hide unlearnt categories" checkbox a bit: if you don't know a talent tree but your talent plan includes learning it, that tree won't be hidden by the checkbox. If the checkbox is off, unlearned talent trees included in your plan are marked with [+], as before.
"Blessed are the yeeks, for they shall inherit Arda..."

Micbran
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Re: [b41-1.0.5] Talent Point Planner

#88 Post by Micbran »

Zizzo, are cornac bonus points included (from 1.5)?
A little bit of a starters guide written by yours truly here.

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Re: [b41-1.0.5] Talent Point Planner

#89 Post by Zizzo »

Micbran wrote:Zizzo, are cornac bonus points included (from 1.5)?
Yeah, that comes for free. Remember, the way the planner works is by cloning your character, force-leveling the clone up to level 50, and opening a levelup dialog on the clone. Thus, any changes to what points your character gets on levelup are automatically applied equally to the clone.

In the meantime… :oops: Apparently I botched something pretty badly here. v10b.1, just pushed out, should fix what I think the problem is, but I don't know if the bug permanently breaks the character, and if it does, I don't know how to fix it. We Apologize for the Error.™ :oops: :oops:
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Zizzo
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Re: [b41-1.0.5] Talent Point Planner

#90 Post by Zizzo »

Zizzo wrote:[…] but I don't know if the bug permanently breaks the character, and if it does, I don't know how to fix it.
Having now convinced myself (more or less :? ) that I do in fact know how to fix it, I've pushed out v10b.2, which attempts to patch up characters broken by the bug. We Apologize for the Continued Inconvenience.™ :oops:
"Blessed are the yeeks, for they shall inherit Arda..."

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