[b41-1.0.5] Talent Point Planner
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- Sher'Tul Godslayer
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Re: [b41-1.0.5] Talent Point Planner
Pushing out v9r.2, fixing a bug when you try to learn a talent for which you don't meet the requirements.
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- Sher'Tul Godslayer
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Re: [b41-1.0.5] Talent Point Planner
Pushing out v9s, with support for learning the Steamtech/Physics and Steamtech/Chemstry trees.
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- Archmage
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Re: [b41-1.0.5] Talent Point Planner
Found an error related to
part of the plannerSteamtech/Physics and Steamtech/Chemstry trees.
Code: Select all
Lua Error: /mod/dialogs/PointPlanDialog.lua:552: attempt to index global 'player' (a nil value)
At [C]:-1 __index
At /mod/dialogs/PointPlanDialog.lua:552 use
At /mod/dialogs/PointPlanDialog.lua:1210 startPlanDialog
At /mod/dialogs/PointPlanDialog.lua:954 fct
At /engine/ui/Button.lua:63 fct
At /engine/Mouse.lua:58 receiveMouse
At /engine/Mouse.lua:98 delegate
At /engine/ui/Dialog.lua:657 mouseEvent
At /engine/ui/Dialog.lua:399 fct
At /engine/Mouse.lua:58
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- Sher'Tul Godslayer
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Re: [b41-1.0.5] Talent Point Planner
[sound F/X: source diving] Ah, return of the stupid copy/paste error. v9s.1, just pushed out, should fix that. We Apologize for the Inconvenience.™Hellcommander wrote:Found an error related topart of the plannerSteamtech/Physics and Steamtech/Chemstry trees.
Oh, and while I've got you on the line, I never could find that Spine of the Spire thing you were talking about earlier.
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- Archmage
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Re: [b41-1.0.5] Talent Point Planner
I see it got jumbled a bit and btw I check this forum often enough
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- Sher'Tul Godslayer
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Re: [b41-1.0.5] Talent Point Planner
Umm… okay, but my question was, is this still a bug that I need to fix, and if so, where can I find the thing you were seeing the bug with?Hellcommander wrote:I see it got jumbled a bit and btw I check this forum often enough.
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- Sher'Tul Godslayer
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Re: [b41-1.0.5] Talent Point Planner
For most of the escort quests, the planner doesn't list the talent rewards, since they're either talents you already have access to or talents you can't improve. An exception to this, as a Steam user recently noted, is the Exotic Weapons Mastery talent reward from the lost warrior escort quest; if you were hankering for, say, a whip-wielding character, you'd certainly want your point plan to reflect getting that talent and maxing it.
And so v9t, just released, adds support for this in the planner dialog. Since the player's knowledge of this particular talent source wasn't being tracked before, as a fallback we treat it as known if the Technique/Conditioning tree from the same quest is known.
And so v9t, just released, adds support for this in the planner dialog. Since the player's knowledge of this particular talent source wasn't being tracked before, as a fallback we treat it as known if the Technique/Conditioning tree from the same quest is known.
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- Sher'Tul Godslayer
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Re: [b41-1.0.5] Talent Point Planner
Pushing out v9t.1, with some compatibility modifications for the Odyssey of the Summoner addon.
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- Sher'Tul Godslayer
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Re: [b41-1.0.5] Talent Point Planner
So I just found that nice juicy source of talent trees in the Embers campaign…
I'm working on an update that will make those trees available in the planner; at the same time, I've got another change I'm planning, and I'd like to get some feedback on it.
I remember seeing a comment, I think here on the forum (though to my great annoyance, I can no longer find it
), complaining about the difficulty or inability to undo certain point allocations in the planner dialog. I haven't really tried reverting anything but not-yet-spent talent points, so I'm assuming this is referring to things like category points and prodigies. To wit:

I remember seeing a comment, I think here on the forum (though to my great annoyance, I can no longer find it

- The way the planner dialog implementation is intended to work is that points allocated in the plan but not yet actually spent in the character will be treated as "uncommitted", as though you'd spent the points in the dialog but not yet hit the accept-changes button; thus, I think it would allow backing out a category point under the same conditions that the level-up dialog will allow an uncommitted category point to be backed out. I haven't tested this, though.
- Prodigies are trickier. AFAIK there are only two prodigies that confer talent trees, Worldly Knowledge and Tricks of the Trade, neither of which I have any experience with. Are these prodigies' effects "live", in that selecting them from the prodigies dialog makes the related trees immediately available in the level-up dialog, or do you have to "commit" the prodigy point for the trees to become available? If the latter, that's not really suitable for the planner dialog; I may need to list those as available talent sources in the setup dialog instead (and maybe disable the prodigy popup as otherwise unrelated to talent point planning).
- I think that covers everything; anything I'm missing?
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- Sher'Tul Godslayer
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Re: [b41-1.0.5] Talent Point Planner
Well, that was rather more convoluted than I was expecting… At any rate, v10 is now out, with all the stuff mentioned above. The bonuses from Tricks of the Trade and talent trees from Worldly Knowledge are assumed known to the player, since they're described right there in the levelup dialog, and thus they're immediately available to the planner. That Embers source is considered known to the player based on the presence of the class unlock that happens at the same time, so if you've already unlocked that class, those trees should be listed in the planner dialog. And since you can also get Exotic Weapons Mastery from this source, we expose that via the planner too, as we did with the lost warrior escort quest.
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- Sher'Tul Godslayer
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Re: [b41-1.0.5] Talent Point Planner
…So, how long has Blighted Summoning been giving the Alchemist's golem three points of Corrupted Strength instead of one?
Pushing out v10a to get that right. We Apologize for the Inconvenience.™

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- Sher'Tul Godslayer
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Re: [b41-1.0.5] Talent Point Planner
Release v10b for v1.5 tweaks the new "Hide unlearnt categories" checkbox a bit: if you don't know a talent tree but your talent plan includes learning it, that tree won't be hidden by the checkbox. If the checkbox is off, unlearned talent trees included in your plan are marked with [+], as before.
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Re: [b41-1.0.5] Talent Point Planner
Zizzo, are cornac bonus points included (from 1.5)?
A little bit of a starters guide written by yours truly here.
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- Sher'Tul Godslayer
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Re: [b41-1.0.5] Talent Point Planner
Yeah, that comes for free. Remember, the way the planner works is by cloning your character, force-leveling the clone up to level 50, and opening a levelup dialog on the clone. Thus, any changes to what points your character gets on levelup are automatically applied equally to the clone.Micbran wrote:Zizzo, are cornac bonus points included (from 1.5)?
In the meantime…



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- Sher'Tul Godslayer
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Re: [b41-1.0.5] Talent Point Planner
Having now convinced myself (more or lessZizzo wrote:[…] but I don't know if the bug permanently breaks the character, and if it does, I don't know how to fix it.


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