most striking nerf: the GWF one. enemies didn't become extra threatening with it on but it was part of every player's toolkit and is especially hard on marauder ( a good well designed class) and bulwark (the worst class)????
Coldbringer wrote:What do you base that on? I think the racial abilities for all three are quite useful. Maybe not quite as good as Shalore or Ogre, but still very powerful and better than those of the other races overall.
thalore is my par for a generally good race, here is how the EoR races compare to thalore:
orc; racials are like 1/1/1/2 because they barely do anything with the exception of pride of the orcs. pride of the orcs itself isnt super special but it's very nice to have. thalore has a better damage boost (WIL is a stat you might actually invest in unlike con), all resist, and the trees which provide unique utility to everyone.
yeti; the best eor race because freeze is ridiculously op and phys resist is a decent 1 pointer. if the other racials didn't scale off con they would also be really good. about equal to thalore.
whitehooves; they're undead lol so they suck. also require a completely absurd investment in racials for what amounts to just a +36% damage boost. that's 2 wraths of the woods for 11 generics. and not even the good part of wrath of the woods.