Damage conversion items questions

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Coldbringer
Archmage
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Damage conversion items questions

#1 Post by Coldbringer »

So I found two very cool artifact items. One being an amulet that converts all damage to light and darkness. The other being a ring that converts all damage to several elemental types.

If I equip them both at the same time, it seems the amulet overrides the ring, and damage remains light and darkness. Why is that, how is it working?

Also, since the damage is initially physical before being converted, all Strength/Physical Power/Physical Damage bonuses are applied before the conversion, correct? But then, after it's converted, bonuses to those elements (in this case, light and darkness) are also applied on top of that? In another game I play called Path of Exile I think this interaction is called 'double dipping'

I wonder if there is a way to exploit this even further. Some type of Arcane Blade build or something.
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Mordy
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Re: Damage conversion items questions

#2 Post by Mordy »

There's no such thing as "strength/physical power" boosts to physical damage. What you have is "weapon attack" and "non weapon attack". A weapon attack damage scales on your physical physical power, along with Strength if your specific weapon scales from that stat.

Once that value has been computed (compounding crits, armor, armor penetration, talent % modifier and maybe a few extras), the game will apply some amount of (usually) physical damage to the target. But at that point, your ring/amulet hijacks it and transforms that instance of damage into others. The physical damage bonus/penetration/resistance never got the time to come into the equation and only the specific elements your item transforms the damage into counts.

So
Physical Power => yes if attacking with a weapon
Strength => yes if attacking with a weapon that scales on Strength
Physical damage bonuses => no

Number43
Wyrmic
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Re: Damage conversion items questions

#3 Post by Number43 »

Yeah, the effect on damage from physical power and whatever stats your weapon scales with have nothing to do with it being physical damage, and are the same if you use a weapon that deals solely a different damage type, or a talent that deals weapon damage as some other damage type.

ster
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Re: Damage conversion items questions

#4 Post by ster »

also those items arent very good because splitting your damage 4 types splits your damage boosts, and makes it really vulnerable to stuff like flat armor and psi-shields.

attenuate from PM extends itself though with multiple damage types, which is really good and funny
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Erenion
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Re: Damage conversion items questions

#5 Post by Erenion »

Mental Tyranny + Madness (from Doomed) is also awesome with that gear. 4 Madness procs per hit are... nice.
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Coldbringer
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Re: Damage conversion items questions

#6 Post by Coldbringer »

ster wrote:also those items arent very good because splitting your damage 4 types splits your damage boosts, and makes it really vulnerable to stuff like flat armor and psi-shields.

attenuate from PM extends itself though with multiple damage types, which is really good and funny
I just use it when I'm up against opponents who have lots of armor or a high resist to physical or whatever element I'm using. That seems to be way more common than tons of light and darkness resist
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Micbran
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Re: Damage conversion items questions

#7 Post by Micbran »

It literally has no effect against enemies with high armor if you're using a weapon attack.
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dadito
Thalore
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Re: Damage conversion items questions

#8 Post by dadito »

You'll probably do even less damage, since its going through multiple resistances and it's likely that you won't have decent damage bonus/penetration of those elements

Weapon damage is weapon damage, doesn't matter the element it is, so it will go against the resistances of those elements and armor

Number43
Wyrmic
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Re: Damage conversion items questions

#9 Post by Number43 »

Yeah, making your damage non physical doesn't help with enemy armor. Whether armor applies is based on whether it's weapon damage, not whether it's physical damage. Thus armor doesn't help against stone magic or snow giant boulder throwers even though it's physical damage. Equipping such an item might help against an enemy with high physical resist, but not against high armor.

Coldbringer
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Re: Damage conversion items questions

#10 Post by Coldbringer »

Oh well that's good to know. Thanks guys, I'm learning more every day.

And yes I just assumed your genders.

Still no idea why the amulet overrides the ring, and not vice versa?
"You could skip it, i think it drops 0 xp and 1 copper [at most], you are better off selling oxygen to beggars to become rich."

Micbran
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Re: Damage conversion items questions

#11 Post by Micbran »

Probably the way/order equipment slots are resolved, most likely.
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HousePet
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Re: Damage conversion items questions

#12 Post by HousePet »

Nah, its the way the code checks the properties.
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