Tales of Maj'Eyal 1.5 Beta!
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Re: Tales of Maj'Eyal 1.5 Beta!
I was clearing an orc pride and when I went to fight a group of orcs this medical injector message kept appearing when I moved though I am a sun paladin without any tinker trees or items. This is the first time I have seen this happen. The orc in front of me turned out to be a tinker class.
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- medinjectorbug.jpg (182.48 KiB) Viewed 11136 times
Last edited by purge383 on Fri Feb 24, 2017 10:29 pm, edited 1 time in total.
Re: Tales of Maj'Eyal 1.5 Beta!
Found two mindstars that always cause crash when connected. Both mindstars have appropriate tags describing where to put them to crash game.
Save file here (addons = {'quick-drown-npcs', 'orcs', 'items-vault', 'select-your-escorts'})
https://ufile.io/0e1c9
//Edit
Rember to wear them in correct order, weapon slot one first, slot two second.
Save file here (addons = {'quick-drown-npcs', 'orcs', 'items-vault', 'select-your-escorts'})
https://ufile.io/0e1c9
//Edit
Rember to wear them in correct order, weapon slot one first, slot two second.
Re: Tales of Maj'Eyal 1.5 Beta!
My game crashed when I entered Eruan level 2. I restarted the game with flush logs and when I went back again it did not crash. The crashes seem to happen after I have been playing for hours.
Re: Tales of Maj'Eyal 1.5 Beta!
Not sure if this is a bug or not, but looking at stats in the talent screen doesn't show you what the stat currently does. I don't see anywhere in the character sheet that you can see how much a stat is contributing either. I was curious how much healing mod my con is giving.
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- Wayist
- Posts: 20
- Joined: Sat Feb 25, 2017 4:05 am
Re: Tales of Maj'Eyal 1.5 Beta!
Has anyone else ran into problems with all of the rogue's (note that I'm not sure if it happens on other characters as well) attacks doing zero physical damage when they crit? If my daggers have added melee damage effects (i.e. mind or fire) then those will go through, but the physical damage aspect doesn't register at all. Meaning that in the combat log it won't put zero physical damage or anything, it will just completely ignore it and not say anything for damage done. I'll try investigating it a bit to figure out what specifically is causing it later; so far I've tried changing what daggers are equipped and removing all sustains and it didn't impact it. In the log it has a negative value for the "[ATTACK] after crit" if that helps at all.
Re: Tales of Maj'Eyal 1.5 Beta!
This isn't new to 1.5, I've seen it happen before in the rooms at the entrance and exit to orc pride floors, but never anywhere else.purge383 wrote:I was clearing an orc pride and when I went to fight a group of orcs this medical injector message kept appearing when I moved though I am a sun paladin without any tinker trees or items. This is the first time I have seen this happen. The orc in front of me turned out to be a tinker class.
Re: Tales of Maj'Eyal 1.5 Beta!
This should be a pretty high priority fixFuzzyCuddlyBunny wrote:Has anyone else ran into problems with all of the rogue's (note that I'm not sure if it happens on other characters as well) attacks doing zero physical damage when they crit? If my daggers have added melee damage effects (i.e. mind or fire) then those will go through, but the physical damage aspect doesn't register at all. Meaning that in the combat log it won't put zero physical damage or anything, it will just completely ignore it and not say anything for damage done. I'll try investigating it a bit to figure out what specifically is causing it later; so far I've tried changing what daggers are equipped and removing all sustains and it didn't impact it. In the log it has a negative value for the "[ATTACK] after crit" if that helps at all.
"As dying is one of the leading causes of death, you should avoid dying." -rekenner
"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin
"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin
Re: Tales of Maj'Eyal 1.5 Beta!
1. Stone wall on the stairs to another level.
2. Use the stairs.
3. Elemental split.
4. Use the stairs to go back. The stone wall is there for 1 turn. The summons have gone AWOL.
5. Dwarven unity.
2. Use the stairs.
3. Elemental split.
4. Use the stairs to go back. The stone wall is there for 1 turn. The summons have gone AWOL.
5. Dwarven unity.
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Re: Tales of Maj'Eyal 1.5 Beta!
General feedback about new archer 



Re: Tales of Maj'Eyal 1.5 Beta!
I had this problem with one of my addon classes. It was caused by crit mod being updated improperly, causing the value to eventually go negative. The damage projector ignores damage less than 0, so when you crit you end up doing no damage (because your damage is being multiplied by a negative value). Hope that's in some way helpful.Sheila wrote:This should be a pretty high priority fixFuzzyCuddlyBunny wrote:Has anyone else ran into problems with all of the rogue's (note that I'm not sure if it happens on other characters as well) attacks doing zero physical damage when they crit? If my daggers have added melee damage effects (i.e. mind or fire) then those will go through, but the physical damage aspect doesn't register at all. Meaning that in the combat log it won't put zero physical damage or anything, it will just completely ignore it and not say anything for damage done. I'll try investigating it a bit to figure out what specifically is causing it later; so far I've tried changing what daggers are equipped and removing all sustains and it didn't impact it. In the log it has a negative value for the "[ATTACK] after crit" if that helps at all.
Re: Tales of Maj'Eyal 1.5 Beta!
technique/duelist lunge talent ignore disarm immunity
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- Higher
- Posts: 53
- Joined: Tue Jan 27, 2015 8:50 am
Re: Tales of Maj'Eyal 1.5 Beta!
The new Volley isn't working as described: the damage radius arrows are being taken from my quiver.
Consecutive turn screenshots are:
http://imgur.com/a/Fo5OR
http://imgur.com/a/gXlwT
This isn't the best example because there are only two enemies on screen, but I noticed because my quiver went from full to nearly empty facing a hoard.
Consecutive turn screenshots are:
http://imgur.com/a/Fo5OR
http://imgur.com/a/gXlwT
This isn't the best example because there are only two enemies on screen, but I noticed because my quiver went from full to nearly empty facing a hoard.
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- Cornac
- Posts: 43
- Joined: Sat Mar 28, 2015 4:07 pm
Re: Tales of Maj'Eyal 1.5 Beta!
iirc the base talent uses one arrow per target, and the marked bonus shot uses no arrows
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- Higher
- Posts: 53
- Joined: Tue Jan 27, 2015 8:50 am
Re: Tales of Maj'Eyal 1.5 Beta!
That's what the description says. The marked bonus shot does use arrows, however. It's not just a Concealment bug either. If I proc marks with flare, I still use more then one arrow.voltteccer wrote:iirc the base talent uses one arrow per target, and the marked bonus shot uses no arrows
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- Cornac
- Posts: 43
- Joined: Sat Mar 28, 2015 4:07 pm
Re: Tales of Maj'Eyal 1.5 Beta!
I'm not seeing what you mean. In your example pic, you attack two enemies and therefore use 2 arrows. The mark bonus shot has no ammo cost, which is why even though you hit more than 2 times, you only used 2 arrows.