astralInferno's Highblade (Arcane Swordsman class)

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Chronosplit
Archmage
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Re: astralInferno's Highblade (Arcane Swordsman class)

#31 Post by Chronosplit »

This class is pretty darn cool. It reminds me both of Stoic and Arcane Blade.

One thing kind of sticks out to me though, and that's Petals. It feels weird that a Wild-Gift use Mag, but that's optional anyway. :P
Frumple wrote:Yeah, they do that with a few classes, heh. Think it used to happen with more (pretty sure at one point shortly after they were introduced, bulwarks would put them at like -2 or -3 or somethin'), but it still does with at least demonologists, as an example.
I'm thinking this is because of the combination of starting race and class stats. Sometimes if it adds up too high you either have less or won't have anything to spend at creation, and other times so much is added in that you'll spend a whole other level with no stat increase.

Frumple
Sher'Tul Godslayer
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Joined: Sat May 15, 2010 9:17 pm

Re: astralInferno's Highblade (Arcane Swordsman class)

#32 Post by Frumple »

It's a stat requirement thing. You're most likely going to see it on shield classes with races with sizable strength penalties (functionally, it's pretty much only yeeks in the vanilla game), or something (like this one) that has a required talent with a relatively high stat req mixed with a race that has the stats needed penalized. The game forces your stats up to the point you can wear/invest in the item/talent normally, but it subtracts from your free floating stat points in the process. So you start with negative, and have less than normal on your first level up. Pretty sure there's also a fair few combos that just starts with less than your normal three points, too, without going all the way negative.

astralInferno
Uruivellas
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Joined: Mon Jan 27, 2014 10:40 am

Re: astralInferno's Highblade (Arcane Swordsman class)

#33 Post by astralInferno »

Pretty sure Frumple has the stat point thing right.
Chronosplit wrote:This class is pretty darn cool. It reminds me both of Stoic and Arcane Blade.

One thing kind of sticks out to me though, and that's Petals. It feels weird that a Wild-Gift use Mag, but that's optional anyway. :P
Glad you like it! It was designed to be similar to Arcane Blade. I didn't compare it to Stoic; but it's a flattering comparison!

Petals is a little odd, I'll admit, but both the mechanics of the defence buff/movement abilities and the aesthetic of flower petals fit the class beautifully.

astralInferno
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Re: astralInferno's Highblade (Arcane Swordsman class)

#34 Post by astralInferno »

1.0.4
-Excalibur is now weaker at range 1.
-Swordmaster tree now gives accuracy.
-Blade Arc strikes with massive bonus accuracy.
-Swordmaster is mag/dex instead of str/dex.

kemott11
Higher
Posts: 52
Joined: Fri Jan 18, 2013 9:37 pm

Re: astralInferno's Highblade (Arcane Swordsman class)

#35 Post by kemott11 »

Played it for a bit, Blade Arc chain lighting rarely hits anything, simply misses all extra targets.

astralInferno
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Re: astralInferno's Highblade (Arcane Swordsman class)

#36 Post by astralInferno »

That's... very strange. It gives you +50 accuracy for making that attack. O_o

kemott11
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Re: astralInferno's Highblade (Arcane Swordsman class)

#37 Post by kemott11 »

I had no problems hitting main targets, I think I hit each of them. The arc didn't hit anyone most of the time.

astralInferno
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Re: astralInferno's Highblade (Arcane Swordsman class)

#38 Post by astralInferno »

The bonus accuracy applies to the arc attacks too. It might be possible for them to just step out of the targeted square before it happens, but it shouldn't be Missing.

Mirob
Posts: 3
Joined: Wed Jan 27, 2021 3:36 am

Re: astralInferno's Highblade (Arcane Swordsman class)

#39 Post by Mirob »

This is a really fun class to play with
Awesome job, astralinferno!

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