Basic tweak that lets you get both fortress energy and tinkering materials when using the APE, instead of only getting energy with the transmogrification chest or only getting materials with the APE.
It's a straightforward copypaste kludge so I don't anticipate it doing too many unexpected things but I'll make a thread for bugreports anyway.
http://te4.org/games/addons/tome/APE-tweak
changelog is currently
0.0.1: "Blundering toward meltdown"
-(it exists)
0.0.2: "Now with 400% more violence!"
-added APE+equipment for Adventurers who haven't unlocked the achievement
0.0.3: "This is what happens when you break an md5 sum"
-reuploaded 0.0.2 after accidentally changing the md5 somehow, leading to invalidated characters.
0.0.4: "wet floor hazard"
-now uses a hook add items to starting inventory instead of overwriting class definition, which should improve compatibility with other Adventurer mods
Superloads
mod/class/actor.lua to splice the relevant transmoinven() function
Automated Portable Extractor tweak
A place to post your add ons and ideas for them
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silentsnack
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