Undead Starting Zone on Insane...

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Micbran
Sher'Tul
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Undead Starting Zone on Insane...

#1 Post by Micbran »

Is pure luck. While this isn't uncommon for insane to be based off luck (see drowning), slogging through two levels of a zone only to get shafted by the bone giant spawning next to the stairs you come down is far more tedious than using Mex's last hope start in conjunction with the quick drown addon.

Other issues are that the bone giant has around 30+ Dex and on top of that a bone shield for around 450ish, meaning it's impossible for ghoul to kill the boss with a melee class on diffulcties above normal, since you can neither run or fight.

Moral of the story, either nerf the bone giant, fix drowning and make it not necessary to start insane or make the bone giant have a reduced sight radius and only spawn on the stairs up. One of these is far more preferable to the others but also far more difficult.
A little bit of a starters guide written by yours truly here.

ster
Spiderkin
Posts: 492
Joined: Tue Dec 13, 2016 7:05 pm

Re: Undead Starting Zone on Insane...

#2 Post by ster »

Undead are intended to be a challenging race.

Insane is not the difficulty this game was designed for, i'm afraid, so your balance concerns will be ignored.
Last edited by ster on Sat Feb 04, 2017 3:04 pm, edited 1 time in total.
<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered

Mex
Thalore
Posts: 177
Joined: Tue Jul 22, 2014 10:20 pm

Re: Undead Starting Zone on Insane...

#3 Post by Mex »

The undead races are hard to unlock and so they are a challenge race. The forced starting zone makes sense in lore and I don't want it to be changed because it would be against the lore and that would be very bad.

It's also why archmage is better than alchemist and why everything is better than bulwark: if you start with it it's probably easy to play but low skill ceiling whereas archmage is very high skill ceiling so harder to unlock (1 million fire damage can take a long time as well).
<shesh> cursed is fine

ster
Spiderkin
Posts: 492
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Re: Undead Starting Zone on Insane...

#4 Post by ster »

Mex wrote:It's also why archmage is better than alchemist and why everything is better than bulwark: if you start with it it's probably easy to play but low skill ceiling whereas archmage is very high skill ceiling so harder to unlock (1 million fire damage can take a long time as well).
Shalore racials and Anorithil escorts begin unlocked despite their high skill ceiling. Perhaps this should be changed.
<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered

Mex
Thalore
Posts: 177
Joined: Tue Jul 22, 2014 10:20 pm

Re: Undead Starting Zone on Insane...

#5 Post by Mex »

It makes sense lore wise to start with shalore because you can go to their town.
<shesh> cursed is fine

ster
Spiderkin
Posts: 492
Joined: Tue Dec 13, 2016 7:05 pm

Re: Undead Starting Zone on Insane...

#6 Post by ster »

Mex wrote:It makes sense lore wise to start with shalore because you can go to their town.
Explain ogres
<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered

Mex
Thalore
Posts: 177
Joined: Tue Jul 22, 2014 10:20 pm

Re: Undead Starting Zone on Insane...

#7 Post by Mex »

The ogres are illegal migrants it's not really their town.
<shesh> cursed is fine

ZyZ
Thalore
Posts: 141
Joined: Wed Jan 08, 2014 4:56 pm

Re: Undead Starting Zone on Insane...

#8 Post by ZyZ »

Micbran wrote:Moral of the story, either nerf the bone giant, fix drowning and make it not necessary to start insane or make the bone giant have a reduced sight radius and only spawn on the stairs up. One of these is far more preferable to the others but also far more difficult.
Moral of the story is you should play or nightmare. Guy responsible for recent nerf to undead starting area did a great job. Right now dungeon is around trollmire / kor'pul difficulty level and it is definitely easier than other tier 1 zones.

ster
Spiderkin
Posts: 492
Joined: Tue Dec 13, 2016 7:05 pm

Re: Undead Starting Zone on Insane...

#9 Post by ster »

ZyZ wrote:
Micbran wrote:Moral of the story, either nerf the bone giant, fix drowning and make it not necessary to start insane or make the bone giant have a reduced sight radius and only spawn on the stairs up. One of these is far more preferable to the others but also far more difficult.
Moral of the story is you should play or nightmare. Guy responsible for recent nerf to undead starting area did a great job. Right now dungeon is around trollmire / kor'pul difficulty level and it is definitely easier than other tier 1 zones.
Don't discriminate against insane players
<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered

bpat
Uruivellas
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Joined: Sun May 19, 2013 1:58 am

Re: Undead Starting Zone on Insane...

#10 Post by bpat »

Mex wrote:The undead races are hard to unlock and so they are a challenge race. The forced starting zone makes sense in lore and I don't want it to be changed because it would be against the lore and that would be very bad.

It's also why archmage is better than alchemist and why everything is better than bulwark: if you start with it it's probably easy to play but low skill ceiling whereas archmage is very high skill ceiling so harder to unlock (1 million fire damage can take a long time as well).
Arcane Blade says hi.
My wiki page, which contains a guide and resource compilation and class tier list.

Mex
Thalore
Posts: 177
Joined: Tue Jul 22, 2014 10:20 pm

Re: Undead Starting Zone on Insane...

#11 Post by Mex »

AB has a high skill ceiling when you unlock stone.

Checkmate.
<shesh> cursed is fine

ster
Spiderkin
Posts: 492
Joined: Tue Dec 13, 2016 7:05 pm

Re: Undead Starting Zone on Insane...

#12 Post by ster »

Mex wrote:AB has a high skill ceiling when you unlock stone.

Checkmate.
Arcane blade doesn't even need stone according to shesh. Git gud nerd.
<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered

Sheila
Magical Girl
Posts: 431
Joined: Wed Aug 27, 2014 11:36 am

Re: Undead Starting Zone on Insane...

#13 Post by Sheila »

ster wrote:
Mex wrote:AB has a high skill ceiling when you unlock stone.

Checkmate.
Arcane blade doesn't even need stone according to shesh. Git gud nerd.
not winning is not an achievement
"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin

ster
Spiderkin
Posts: 492
Joined: Tue Dec 13, 2016 7:05 pm

Re: Undead Starting Zone on Insane...

#14 Post by ster »

Sheila wrote:
ster wrote:
Mex wrote:AB has a high skill ceiling when you unlock stone.

Checkmate.
Arcane blade doesn't even need stone according to shesh. Git gud nerd.
not winning is not an achievement
there is literally an achievement for not winning though?
<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered

Sheila
Magical Girl
Posts: 431
Joined: Wed Aug 27, 2014 11:36 am

Re: Undead Starting Zone on Insane...

#15 Post by Sheila »

I did a few runs on the old rogue in 1.4.9 and had 0 issues w/ the giant, you could say he's really weak even, I'd even go so far as to say that it's way easier than the other starting zones, so maybe you need to approach it differently.
ster wrote:
Sheila wrote: not winning is not an achievement
there is literally an achievement for not winning though?
Those mean nothing as far as I'm concerned, particularly when there's thousands of them and nobody will ever get all of them legitimately. I just think shesh's strong opinions on AB are rather groundless (pun intended).
"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin

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