Did I quake a boss out of existence?
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Did I quake a boss out of existence?
First time ever playing a Wyrmic I encountered Norgos the Frozen and since everything else was on cooldown decided to hit him with a quake. In the reshaping of the terrain I lost sight of him completely. After wandering around looking for him and hitting quake a few more times to see if I could quake him back into existing I exited to buy a pick axe because I didn't have anything to give me Dig yet. More quaking and digging out trees and still no Norgos. Is he gone for good, possibly because I left the area?
Re: Did I quake a boss out of existence?
<DarkGod> lets say it's intended
e: why would you use a pick instead of burrow that's like the only good thing about wyrmic
<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered
Re: Did I quake a boss out of existence?
Because he was fighting the boss of a tier 1 area and might not be level 8 yet?ster wrote:<DarkGod> lets say it's intended
e: why would you use a pick instead of burrow that's like the only good thing about wyrmic
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- Posts: 3
- Joined: Mon Jan 09, 2017 9:36 pm
Re: Did I quake a boss out of existence?
Level 6. Doesn't seem like it should be possible to accidentally despawn a boss. And if Burrow is the only good thing about the class then clearly it's broken and needs fixed.Number43 wrote:Because he was fighting the boss of a tier 1 area and might not be level 8 yet?ster wrote:<DarkGod> lets say it's intended
e: why would you use a pick instead of burrow that's like the only good thing about wyrmic
Re: Did I quake a boss out of existence?
Well I do often see people say that wyrmics are generally underpowered compared to other classes but burrow is a really good talent.
Re: Did I quake a boss out of existence?
... to actually, y'know, try to answer the OP's question. Leaving definitely wouldn't have caused the boss to despawn or somethin'; the only thing that can disappear when you leave a level is items on the ground and outside of vaults. NPCs of any type are untouched, so far as I'm aware under any circumstances.
I'unno if the quake actually deleted the boss, though. Iirc that was a thing at one point (quake has had a lot of weirdness throughout T4's development), but I'm pretty sure that was fixed (along with disappearing stairs and a few other things). What I can't recall is if quake's (still?) able to stick enemies inside walls. If that had happened, it's entirely possible norgos suffocated to death (you would have still got most of the XP, I think) while stuck inside terrain. And when that happens, occasionally the items they drop just kinda'... don't show up, instead of getting displaced outside the wall. Forget exactly what's happening to them (want to say they end up outside the map's boundary, or somethin' like that) and it's supposed to have at least been greatly reduced in likelihood, but it's a thing that can happen every once in a while. So basically norgos may have died an ignoble death stuck inside an iced over tree, and left no indication it happened besides a line in the message log about a powerful enemy falling, which is really easy to miss.
Dunno how much it actually helps nowadays (it was made for older T4 versions), but you might consider running this, which is supposed to help keep oddities like that from happening. Pretty sure most of what it covers/covered has been more or less fixed, but I still get a popup from it every once in a long while in the latest versions.
I'unno if the quake actually deleted the boss, though. Iirc that was a thing at one point (quake has had a lot of weirdness throughout T4's development), but I'm pretty sure that was fixed (along with disappearing stairs and a few other things). What I can't recall is if quake's (still?) able to stick enemies inside walls. If that had happened, it's entirely possible norgos suffocated to death (you would have still got most of the XP, I think) while stuck inside terrain. And when that happens, occasionally the items they drop just kinda'... don't show up, instead of getting displaced outside the wall. Forget exactly what's happening to them (want to say they end up outside the map's boundary, or somethin' like that) and it's supposed to have at least been greatly reduced in likelihood, but it's a thing that can happen every once in a while. So basically norgos may have died an ignoble death stuck inside an iced over tree, and left no indication it happened besides a line in the message log about a powerful enemy falling, which is really easy to miss.
Dunno how much it actually helps nowadays (it was made for older T4 versions), but you might consider running this, which is supposed to help keep oddities like that from happening. Pretty sure most of what it covers/covered has been more or less fixed, but I still get a popup from it every once in a long while in the latest versions.
Re: Did I quake a boss out of existence?
one day they'll do an actual wyrmic reworkProxiehunter wrote: And if Burrow is the only good thing about the class then clearly it's broken and needs fixed.
burrow is fine
<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered
Re: Did I quake a boss out of existence?
If he's anywhere, itd probably be in the specific area that you quaked him in.