Updated Alchemist Guide: the beginner friendly class

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tabs
Wyrmic
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Joined: Tue Mar 08, 2016 3:55 pm

Re: Updated Alchemist Guide: the beginner friendly class

#31 Post by tabs »

Well the answers are about as expected: stack more +damage%. Unfortunately this is in the hands of item drop RNG.

I made the character purely for the Ice and Drolem unlock and it got those easily. As bpat said, I chose Doomelf for the mobility.

grobblewobble
Archmage
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Joined: Tue Jan 28, 2014 4:39 pm

Re: Updated Alchemist Guide: the beginner friendly class

#32 Post by grobblewobble »

I just want to apologize for the tone of the responses you got. Why is that I sound like an arrogant jerk whenever I try to help someone on the internet? Sorry about that. Also grats on the unlocks.

ster
Spiderkin
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Re: Updated Alchemist Guide: the beginner friendly class

#33 Post by ster »

tabs wrote:Unfortunately this is in the hands of item drop RNG.
:roll: sounds like your problem is not playing insane
<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered

Sheila
Magical Girl
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Re: Updated Alchemist Guide: the beginner friendly class

#34 Post by Sheila »

ster wrote:
tabs wrote:Unfortunately this is in the hands of item drop RNG.
:roll: sounds like your problem is not playing insane
You don't really want to play alchemist on insane
"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin

ster
Spiderkin
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Re: Updated Alchemist Guide: the beginner friendly class

#35 Post by ster »

Sheila wrote:
ster wrote:
tabs wrote:Unfortunately this is in the hands of item drop RNG.
:roll: sounds like your problem is not playing insane
You don't really want to play alchemist on insane
Well really you don't want to play alchemist ever
<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered

Number43
Wyrmic
Posts: 239
Joined: Tue Dec 20, 2016 7:46 pm

Re: Updated Alchemist Guide: the beginner friendly class

#36 Post by Number43 »

I saw a video from back near the Steam release, before they apparently drastically remade the alchemist class. The basic bomb tree was the same, as was the golem stuff, but all the infusions were in one single tree, and the only other talents they had to compensate for the missing stuff they have now in the infusion trees was a locked category called fire alchemy.

grobblewobble
Archmage
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Re: Updated Alchemist Guide: the beginner friendly class

#37 Post by grobblewobble »

ster wrote:Well really you don't want to play alchemist ever
Exaggeration is an art.

darkgod
Master of Eyal
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Re: Updated Alchemist Guide: the beginner friendly class

#38 Post by darkgod »

grobblewobble wrote:
ster wrote:Well really you don't want to play alchemist ever
Exaggeration is an art.
And an useless one in a thread called "Updated Alchemist Guide: the beginner friendly class" :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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Chronosplit
Archmage
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Re: Updated Alchemist Guide: the beginner friendly class

#39 Post by Chronosplit »

There aren't any big changes that need noting for Alchemist in 1.5, are there?

Shahalem
Posts: 1
Joined: Sat Mar 18, 2017 9:00 pm

Re: Updated Alchemist Guide: the beginner friendly class

#40 Post by Shahalem »

Chronosplit wrote:There aren't any big changes that need noting for Alchemist in 1.5, are there?
I just noticed golem resilience might have been nerfed on this latest update (1.5.1). It gives stat decreases at talent level one now. Not a big change but it's a bit annoying.

EDIT: I've been informed that this is how it's always been. I suppose I didn't read it carefully prior to this update, oops!
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64legos
Thalore
Posts: 136
Joined: Wed Nov 14, 2012 2:24 am

Re: Updated Alchemist Guide: the beginner friendly class

#41 Post by 64legos »

Shahalem wrote:
I just noticed golem resilience might have been nerfed on this latest update (1.5.1). It gives stat decreases at talent level one now. Not a big change but it's a bit annoying.
Golem Resilience was always like that

RoaldHoffmann
Low Yeek
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Joined: Thu Mar 23, 2017 4:53 pm

Re: Updated Alchemist Guide: the beginner friendly class

#42 Post by RoaldHoffmann »

Thanks for the guide! I've been referring back to this a lot during my alchemist playthrough. What's a recommended stat distribution for the golem? I started off pumping everything into magic to increase the effectiveness of the eye beam, a few points into strength for equipment, and the rest have now been going into con since I used an escort to teach my golem vitality.

tokariew
Higher
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Re: Updated Alchemist Guide: the beginner friendly class

#43 Post by tokariew »

was in the 1.5 golem striped from some of alchemist protection? it looks like fire/cold/acid/elec res don't apply now he is only protected from bombs damage, not other…

Skavies
Wayist
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Joined: Fri Apr 21, 2017 5:33 pm

Re: Updated Alchemist Guide: the beginner friendly class

#44 Post by Skavies »

grobblewobble wrote:Why play an alchemist?

Items that add to the resistance penetration of your element are also nice, but those are usually inferior to simple boosts of the damage type. For example, if a monster has 10% resistance and you have an item increasing resistance penetration by 10%, it will increase your net damage by only 1%.
I'm going to have to argue with you on this point. If a monster has 10% resist to what you are using, it's probably a trash mob, and you don't need to worry about the damage you do. For real threats, or even trash mobs with immunity, that 10% can make a world of difference. I'd much rather have 10% penetration for the bonus it gives for things that are an actual threat.

felixcatto
Low Yeek
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Joined: Sat Jun 10, 2017 4:31 pm

Re: Updated Alchemist Guide: the beginner friendly class

#45 Post by felixcatto »

Thanks for guide. I have finished game and it was very easy. At the high peak my fire bombs deals around 2k dmg + burning effect, because of 100% crit chance. I even save Aerin at last fight. I also played Cursed, Bulwark and Rogue, and think that Alchemist most powerful among them :D, because of his insane AoE dmg. He have only one big disadvantage - lack of active skills after using bomb, because Caustic mire, Dissolving acid, Thunderclap have big cd, so i find items with active skills. I have two rods (gwai burninator and somthing acid) and ring with Arcane thrust. They really helps a lot.

About prodigies, i pick temporal form, but almost never use it, i just stacked fire res penetration and burnt out everything :)
link to winner (if someone interesting)
https://te4.org/characters/219373/tome/ ... a5e5956dd5

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