Some unbalance changes I'd like to see.

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Number43
Wyrmic
Posts: 239
Joined: Tue Dec 20, 2016 7:46 pm

Some unbalance changes I'd like to see.

#1 Post by Number43 »

First, you know that "multiple attacks" effect on sawrd and some guns and saws? We should have an ego that does that so you can get that effect on randarts and purple items. Balance it like sawrd is balanced by having the ego reduce the damage on the weapon.

Second, make all staffs shortstaffs, as otherwise a lot of people think anything that's not a shortstaff is useless.

Buff the terrors summoned by the curse of nightmares level 4 effect by giving them some talents.

Give the alchemist golem some generic categories, a few more trees, and as many level up points as your character.

Speaking of that, you know how having an alchemist golem or the direct control summoner ability lets you change the talent priority on summoned things (even summons unrelated to that class, like from items)? Let every character do that by default, as summons are way too stupid otherwise, and it will really improve necromancer minions (and I'm hearing people say the best way to play necromancer is to not use minions right now)

Let us choose which other alchemist completes a potion when you turn one in, so you always get 5 elixirs and a final reward.

Just make item vault use local files and unlimited storage, as the way it is now you can just circumvent the limit by keeping a bunch of artifacts on characters that have already won, to dole out when needed, but it's so time consuming.

Randart gems. Including random effects for alchemist bombs.

Lower price on Last Hope merchant randarts to 1,000.

Guarantee every person in towns will be rare or above rank.

Make primal infusion scale with str instead of con.

ster
Spiderkin
Posts: 492
Joined: Tue Dec 13, 2016 7:05 pm

Re: Some unbalance changes I'd like to see.

#2 Post by ster »

sawrd balanced :roll: :lol:
<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered

Number43
Wyrmic
Posts: 239
Joined: Tue Dec 20, 2016 7:46 pm

Re: Some unbalance changes I'd like to see.

#3 Post by Number43 »

ster wrote:sawrd balanced :roll: :lol:
Didn't you notice something odd about the topic title.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Some unbalance changes I'd like to see.

#4 Post by HousePet »

Randart gem could be interesting.

Unfortunately it would be a dead art for most characters.
My feedback meter decays into coding. Give me feedback and I make mods.

astralInferno
Uruivellas
Posts: 834
Joined: Mon Jan 27, 2014 10:40 am

Re: Some unbalance changes I'd like to see.

#5 Post by astralInferno »

...see I have an addon to multiclass your golem for the third one. :P

Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: Some unbalance changes I'd like to see.

#6 Post by Frumple »

I'unno about dead. Anyone not antimagic could potentially nab up... 7? I think. Imbue + crafty hands (3), two rings, limmie's amulet (assuming you find the tome).* Anyone could get at least two, if the things were competitive with randart/artifact rings. It might actually be something that caused folks to actually buy gem rings, ha.** Pretty sure you can stuff artifact gems into those things, anyway...

I guess it'd be expensive to go full bore, but depending on what the gems got it could potentially be like nabbing about half another character's worth of effective item slots. Even for up to six generics, and a cat and prodigy point, I'd probably call that relatively cheap...

* Probably have to either disable them for the third gem or draw from your inventory or somethin', though. It'd be a complete mess if limmie junk could gen itself into something that functionally ruins your item.
**Which'd be nice, I guess. You gotta' kinda' feel for those poor things. Once upon a time they were almost relatively good enough to use. Then the really special rings got turned into an amulet (badly needed at the time, for what it's worth), randarts/rares came along, power creep/ego saturation rolled into town... now I wouldn't really be surprised if most folks forgot it was even possible :V

grobblewobble
Archmage
Posts: 336
Joined: Tue Jan 28, 2014 4:39 pm

Re: Some unbalance changes I'd like to see.

#7 Post by grobblewobble »

Number43 wrote:Balance it like sawrd is balanced
As it stands, sawrd deals about twice as much damage as the Legacy of the Naloren, the weapon that requires a freaking prodigy.

Sawrd is a weapon in its own league, far better than any other weapon that used to exist before it. It desperately needs a nerf. Introducing more of its kind would be a radical change. It would render all existing weapons without the modifier obsolete and useless.

Sheila
Magical Girl
Posts: 431
Joined: Wed Aug 27, 2014 11:36 am

Re: Some unbalance changes I'd like to see.

#8 Post by Sheila »

the only way to balance sawrd is to remove it from the game
"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin

ster
Spiderkin
Posts: 492
Joined: Tue Dec 13, 2016 7:05 pm

Re: Some unbalance changes I'd like to see.

#9 Post by ster »

Sheila wrote:the only way to balance sawrd is to remove it from the game
please don't murder AB even further
<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered

Sheila
Magical Girl
Posts: 431
Joined: Wed Aug 27, 2014 11:36 am

Re: Some unbalance changes I'd like to see.

#10 Post by Sheila »

ster wrote:
Sheila wrote:the only way to balance sawrd is to remove it from the game
please don't murder AB even further
If AB depends on an item to be good then there's more pressing issues with it :roll:
it's still a great class, just questionable how it'll perform in madness.
"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin

posetcay
Halfling
Posts: 100
Joined: Mon Apr 18, 2016 9:46 pm

Re: Some unbalance changes I'd like to see.

#11 Post by posetcay »

How to balance Sawrd:
-Reduce multiple attacks to 2 or
-Remove physical bleed
Still strong and slightly stronger than naloren but its acceptable in my opinion. Its kinda rare drop compared to guarenteed naloren.
posetcay, the guy who only plays Doombringer

Sheila
Magical Girl
Posts: 431
Joined: Wed Aug 27, 2014 11:36 am

Re: Some unbalance changes I'd like to see.

#12 Post by Sheila »

posetcay wrote:How to balance Sawrd:
-Reduce multiple attacks to 2 or
-Remove physical bleed
Still strong and slightly stronger than naloren but its acceptable in my opinion. Its kinda rare drop compared to guarenteed naloren.
You can't really balance multiple attacks. Trust me, me and stunt tried.
"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin

grobblewobble
Archmage
Posts: 336
Joined: Tue Jan 28, 2014 4:39 pm

Re: Some unbalance changes I'd like to see.

#13 Post by grobblewobble »

What if the number of extra attacks was reduced to 1?

ster
Spiderkin
Posts: 492
Joined: Tue Dec 13, 2016 7:05 pm

Re: Some unbalance changes I'd like to see.

#14 Post by ster »

grobblewobble wrote:What if the number of extra attacks was reduced to 1?
Still better than everything else though it drops off hard with armor
<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered

Mordy
Archmage
Posts: 300
Joined: Tue Feb 10, 2015 1:41 pm

Re: Some unbalance changes I'd like to see.

#15 Post by Mordy »

ster wrote:Still better than everything else though it drops off hard with armor
It actually doesn't matter at all. Armor doesn't penalize multi hit attacks any more than single hit attacks. Flat damage reduction on the other hand does.

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