An interesting question. Players who have little/nothing unlocked are almost certainly less experienced with the game, and so will (probably) get much less mileage out of some default classes like Archmage or Arcane Blade, while will benefit from the simplicity of others like Berserker or Alchemist. Same for the default races: Shalore's synergy is less obvious than, say, Halfling.simongeorges wrote:From what I gather, this (excellent) Tier List is relevant when you are considering everything unlocked.
Is there a similar list for people who are starting the game and, for example, don't have access to Wildfire, or to Tier 5 objects giving full power to the Class/Race?
At the end of the day such a list depends on what you think the goal of a early ToME player should be: learning the game? winning? unlocking content? Each would mix up a prospective "tier" list.
The elitism is real.ster wrote:The game was designed for Insane difficulty and everything applicable there also works on Normal.simongeorges wrote:From what I gather, this (excellent) Tier List is relevant when you are considering everything unlocked.
Is there a similar list for people who are starting the game and, for example, don't have access to Wildfire, or to Tier 5 objects giving full power to the Class/Race?
Or are all class/race equivalent for the first 25 levels of the game in "Normal"?