Sooo, why do I talk about that now? Because there's some weird stuff going on the world of confusion. First, the final chance to fail is capped between 10% and 50% no matter what. So a 50% confusion immunity won't make you virtually immune to half the confusion effects because it can't drop under 10%. Yet, if you check the stats in the game, you'll practically NEVER see that protection going into effect. And why? Because a few confusion effects scale WAY hard so and no matter how strong your immunity is, they'll stay at the 50% cap. For example, warshout is 50% fail + 10% per raw talent level. At 5/5 it's a 100% confusion. Gloom confusion is fixed at 70% no matter what.
Let's see, from what I see the confusion power for a few talents/egos are :
- Warshout 50..100
- Confusion applied through weapon proc 75
- Gloom 70
- Gloom applied by weapon procs 70 and sometimes 25
- Banish/Fold Wrap 50
- Madness 50
- Mind Blast 20..48
- Psychic Lobotomy 33..40
- Skullcracker 25..45
So there's kinda three schools here. The "old school" that use standard scaling formulas, starts low and can reach 50% with much effort. The "middle of the pack" that is just plain 50%. And the "somehow that confusion thing isn't as strong as I wanted, let's increase the number" at 70-100
That feature could use a normalisation pass I suppose
