Zeyphor wrote:massive snip about nerfing PC
removing tactics such as stairscumming, tracking and digging just leaves you with more one-shot situations though, and that's really not healthy for game balance - let's say you get a stair on dreadfell with 2 uniques and a shitload of rares. you've got no options but to blind psychoport on an uncleared level if you can't kill one then retreat upstairs, or dig a corridor to 1v1 them
i like start scumming and removing the 250 gold, randboss citizens or especially both would just make starting out on insane a mindblast-fest which isn't fun, and imo drowning is fairly well balanced though i'd like it streamlined more (character creation in insane gets you an item that gives you 1 set of randboss drops and bumps you up to level 5-6, no more rare+ in towns) though sometimes you get crazy shit like T4 standarts
also your solip win replaces balanced things with just vaulting a bunch of mnemonics and other stupid t5 gear so you really don't need to brag about it lol
e: finally you're plain wrong about a couple things, corruptor and AM can use robes just fine since their defenses are better than armor, and while heavy armor PM helps you can win insane in robe anyway since they're unkillable. robe and some leather egos are really good they're just not worth dying to every melee enemy in a roguelike like this
e:e: removing tactics universally available to characters makes bad classes worse, and doesn't affect the better ones. and removing the ability for things like bulwark to win insane is awful imo