Gunslinger glitch/exploit

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croknight
Posts: 2
Joined: Mon May 30, 2016 10:26 am

Gunslinger glitch/exploit

#1 Post by croknight »

I've tested this somewhat extensively and haven't seen any posts about this (although I may have just missed it) but it would appear that the Gunslinger skill, Awesome Toss, does not shoot once per turn. It shoots once per action from the player character.
So, if I activate Awesome Toss and then a movement infusion and run around for the whole turn, then activate another movement infusion immediately after that turn ends x2 (so using 3 movement infusions and assuming late game movement infusion of +700%) Awesome Toss will shoot at 214% damage two times per movement giving you 24 shots from each gun over 3 turns. Of course thats somewhat of a waste of movement infusions but say you have Boots of the Hunter and activate them after one 700% infusion, which is a more realistic scenario and the one I used, you'll still get 16 shots per gun.
Doing this you'll 4 turn any one enemy with decent gear and opening with your net skill before using the Awesome Toss/movement infusions combo.
I have been getting weird error codes lately, so if anyone can actually test this too I'd appreciate it.
TL/DR nerf/bugfix on Awesome Toss needed

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: Gunslinger glitch/exploit

#2 Post by Micbran »

If you've been getting errors, would you mind screenshotting/copy pasting it and putting it into this thread? Or better yet, make a separate bug report thread, that would work too.
A little bit of a starters guide written by yours truly here.

Mordy
Archmage
Posts: 300
Joined: Tue Feb 10, 2015 1:41 pm

Re: Gunslinger glitch/exploit

#3 Post by Mordy »

croknight wrote:So, if I activate Awesome Toss and then a movement infusion and run around for the whole turn, then activate another movement infusion immediately after that turn ends x2 (so using 3 movement infusions and assuming late game movement infusion of +700%) Awesome Toss will shoot at 214% damage two times per movement giving you 24 shots from each gun over 3 turns. Of course thats somewhat of a waste of movement infusions but say you have Boots of the Hunter and activate them after one 700% infusion, which is a more realistic scenario and the one I used, you'll still get 16 shots per gun.
I don't think that's a waste of movement infusion. Do it like that :
- use Awesome Toss
- use movement Infusion
- run away to hide past a corner
- wait for cooldowns
- repeat

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