HousePet wrote:Oh you are talking about how the block value is used up even with Eternal Guard. I couldn't work out what you were referring to.
That is a potential issue. Hrm, this was not an intentional effect. However I don't really think -300 damage from every hit for 5 turns is overly balanced either.
Bleh, I made a couple of shield egos that cause a retaliatory explosion when the block value is expended, so I changed Eternal Guard so that block could be expended with it.
I guess I can change it back to no degradation and no block value multiplier and have the ego explode when block expires regardless of damage absorbed?
I gotcha. I thought that was a "feature." I agree about 300/5 turn thing. Having a one turn tax every three turns and one turn out of three undefended still felt OP as you approach High Peak (although I confess to a couple deaths there anyway). And that was after two prodigies and a substantial skill investment.
I can also see how automatic retaliatory effects could make short cds into a problem.
The thing is: any player who invests so much of their build into something needs it to work. Two turns out of five just isn't worth that investment. A weaker effect would be better then long periods of nothing.
I've had discussions in chat with bpat, Sheila and some of the other "Master-class" players who are convinced that Block is a waste of a turn NOW.
Edit: That wasn't meant to sound like I think I'm anywhere near their league. Just that I ask them questions.