1.4.8: Graphical problems/slowdowns on Windows 10

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Patashu
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Joined: Tue Dec 18, 2012 3:54 am

1.4.8: Graphical problems/slowdowns on Windows 10

#1 Post by Patashu »

Reporting on behalf of a friend, hopefully I have all correct information:

"Sometimes the framerate gets broke and doesn't move anymore (barely) when confused or dazed effects, etc, occur. While a hexcore system, the graphics card is not the best. I'd turn off FBO, but then the a/b/c text dialogue choices become invisible. Is there a mod to fix the game's FBO-reliant text?"

Turning off 'Fullscreen notifications' prevented these effects from causing immense slowdown, but some problems remained:

"Fire types like pyromancers (but not fire drakes) have a big fireball which drops framerate to 2 fps when exploding.
That expanding tidal water attack thing drops framerate to about 3 fps.
An attack which looks like slime on the floor: Drops fps to about 3 fps.

Everything works okay if FBO is turned off, but then the game becomes less playable as dialogue choices disappear and the M screen becomes corrupted.

System here is a hexcore Win10 sort, with garbage graphics. Software mode maybe??"

(FBO I think is one of the graphics settings - Frame Based Osomething)

Dxdiag attached.
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Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: 1.4.8: Graphical problems/slowdowns on Windows 10

#2 Post by Zireael »

FBO is framebuffer <something>.

Does your friend have the issues with a different OS/GFX card? Because to me it looks like the gfx drivers are to blame... time to figure out if it's drivers in general or just Win 10 drivers for said gfx card.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: 1.4.8: Graphical problems/slowdowns on Windows 10

#3 Post by HousePet »

Disable all shaders?

Definitely something wrong with the graphics drivers.
My feedback meter decays into coding. Give me feedback and I make mods.

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