Good to hear. I really like the Ritch, and I like it more the more I play it. I'm working on a run in exploration mode that I plan to play to the end. I'll let you know how it goes.nekarcos wrote:@nsrr
I'll do a thorough Ritch run and see if everything's still in working order.
I found one thing that doesn't seem to be working right, and it's kind of build breaking. Wild Swings and Flutter don't work together.
I know Flutter gives me a huge chance to swap places instead of attack (tremendously useful in SWL, by the way), but I was not hitting at all. The log would just say that I had 'bumped into' the target.
With Flutter switched off, I seemed to be hitting about half of the time, which is just about what Wild Swings should be giving me at talent level two. The rest of the time it would say the target 'evaded'.
I assume the behavior of Wild Swings is supposed to effectively override the accuracy loss from Flutter, and that what I'm seeing is not intended behavior. I'm pretty sure you specifically mentioned the combination yourself at one point.
I'll attach excerpts from my log.