*** Version: 0.4.8 ~ "Now with more Fire Drake!"
*** This took a while... Sorry about that! Asides from maybe a few side effects, I can assure you Fire Drake is VERY functional now! Enjoy!
*** Also-- I guess I'll go back to the old "buff/nerf" scheme (where relevant). Makes the patch notes a little more clear, I suppose.
[STORY]
- Fixed a minor dialogue bug with Aeryn.
- Fixed a dialogue bug with the Sher'Tul Fortress conversation.
- Corrected the entrance position of "Summoner's Graveyard".
[GENERAL]
- Clarified "Consume" a bit.
- "Keen Awareness" now correctly generates vision UPON usage as well.
- Objects that can naturally be worn in the mouth now have a description in the object text.
- Corrected some issues concerning crowns.
*** I still don't have an answer for making "Crown of Burning Pain" work correctly; No amount of investigation is yielding an "elegant" solution due to how it was programmed...
["BLIGHTED"]
- "Corrupted" Avatars no longer breathe.
*** I HAVE noted this MIGHT present issues with the "Corrupted Sigh" talent (you can no longer disease yourself-- And thus, "contamination" becomes impossible). Let's just see how much of a hinderance this is for now...
- Clarified "Transfusion" description text.
[HYDRA]
- Removed the message when "Voracious Feast" is resisted by fear immunity
- Did a major overhaul/tune-up to the "Hydra Clasp" menu. Particularly, you can now see which objects you are replacing when you clasp!
[FIRE DRAKE]
*** Because of how EXTENSIVELY I have modified the Fire Drake class (and its Drakelings), its pointless to create compatibility with old versions. As such, I strongly recommend finishing your [0.4.7] Fire Drake runs before updating to [0.4.8]!
(BUFF)
- "Blazing Body" now blocks "ice" effects as well.
- Corrected a bug with "Renewing Flames" which prevented damage from reaching actors through walls
- "Titanic Roar" now grants Stun and Knockback immunity if it mind crits.
(NERF)
- Slightly reduced the range of "Torrential Blaze".
- The "diminishing" effect of "Torrential Blaze's" damage is now SIGNIFICANTLY greater.
- Reduced the "maximum" damage of Torrential Blaze (from 530 to 430)
Code: Select all
*** Examination:
> TL5 Torrential Blaze a line-up of 4 training dummies (range is up to 4 tiles away)
- Range 1 ~ 584 damage
- Range 2 ~ 526 damage
- Range 3 ~ 467 damage
- Range 4 ~ 409 damage
*** AFTER diminishing distance patch...
- Range 1 ~ 584 damage
- Range 2 ~ 511 damage
- Range 3 ~ 438 damage
- Range 4 ~ 365 damage
*** Conclusion: *thumbs up* Decided to keep the nerf "small" for now.
********************************************************************************
- Clarified the 4th level of "Parental Bond"
- Most of "Heatstroke" is now considered as "Breath" talents (different speeds, silenceable)
- Most of "Tyrant" is now considered as "Breath" talents (different speeds, silenceable)
- "Heatstroke" no longer has any targetting warnings.
- "Idealists" now requires a certain number of levels in "Role Model" to order to be improved.
*** ToME Bug: The requirement is not quite "right"! This is somewhat beyond my control (believe me, I've tried everything...)
[DRAKELING]
(BUFF)
- "Flare Powder" now additionally increases all Fire damage (in case you were unlucky enough to get this FIRST)
- Drakeling "Spotting" now correctly updates vision of actors
- Fixed a bug which caused Drakelings to deal diminishing damage with distance when using "Torrential Blaze" (they DON'T anymore)
- Added a new menu option to the Drakeling menu called "Give to parent", which directly places the object into the parent's inventory. Beware, this can only be used when the Drakeling has line of sight (unlike "Transfer to Party" which COMPLETELY disregards that)
*** This is a fresh new feature! Please, by all means, find as many ways to break this as you can!
- Drakelings will now perform "Natural Combat" alongside you (if available). Note, however, this requires a "Compliancy" check!
*** When a Drakeling has too little knowledge or is otherwise indisposed, they may entirely fail to follow orders/commands such as "Role Model" or "Concurrency". This is called a "Compliancy" check!
- Clarified "Compliance" checks for Drakelings when they happen (they were pretty vague before)
- Drakeling Compliancy is now tested against the higher of Cunning and Knowledge (the chance of succeeding orders/commands is SIGNIFICANTLY higher now!)
(BUG)
- Corrected some issues concerning the Drakeling's "spotting" effect.
- Absent Drakelings will no longer be inspired by feats
- The Drakeling equipment menu no longer allows you to "use" objects (this caused a lua error)
PS: I made A TON of changes, and wasn't exactly "thorough" about logging them all. I hope that this was everything, and that nothing unexpected shows up... Cheers!