Low Health Pop-Up Option
Moderator: Moderator
Low Health Pop-Up Option
As the title implies, it would be nice to have an option to turn on/off a pop-up message requiring the player to click "ok" before any more inputs can be received. This would be useful for players who are doing "bump attacks" mindlessly and laying on their direction keys without paying attention to extreme threats nearby. Too many times I die because I am bump attacking into mobs and then suddenly die to a ranged spell from a nearby rare/unique/boss that I didn't notice in time. The little pop-up when the player's hp gets below a threshold (maybe make it be adjustable by the player) would be a great way to wake the player up so they can address the severe threat appropriately to avoid another silly death.
Re: Low Health Pop-Up Option
This would save my life so many times.
Re: Low Health Pop-Up Option
I'd like that as well, it would saved characters several times. My last deaths that this would have prevented:
- in the sandworm lair, waiting for some worm do dig a tunnel. And suddenly it is some other enemy (in my case, not the queen)
- as a Stone Warden, waiting for your vines to do their work
Re: Low Health Pop-Up Option
Being judgmental about where to be careful is a core skill in roguelikes, I'd argue. If we automate that, what is there left?
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- Wyrmic
- Posts: 212
- Joined: Tue Apr 10, 2012 5:33 pm
Re: Low Health Pop-Up Option
Roguelikes should be about tactical planning. And I prefer my death being result of bad tactics, not lack of attention.0player wrote:Being judgmental about where to be careful is a core skill in roguelikes, I'd argue. If we automate that, what is there left?
Re: Low Health Pop-Up Option
If we only had features based on individuals' definitions of what's core to roguelikes then a lot of the game would get thrown out. As an option this does no harm to the game, and can be positive for a particular set of players.0player wrote:Being judgmental about where to be careful is a core skill in roguelikes, I'd argue. If we automate that, what is there left?
Re: Low Health Pop-Up Option
A comment about whats already in the game;0player wrote:Being judgmental about where to be careful is a core skill in roguelikes, I'd argue. If we automate that, what is there left?
With shaders enabled, your screen will get red once you reach low health.
Without shaders, you don't get ANY indication.
So even if you would be against a hard-lock, a soft-lock or a better indicator that works without shaders would be great in my eyes.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal
Re: Low Health Pop-Up Option
Sometimes the shaders don't kick in immediately either.
A little bit of a starters guide written by yours truly here.
Re: Low Health Pop-Up Option
More automation leads to more inattentiveness.
Its tricky to solve without just moving the cause of death to somewhere else.
Its tricky to solve without just moving the cause of death to somewhere else.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Low Health Pop-Up Option
Low health warnings that required space to dismiss were an option in ToME 2. If it wasn't too much automation then it's not too much automation now.
Digitochracy
n. 1. technocracy. 2. government by the numbers. 3. rule by people with the longest fingers.
n. 1. technocracy. 2. government by the numbers. 3. rule by people with the longest fingers.
Re: Low Health Pop-Up Option
That sounds like a decent option. A few years ago I suggested blocking player input for a 1-3 seconds when health drops below a threshold but pressing a particular button sounds great as well. These may also be combined: input is blocked for a few seconds or until you hit space.Atarlost wrote:Low health warnings that required space to dismiss were an option in ToME 2. If it wasn't too much automation then it's not too much automation now.
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- Sher'Tul Godslayer
- Posts: 2517
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Re: Low Health Pop-Up Option
Hmm... [sound F/X: coding] Is this what you had in mind?
"Blessed are the yeeks, for they shall inherit Arda..."
Re: Low Health Pop-Up Option
Yes, this is perfect!Zizzo wrote:Hmm... [sound F/X: coding] Is this what you had in mind?
Totally forgot about this thread, haven't played tome in a while. XD
Great Work!
Re: Low Health Pop-Up Option
Amazing AddOn, just what i was looking for thanks!
posetcay, the guy who only plays Doombringer