Low Health Pop-Up Option

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frankferg
Posts: 2
Joined: Tue Jun 09, 2015 6:03 am

Low Health Pop-Up Option

#1 Post by frankferg »

As the title implies, it would be nice to have an option to turn on/off a pop-up message requiring the player to click "ok" before any more inputs can be received. This would be useful for players who are doing "bump attacks" mindlessly and laying on their direction keys without paying attention to extreme threats nearby. Too many times I die because I am bump attacking into mobs and then suddenly die to a ranged spell from a nearby rare/unique/boss that I didn't notice in time. The little pop-up when the player's hp gets below a threshold (maybe make it be adjustable by the player) would be a great way to wake the player up so they can address the severe threat appropriately to avoid another silly death.

zsd
Cornac
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Re: Low Health Pop-Up Option

#2 Post by zsd »

This would save my life so many times.

jdisk
Halfling
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Re: Low Health Pop-Up Option

#3 Post by jdisk »

I'd like that as well, it would saved characters several times. My last deaths that this would have prevented:
  • in the sandworm lair, waiting for some worm do dig a tunnel. And suddenly it is some other enemy (in my case, not the queen)
  • as a Stone Warden, waiting for your vines to do their work
Yes, just playing carefully would have prevented these, but playing careful all the time just makes the game so much slower.

0player
Uruivellas
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Re: Low Health Pop-Up Option

#4 Post by 0player »

Being judgmental about where to be careful is a core skill in roguelikes, I'd argue. If we automate that, what is there left?

Strongpoint
Wyrmic
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Re: Low Health Pop-Up Option

#5 Post by Strongpoint »

0player wrote:Being judgmental about where to be careful is a core skill in roguelikes, I'd argue. If we automate that, what is there left?
Roguelikes should be about tactical planning. And I prefer my death being result of bad tactics, not lack of attention.

Grey
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Re: Low Health Pop-Up Option

#6 Post by Grey »

0player wrote:Being judgmental about where to be careful is a core skill in roguelikes, I'd argue. If we automate that, what is there left?
If we only had features based on individuals' definitions of what's core to roguelikes then a lot of the game would get thrown out. As an option this does no harm to the game, and can be positive for a particular set of players.
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StarKeep
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Re: Low Health Pop-Up Option

#7 Post by StarKeep »

0player wrote:Being judgmental about where to be careful is a core skill in roguelikes, I'd argue. If we automate that, what is there left?
A comment about whats already in the game;

With shaders enabled, your screen will get red once you reach low health.
Without shaders, you don't get ANY indication.

So even if you would be against a hard-lock, a soft-lock or a better indicator that works without shaders would be great in my eyes.
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Micbran
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Re: Low Health Pop-Up Option

#8 Post by Micbran »

Sometimes the shaders don't kick in immediately either.
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HousePet
Perspiring Physicist
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Re: Low Health Pop-Up Option

#9 Post by HousePet »

More automation leads to more inattentiveness.

Its tricky to solve without just moving the cause of death to somewhere else.
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Atarlost
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Re: Low Health Pop-Up Option

#10 Post by Atarlost »

Low health warnings that required space to dismiss were an option in ToME 2. If it wasn't too much automation then it's not too much automation now.
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Suslik
Spiderkin
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Re: Low Health Pop-Up Option

#11 Post by Suslik »

Atarlost wrote:Low health warnings that required space to dismiss were an option in ToME 2. If it wasn't too much automation then it's not too much automation now.
That sounds like a decent option. A few years ago I suggested blocking player input for a 1-3 seconds when health drops below a threshold but pressing a particular button sounds great as well. These may also be combined: input is blocked for a few seconds or until you hit space.

Zizzo
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Re: Low Health Pop-Up Option

#12 Post by Zizzo »

Hmm... [sound F/X: coding] Is this what you had in mind?
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frankferg
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Re: Low Health Pop-Up Option

#13 Post by frankferg »

Zizzo wrote:Hmm... [sound F/X: coding] Is this what you had in mind?
Yes, this is perfect!

Totally forgot about this thread, haven't played tome in a while. XD

Great Work!

posetcay
Halfling
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Re: Low Health Pop-Up Option

#14 Post by posetcay »

Amazing AddOn, just what i was looking for thanks!
posetcay, the guy who only plays Doombringer

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