Simple quality of life changes.

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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BrohanBroski
Posts: 3
Joined: Tue Aug 09, 2016 10:37 am

Simple quality of life changes.

#1 Post by BrohanBroski »

This is a thread for simple changes easily added changes that would make the game more balanced and enjoyable. This can anything from small outright buffs to things that just change something to make a small part of the game that little bit less frustrating.

Here are a few examples i would like to see.

Starting Marauders with iron mail and a one hander+dagger. This is irrelevant except when starting in zones you can't immediately leave like the Dwarf and Undead starting areas, it made escape from Reknor a pain as the double daggers weren't doing anywhere near as much damage as the one hander and dagger that the class is based around.

Making Dwarf racial talents scale with something besides con.Overall this wouldn't make much of a difference as Dwarves are easily the weakest of the "tier c" races but making them scale with the worst stat is salt in the wound.They should scale with the higher of strength or willpower.This would be a decent placeholder for a larger dwarf rework

Con buff.Con is easily the worst stat and even classes that should intuitively uses are literally always better off using plus con items to get talents and investing in something else. I propose that it adds a small % of extra hp that gets higher the more raw points you put into it.

Make the Cursed stalk buffs be by attack instead of by turn you attack.This would give much better synergy with rampage which is the cornerstone of the majority of cursed builds.

Please add any ideas of your own.

Planetus
Archmage
Posts: 346
Joined: Sat Jun 23, 2012 8:44 pm

Re: Simple quality of life changes.

#2 Post by Planetus »

I don't play Marauders or Cursed much, so I won't comment on them, but the Con issue is one just about anyone can confirm, and the impact on Dwarves is certain.

I think if Con is fixed, Dwarves could benefit more from a basic re-work of their racials than shifting it to another stat.

As for how to fix Con, I see two options. The first is to seriously boost how much HP you get for Con points. At the moment, it's literally laughable how much extra HP you gain from boosting Con up to 60 at level 50. I think it's 300 or less. I like the idea of an exponentially scaling system, so that a small investment would be pointless, but 30+ points would make a significant impact, and boosting it above 60 would give you HP truly deserving of classic berserker levels.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Simple quality of life changes.

#3 Post by HousePet »

Making Con less useful because Con isn't very useful is silly.
My feedback meter decays into coding. Give me feedback and I make mods.

BrohanBroski
Posts: 3
Joined: Tue Aug 09, 2016 10:37 am

Re: Simple quality of life changes.

#4 Post by BrohanBroski »

Another nice small change would be an additional non mindstar based choice from using the zigur option on alchemist escorts. Right now it is worst example of grabbing a talent simply so there is a chance it will go on cooldown when hit by detrimental effects. Maybe toss in one of the fungus talents?

BrohanBroski
Posts: 3
Joined: Tue Aug 09, 2016 10:37 am

Re: Simple quality of life changes.

#5 Post by BrohanBroski »

HousePet wrote:Making Con less useful because Con isn't very useful is silly.
A small placeholder buff to a race while waiting for a rework of the race/con isn't making con any less useful when it's already about as useless as can be.

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