"Odyssey of The Summoner" is OUT!! Find it here...

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nekarcos
Uruivellas
Posts: 635
Joined: Tue Mar 01, 2016 9:50 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#361 Post by nekarcos »

@jenx
RE: Heads
You only have 1 head. Obviously, you can only attack once. However, the next update DOES clarify this a bit. :lol:

RE: Disappearing items
Hmmm... Really? That's strange, because there's no specific behavior related to gems/amulets/rings. How easily can you replicate this?

RE: Sandworm Heart
Don't worry, something cool will happen later instead. :D


PS: jenx... You're doing that "ignoring me" thing again. Can I have some confirmation that you're... Reading any of this...? Because I still want an answer to all those questions, and you haven't even responded yet... :(
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#362 Post by jenx »

you've probably said this somewhere, but I can't find it - I seem to have less generic points as a Fire Drake. I just hit level 20 and got none. Do they have less than hydras?
MADNESS rocks

nekarcos
Uruivellas
Posts: 635
Joined: Tue Mar 01, 2016 9:50 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#363 Post by nekarcos »

jenx wrote:you've probably said this somewhere, but I can't find it - I seem to have less generic points as a Fire Drake. I just hit level 20 and got none. Do they have less than hydras?
... I refuse to answer anything else you mention until you quote this EXACT sequence of words: "Nekarcos, I read you clearly" :?
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#364 Post by jenx »

????

it says I "XXX has no room for item" but it's just lying on the ground there. nowhere does it state there is a limit to the number of items I can carry as a firedrake.

please fix
MADNESS rocks

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#365 Post by jenx »

nekarcos wrote:
jenx wrote:you've probably said this somewhere, but I can't find it - I seem to have less generic points as a Fire Drake. I just hit level 20 and got none. Do they have less than hydras?
... I refuse to answer anything else you mention until you quote this EXACT sequence of words: "Nekarcos, I read you clearly" :?
don't be patronising. just answer people's questions. you've already lost several beta testers through your condescending attitude.

i gave up too, but have come back to give it another go. but I'm not going to put up with your rude comments.

i can test this addon better than most players and it's only my patience that has meant I've stuck with it. you're hindering not helping.
MADNESS rocks

nekarcos
Uruivellas
Posts: 635
Joined: Tue Mar 01, 2016 9:50 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#366 Post by nekarcos »

@jenx
... That's a strange position to take, but I guess I can respect that. Can I at least ask you one favor then?

If you are going to make reports, can you please gather up about 3 or so before posting them? Posting several individual reports is just plain disorganized, and it pushes other posts back when you do it this way... Not to mention anyone (particularly, me) who gets notifications for replies are getting TONS of email notifications due to this torrent of tiny messages. Mainly a thing of courtesy, this.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#367 Post by jenx »

nekarcos wrote:
jenx wrote:I've won lots of times there, twice its been recorded:
It's a great way to test run characters.
Wow... These are wins before AND after the Natural Combat tweak-- But more importantly, they're both NORMAL difficulty! :lol:
Alright then jenx, I have A LOT of questions for you-- You're coming with me 8)
It might not have been a win in "story mode", but at least you've done some balance-testing in terms of combat with a rather-diverse set of enemies-- Which is something I'm very interested in hearing about too. Particularly, I see you have been messing with the Prudence and Triad talent trees, which are things I have not fully tested.


- "Trinity Attack" seems like your go-to talent. Does it feel powerful and satisfying? Do you think it's at a good place? That talent is 100% untested-- Not even in the real game. I finished it within the week before releasing this, made sure it worked correctly-- Then never touched it again. Tell me your thoughts about that move!

- One of your wins was before the Natural Combat tweak; You had 10/10 "Lick Wounds". The other was AFTER the Natural Combat tweak-- At which point, you dropped the usage of "Lick Wounds" almost entirely (2/10). Does that mean you're satisfied with the Life Regen move, or is it that you consider the talent somewhat pointless now?

- For both wins, you maxed out on "Nature Hardened". I have always wondered if the Armor/Hardiness bonus it gave was a little TOO good. Did I tune that up a bit too high...? Be honest...

- Continuing that thought, I see you've given yourself rather absurd amounts of armor via "Treasure Hoarder's Will". A long time ago, you mentioned that the armor bonus it gave was ridiculous. Do you still think this is ridiculous, or is this what makes the investment in THW worthwhile? I imagine you spent a while trying to stockpile the money to buy all the rarities you ate too. Be honest as well! Having 250+ Armor and 80% Hardiness is JUST a little suspect...

- You don't use the "Regenerate" tree on Hydra AT ALL! What is it that makes you feel this usually-a-go-to talent tree is not useful to you...? How exactly are you managing instead?

- Curiously, you always go up to "Menace" in the "Glare Hydra" tree, but not "Incite Death". I believe it's QUITE a powerful mass-CC that not only immobilizes, but has synergy with Menace as well. What makes it unappealing?

- On your second win, you made use of the "Prudence" talent tree-- Another heavily untested group of talents. Where do you feel this tree is at, in terms of effectiveness?

- Final question-- Your first win was a strong investment in Constitution. The second win is a strong investment in DEX/STR. Interesting... Could hydra possibly be MORE effective when used like a balls-to-the-wall DPS...?


Edit: I just noticed you got "Meteoric Crash" as well. Apologies! At current, I don't think most of the Avatar's abilities trigger it because it's designed to trigger on "Wild Gift" talents, not "Wild Heart" talents. I hope to fix this at some point...
didn't use trinity attack. just spent points on it
lick wounds is useless for status fixes. i take it only for luck and defence
nature hardened is fine just as it is. one of the talents that scales well on nightmare, insane
regenerate tree is useless imo. the amounts are way too small to make any difference
i only unlock heads to get more heads. i use breath talents almost entirely and the one that causes squalid
prudence is ok but I haven't tested it enough yet
MADNESS rocks

nekarcos
Uruivellas
Posts: 635
Joined: Tue Mar 01, 2016 9:50 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#368 Post by nekarcos »

jenx wrote:didn't use trinity attack. just spent points on it
lick wounds is useless for status fixes. i take it only for luck and defence
nature hardened is fine just as it is. one of the talents that scales well on nightmare, insane
regenerate tree is useless imo. the amounts are way too small to make any difference
i only unlock heads to get more heads. i use breath talents almost entirely and the one that causes squalid
prudence is ok but I haven't tested it enough yet
Thanks! :D
I appreciate the feedback, really!


Edit: -- Oh, and by the way... Not getting generic points... That's strange as well. It needs to be replicated for me to be able to provide a clean solution. All I can really do is investigate it.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#369 Post by jenx »

ok, so I've run a bunch of fire drakes to level 15-20 on normal roguelike.

all suffer the same basic problem: damage barely scales at all off physical power and not at all off mind power, even for those talents whose description says "is a mindpower". The problem is that your dmg output gets less and less relative to the strength of the opponents you are attacking.

for example: http://te4.org/characters/2460/tome/85e ... 193cc87bf4

breath of fire is maxed, it is a mind power but mindpower makes zero difference to its dmg (i checked many times). physical power was about 30-35 and talent is 5/5. yet the dmg is a measly 179, even though my will power is 50.

titanic roar is better at 4/5 and 269 dmg, but that's because it scales a wee bit off physical power, but nothing like normal talents.

You'll notice I don't have any points in helping drakelings. that's because after lots of runs, I realised if I put points in there, I can't make my character strong enough to survive, and the drakelings are so difficult to get to use talents, they are pretty much useless, even as meat shields. Also, the 10% global speed penatly is MASSIVE, because enemies get two hits on you before you get one on them in many cases. the penalty lasts until the next level, in which time almost always I had lost 1-3 drakelings! So I was permanently slowed with no drakelings, and when they were created, they take forever to level up, and they do barely any dmg etc.

so the balance of drakelings vs drake for dmg and survivability is no good. and this is on NORMAL, which I haven't played in years.

I suggest making penalty for drake creation have a cooldown, or just affect movement speed, not global speed, which is too important to penalise that much.

and make the critters level up faster. i have had runs when I invest heavily in drakelings, and they still die all the time, and barely use any talents.

It's no good saying invest in cunning, because drakes require investing in every stat except magic. this is another design issue. they need willpower to power, stregnth for power and to carry stuff, dexterity to hit things, constitution for drakelings, and cunning for drakeling talents!

I'd redesign them so you only need 3 main stats.

Finally, eagle eyes accuracy needs to go up mich higher and faster. accuracy is vital in this game and there are way too many things that you have to invest in before eagles eyes.

also, please make titanic roar shield last longer than 2 turns. what's the point of a two turn shield when there is so much DoT dmg in tome?

sturdy heart active talent needs to scale better. there is no real benefit beyond the first point. i only use it for the active talent.
Last edited by jenx on Mon Aug 08, 2016 11:26 am, edited 1 time in total.
MADNESS rocks

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#370 Post by jenx »

nekarcos wrote:
jenx wrote:didn't use trinity attack. just spent points on it
lick wounds is useless for status fixes. i take it only for luck and defence
nature hardened is fine just as it is. one of the talents that scales well on nightmare, insane
regenerate tree is useless imo. the amounts are way too small to make any difference
i only unlock heads to get more heads. i use breath talents almost entirely and the one that causes squalid
prudence is ok but I haven't tested it enough yet
Thanks! :D
I appreciate the feedback, really!


Edit: -- Oh, and by the way... Not getting generic points... That's strange as well. It needs to be replicated for me to be able to provide a clean solution. All I can really do is investigate it.
oops, i meant rabbit's foot is useless. lick wounds is excellent and is needed to remove poisons
MADNESS rocks

nsrr
Sher'Tul
Posts: 1126
Joined: Mon Sep 21, 2015 8:45 pm
Location: Middle of Nowhere

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#371 Post by nsrr »

I decided to munch some particularly useless infusions for the meager health boost (something I have put off doing before).... and found that it didn't affect my health at all. More specifically, the first one I ate bumped it up, for one turn, and then it went back down. Infusions I ate after didn't even do that. Also, I know it's been mentioned, but without a way to monitor corruption, I can't say if the other effect is working. Maybe a line in the character sheet for now, until something graphical can be worked out (though I don't really think it's necessary for a non-resource. Don't really need a turn-by-turn, just some way to check it).

Also, I realized that the character I had that could Clasp necklaces and hats was not a Hydra after all, it was a Ritch. Found the same on my current run, but there have been many where I haven't unlocked Hoarding, probably why it took me this long to realize. I know that's locked behavior for Hydra, not sure if that's the case for Ritch.

Also, I played around with Stinger on an Exploration run and I have some more concrete critisms, but it will have to wait until later. Just wanted to mention the other things before I forgot, but I'm headed out the door at the moment.

echo42
Cornac
Posts: 43
Joined: Wed Sep 16, 2015 12:56 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#372 Post by echo42 »

Why are you still trying to reason with this guy? It's pretty clear that regardless of what he says, he neither respects you nor your effort, and isn't going to implement anything that doesn't already fit the pristine vision inside his mind. Save your time and your effort, do literally anything else.

daed4
Halfling
Posts: 80
Joined: Mon Nov 24, 2014 12:01 am

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#373 Post by daed4 »

jenx wrote:
daed4 wrote: Nobody has won with an avatar online yet except Jenx in arena,[/url]. And the main complain is how UP everything is, and how unreliable some things are.
I've won lots of times there, twice its been recorded:

http://te4.org/characters/2460/tome/856 ... c48823b816

http://te4.org/characters/2460/tome/82b ... 0d8af28734

It's a great way to test run characters.

I've got very close with Fire Drake a few times, which surprises me, as I think they are stronger than Hydras overall. I'll keep trying...
EXCEPT JENX IN ARENA.

I saw both didn't know how many in total.

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#374 Post by jenx »

the graphics for renewing flame sometimes work but most of the time they don't work at all. the talent works, but not the circular orange thing
MADNESS rocks

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: "Odyssey of The Summoner" is OUT!! Find it here...

#375 Post by jenx »

Pyro Wheel hits your own drakelings and escorts, so is useless in many situations.

other talents don't so not sure why this one does...
MADNESS rocks

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