Infinite 500: Gameplay Beyond Level 50
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Re: Infinite 500: Gameplay Beyond Level 50
Groovy! Thank you for putting your time into making the game more fun for everybody!
Re: Infinite 500: Gameplay Beyond Level 50
around 75% of the shops in the ID don't seem to do anything, but other than that seems to be working pretty well with embers so far.
Re: Infinite 500: Gameplay Beyond Level 50
orc psyshot that started in ID can't level passed 50
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- Thalore
- Posts: 172
- Joined: Fri Jul 18, 2014 11:48 am
Re: Infinite 500: Gameplay Beyond Level 50
Is it any possibility to fix font size with this addon? Because it makes all text as small as possible, and don't react to font size change in options. Marson UI addon, which can fix this, is out of date, and doesn't work.
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- Uruivellas
- Posts: 744
- Joined: Thu Nov 18, 2010 6:42 pm
Re: Infinite 500: Gameplay Beyond Level 50
@Reiden Looking into to the issue with tinker classes.
@St_ranger_er I500 doesn't change anything about the game fonts. Are you sure it's not another addon-on?
@St_ranger_er I500 doesn't change anything about the game fonts. Are you sure it's not another addon-on?
Re: Infinite 500: Gameplay Beyond Level 50
actually just got a yeek wyrmic stuck at 50 as well so its not just embers classes or races, tried disabling ID500 and didn't seem to have any effect either so guess its a problem with the base game currently
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- Thalore
- Posts: 172
- Joined: Fri Jul 18, 2014 11:48 am
Re: Infinite 500: Gameplay Beyond Level 50
@Hachem_Muche: Here is a quick video http://www.twitch.tv/kaylanes/v/51688163. The size changes directly from char creation screen. And no other addons included.
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- Uruivellas
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- Joined: Thu Nov 18, 2010 6:42 pm
Re: Infinite 500: Gameplay Beyond Level 50
@Reiden I can't duplicate your problem with Embers with any of the classes I've tried. Check other addons?
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- Uruivellas
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- Joined: Thu Nov 18, 2010 6:42 pm
Re: Infinite 500: Gameplay Beyond Level 50
@St_ranger_er thanks for your video error report. I finally tracked down the error. It's due to the new steamtech interface that came with Embers and some code that was missing from I500.St_ranger_er wrote:@Hachem_Muche: Here is a quick video http://www.twitch.tv/kaylanes/v/51688163. The size changes directly from char creation screen. And no other addons included.
I've uploaded version 2.5f (ToME 1.4.2) at http://te4.org/download-addon/3878/tome-Infinite500 and to steam.
In addition to fixing the fonts issue, this makes the isolated shops non-hostile to orc factions, and the ranged shop has a chance to stock steamguns (if Embers is loaded).
Please report any errors.
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- Spiderkin
- Posts: 543
- Joined: Sat Feb 11, 2012 1:12 am
Re: Infinite 500: Gameplay Beyond Level 50
i500 is preventing the Yeti racial Resilent Body from firing, likely due to the on_set_temporary_effect() override.
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- Uruivellas
- Posts: 744
- Joined: Thu Nov 18, 2010 6:42 pm
Re: Infinite 500: Gameplay Beyond Level 50
I've posted version 2.5g (ToME 1.4.8 ) to steam and at http://te4.org/download-addon/4067/tome/Infinite500.
This fixes the problem with some Embers talents not getting triggered.
@jenx: I usually keep this addon updated to the latest ToME version within a few days of release, so the latest version of I500 should be compatible with the latest version of ToME. Of course, if there are any problems, please post them here.
This fixes the problem with some Embers talents not getting triggered.
@jenx: I usually keep this addon updated to the latest ToME version within a few days of release, so the latest version of I500 should be compatible with the latest version of ToME. Of course, if there are any problems, please post them here.
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- Spiderkin
- Posts: 574
- Joined: Sun May 12, 2013 7:00 am
Re: Infinite 500: Gameplay Beyond Level 50
There are some submitted error reports coming in related to this addon. Unsure if they are things you already fixed or not.
Code: Select all
Lua Error: /mod/addons/Infinite500/superload/mod/class/Actor.lua:51: bad argument #1 to 'ipairs' (table expected, got nil)
At [C]:-1
At [C]:-1 ipairs
At /mod/addons/Infinite500/superload/mod/class/Actor.lua:51 super_tooltip
At /mod/addons/zomnibus/superload/mod/class/Actor.lua:26 tooltip
At /mod/class/NPC.lua:403 check
At /engine/Map.lua:801 checkEntity
At /mod/class/Tooltip.lua:36 check
At /mod/class/Tooltip.lua:50 getTooltipAtMap
At /engine/Tooltip.lua:284 displayAtMap
At /engine/interface/GameTargeting.lua:66 targetDisplayTooltip
At /mod/class/Game.lua:1597
Code: Select all
Lua Error: /data/maps/vaults/auto/greater/lich-ascension.lua:27: attempt to call global 'roomCheck' (a nil value)
At [C]:-1 roomCheck
At /data/maps/vaults/auto/greater/lich-ascension.lua:27 loadLuaInEnv
At /engine/generator/map/Static.lua:378 loadMap
At /engine/generator/map/Static.lua:46 init
At /engine/class.lua:147 new
At /data/rooms/greater_vault.lua:45 room
At /engine/generator/map/RoomsLoader.lua:484 roomGen
At /engine/generator/map/RoomsLoader.lua:526 roomAlloc
At /engine/generator/map/Roomer.lua:171 generate
At /engine/Zone.lua:988 newLevel
At /engine/Zone.lua:917 getLevel
At /mod/class/Game.lua:939 changeLevelReal
At /mod/class/Game.lua:824 changeLevel
At /mod/class/Game.lua:332 at_end
At /mod/dialogs/Birther.lua:323 fct
At /mod/dialogs/Birther.lua:196 checkNew
At /mod/dialogs/Birther.lua:314 atEnd
At /mod/dialogs/Birther.lua:872 loadPremade
At /mod/dialogs/Birther.lua:1000 on_register
At /engine/Game.lua:371 registerDialog
At /mod/class/Game.lua:345 newGame
At /mod/class/Game.lua:136 runReal
At /mod/class/Game.lua:93 run
At /engine/Module.lua:1060 instanciate
At /engine/utils.lua:2221 showMainMenu
At /engine/init.lua:165
At [C]:-1 dofile
At /loader/init.lua:217
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way
Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/
<astralInferno> you suffer so that others may suffer in the intended way
Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/
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- Uruivellas
- Posts: 744
- Joined: Thu Nov 18, 2010 6:42 pm
Re: Infinite 500: Gameplay Beyond Level 50
I've posted version 2.5h (ToME 1.4.8 ) to steam and at http://te4.org/download-addon/4183/tome/Infinite500
This fixes the bug with tooltips for some actors.
Re the "roomCheck" error:
That appears to be caused by using the latest version of I500 with an earlier version (before 1.4.8 ) of ToME. Please reply if there are still errors with the latest version of both.
This fixes the bug with tooltips for some actors.
Re the "roomCheck" error:
That appears to be caused by using the latest version of I500 with an earlier version (before 1.4.8 ) of ToME. Please reply if there are still errors with the latest version of both.
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- Spiderkin
- Posts: 574
- Joined: Sun May 12, 2013 7:00 am
Re: Infinite 500: Gameplay Beyond Level 50
They were definitely from 1.4.8; I'll keep an eye out and see if they continue.
<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way
Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/
<astralInferno> you suffer so that others may suffer in the intended way
Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/