Primal Chosen: Celestial/Chronomancy Brawlers

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astralInferno
Uruivellas
Posts: 834
Joined: Mon Jan 27, 2014 10:40 am

Re: Primal Chosen: Celestial/Chronomancy Brawlers

#16 Post by astralInferno »

Bugfix update!
1.0.1
Eternal twilight doesn't error when they miss you.
Sweeping Dusk's cooldown drops when you leave dusk aura, and shouldn't work while you cant move.
Hunting Black Blood is nuked from orbit.
Avoidance Kata properly has a really high cooldown that goes down slightly with levels.
Description error fixes. (Should match descriptions in the OP)

astralInferno
Uruivellas
Posts: 834
Joined: Mon Jan 27, 2014 10:40 am

Re: Primal Chosen: Celestial/Chronomancy Brawlers

#17 Post by astralInferno »

Whoops, edited op and forgot to reply to thread.

1.0.2
-Instead of one per talent level on the first talent, Written In The Stars now gives +1 maximum spin fate stack for each talent you have at raw level four or higher.
-Spin Fate and webs of Fate account for the changes in their info files.
-An Aeon Ends and In The Beginning have been changed, see new descriptions above.
-Primal Chosen have Combat Training locked. This is a v minor change; might have been present but undocumented last patch.

astralInferno
Uruivellas
Posts: 834
Joined: Mon Jan 27, 2014 10:40 am

Re: Primal Chosen: Celestial/Chronomancy Brawlers

#18 Post by astralInferno »

UGH DUMB
1.0.3
-Fixed putting an old talent in chronomancy/misc, which doesn't exist.

echo42
Cornac
Posts: 43
Joined: Wed Sep 16, 2015 12:56 pm

Re: Primal Chosen: Celestial/Chronomancy Brawlers

#19 Post by echo42 »

First Light, the fourth skill in Dawn's Aura, appears to do only an incredibly small percentage of damage - 1 or 2% at talent level 1 and not increasing very much. Is this intended and am I missing something about it, or is it a typo in the values or something?

astralInferno
Uruivellas
Posts: 834
Joined: Mon Jan 27, 2014 10:40 am

Re: Primal Chosen: Celestial/Chronomancy Brawlers

#20 Post by astralInferno »

whooops!
bad news: This is a bug and needs to be fixed.
good news: It's /probably/ only a tooltip error: Actually hitting something with it will probably do normal damage. (Unless you've tested it and it doesn't and that's what you're saying)

Looking at the code, it scales from 100% weapon damage to 200% weapon damage at TL 5. Given you get the category at aove 1.0 mastery, it'll be a bit higher than that. I'll change this in the dev copy and leave it until the next patch, unless you think it's a big enough deal to hotfix. :)

echo42
Cornac
Posts: 43
Joined: Wed Sep 16, 2015 12:56 pm

Re: Primal Chosen: Celestial/Chronomancy Brawlers

#21 Post by echo42 »

Nah, not really a big issue, just wondering. Not really a skill I use all that often either way, but then again not every skill needs to be a 5/5.

astralInferno
Uruivellas
Posts: 834
Joined: Mon Jan 27, 2014 10:40 am

Re: Primal Chosen: Celestial/Chronomancy Brawlers

#22 Post by astralInferno »

Now defunct; released as part of the Celestial Oddities pack!

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