A new MINOR version update "Odyssey of The Summoner"!! (Version 0.3.0)
*** Version: 0.3.0 ~ "The "Nature Reborn" update!"
*** A summary overview:
~ Various artifacts have now become "Consumables", providing some unique special effect when interacted with using "Hoarding Beast"-- Provided you can unlock its secrets...
~ You now gain Life Regen per Wild Power, meaning you will have more variety with how you choose your Natural Combat talents WITHOUT ignoring the obvious survivability "Lick Wounds" used to give.
~ "Hydra" has been given more survivability, now that "Lick Wounds" provides twice as much Healing Mod. Notably, I pushed out the Hydra's changes very early (the "head-per-talent" update), so there is not much to say here.
~ "Fire Drake" remains mostly unchanged... Or is it?
~ "Ritch" has been completely turned on its head after much examination. It's a complete throw up whether these changes will make or break the class, so give it a shot! I am examining this class carefully, and even doing a few play tests myself...
~ REMINDER: Characters from versions BEFORE [0.3.0] are VERY incompatible! I will not be creating any compatibility either.
[General]
(CHANGES)
- "Consume" now has a new ID tag. Old versions will not be compatible with this talent anymore.
- As my experiments have proven, "Burrowing Beast" is simply too powerful to have as a birth unlock. As such, it will no longer be a birth-locked category anymore. Those who have already have it will still have it, but otherwise, you will not find it locked at birth anymore.
- "Natural Combat" now provides Life Regen for each Wild Power after 30 (note that Avatars start at 30). After 60 Wild Power, your life regen gains are higher than the original effect of "Lick Wounds".
- "Natural Combat" will no longer provide Physical Power.
- The primary effect of "Lick Wounds" is now Healing Modifier, meaning the bonus has been doubled
- "Lick Wounds" has a new secondary effect: "Shrug Off criticals chance"
- Because of the new "Natural Combat" system, the "Madness" effect of Heart of Gloom now only gives 25 Wild Power (from 50)
- Changed the way "Nature Taught" updates. "Maximum Life" changes should now be reflected instantly. Hopefully, there will be no problems with recursion.
(BUFFS)
- SEVERAL artifacts have been given new "Gluttony" effects. Particularly, Fire Drakes might find "uncanny insight" when eating certain objects...
- "Biting" attacks now have 25% scaling on "Wild Power"
- Nerfed the army at the start of the game. You should not be pushed back so easily anymore...
(BUGS)
- Fixed some specific situations with "Blood Feast" not triggering (such as causing diseases via "Blighted Soil")
- Fixed various incorrect positionings of item text for Avatar equipment dolls (particularly, Hydra's).
- Discovered (and fixed) a few critical farportal errors that prevented teleportation on non-summoner campaigns.
- Fixed an issue with "Still As Death" breaking upon trigger.
- Fixed an issue with "Ceaseless Blood" when struck by a projectile or a trap.
- Fixed an issue with "Relief" causing an error when triggered by damage or status effects.
- Corrected various issues with certain consumable objects... Not actually being consumable (particularly, most "consumed" objects)
[Hydra]
(BUFFS)
- For size-scaling talents, the radius-to-size ratio is now 1:2 (from 1:3)
(NERFS)
- "Random Attacks" (such as "Drag In" or "Lash Forth") will now only strike at targets you can see. Beware of the unseen/stealthed/invisible!
(BUGS)
- Fixed "Triad of Threes". It can now activate correctly (sorry guys, my fault!)
[Fire Drake]
- Oh, nothing. Nothing at all.
[Ritch]
(CHANGES)
- Ritch's "Cold Blood" tree has become unlocked, while "Hoarding Beast" has become locked.
- Ritch's "Bloodletting Beast" tree has become unlocked, while "Wing Pod" has become locked.
- "Guillotine" is now back to being the 4th talent, now that "Bloodletting Beast" is extremely accessible.
- "Strongarm" now functions while unarmed, causing you to bleed proportionately to 10 times the additional durability loss
- "Merciless Killing" now keeps track of how merciless you are.
(BUFFS)
- Impermanence weapons no longer break upon death. Instead, it will return to your inventory. Note, however, that "Bladed Mail" weapons will not return to you (as it has already been broken into shards).
- Tweaked "Killing Floor" so that the EXP and Critical bonuses apply immediately upon death.
(NERFS)
- Let's start slow. Ritch no longer gets a free point in Deadly Sting and Macabre End (you still get "Flamespit" and "Strongarm")
(BUGS)
- Some fixes for "Headhunter", removing some errors it triggered
- The weapons you receive at the start of the game are now identified... Heh.
WHEW! More to come people! However, I am so busy with simply making the add-on WORK that I haven't been able to add some of the new things I had in mind! Please keep at it-- The sooner I can assure there are no bugs, the sooner I can start bringing in new things!
Edit: Oops! Looks like I jumped the gun a bit with this release. There are still a few "Fire Drake" related features I forgot to include. These will be added in the next update!