"Odyssey of The Summoner" is OUT!! Find it here...
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- Archmage
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Re: "Odyssey of The Summoner" is OUT!! Find it here...
ok another issue i have found is that for some reason my sickening mist ends up autocasting whenever I change a zone level (even on the map).
Re: "Odyssey of The Summoner" is OUT!! Find it here...
@Hellcommander
AHHHHHHHHHHHHHH!!!!!!!!!!!!!
The ILLUSIONS are trying to upchuck items too!!!!
These stupid illusions are ALWAYS causing trouble!!!
- A "Corruption" UI element has always been on my mind-- But, to be honest, I haven't come up with a good enough design yet! At least, one that looks as nifty as the ToME ones
- I'll look into the Sickening Mist thing. That talent has always had "questionable" behavior...
@astralInferno
There are no pop-ups because I'm not even sure if I want this add-on to have unlockables yet
For now, I'm gauging how powerful/weak certain unlockables might be, mainly for the sake of experimenting.
AHHHHHHHHHHHHHH!!!!!!!!!!!!!
The ILLUSIONS are trying to upchuck items too!!!!


- A "Corruption" UI element has always been on my mind-- But, to be honest, I haven't come up with a good enough design yet! At least, one that looks as nifty as the ToME ones

- I'll look into the Sickening Mist thing. That talent has always had "questionable" behavior...
@astralInferno
There are no pop-ups because I'm not even sure if I want this add-on to have unlockables yet

For now, I'm gauging how powerful/weak certain unlockables might be, mainly for the sake of experimenting.
Creator of the (rather large) "Odyssey of The Summoner" add-on pack
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- Archmage
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- Joined: Tue Nov 09, 2010 7:43 pm
Re: "Odyssey of The Summoner" is OUT!! Find it here...
Seems clones are also doing weak attacks and using sicking mist (btw mist tree far better then glob tree since far better cc in it).
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- Archmage
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Re: "Odyssey of The Summoner" is OUT!! Find it here...
borrow tree is very good with hydras the sustain, metalbolism. Although it is extremely costly in equilbrium it attacks as a good way to get some heals and equilibrium drops.
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- Archmage
- Posts: 362
- Joined: Tue Nov 09, 2010 7:43 pm
Re: "Odyssey of The Summoner" is OUT!! Find it here...
A good way to do a simple ui element sort for corruption is to have a permanent effect on the player that maybe uses blights icon as long as you have some corruption that shows how much you currently have and how much til you hit the point that will kill you. Another way to go about it is to have a semi resource bar that that fills as you get corrupted.
Re: "Odyssey of The Summoner" is OUT!! Find it here...
Right, that is what I was trying to say. No inspiration from lore for ME. I think I have a good handle on the drakelings (thanks to the info you provided and a little trial and error).nekarcos wrote:@nsrr
Edit: OH! YOU aren't becoming inspired? Hmmm... Let me look into that
Edit 2: Having done some inspection, absolutely NOTHING is generating inspiration... What the...
Edit 3: And now, having posted this message, EVERYTHING is working fine. This is something I like to call "Phantom Code"
Hope you get to the bottom of it. At this point it's not much of a problem, as I'm still low level and the bosses and level ups come pretty quickly, but I'm counting on lore to be a pool of inspiration I can fall back on when the levels start to slow down.
Like I said, I'll look into possible add on conflicts this evening, but I'm glad you're looking into it and that we have a clear understanding of the issue now.
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- Archmage
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Re: "Odyssey of The Summoner" is OUT!! Find it here...
Does the talent Toxic death effect hydra's poisons if not could you please hook in changes to it so that it will. I'm assuming that only Vile poisons poisons are effected by its poison buff right (even if it says poisons i assume it affects only its own poisons).
Re: "Odyssey of The Summoner" is OUT!! Find it here...
@Hellcommander
This is the criteria for what "Toxic Death" considers as poisons:"If the effect is considered as poison and YOU are the source of it..."
I have it on good authority that you ARE the source of every effect you produce in OoTS. I was very painstaking about making sure because the base game... Is not.
This is the criteria for what "Toxic Death" considers as poisons:
Code: Select all
for k, v in pairs(target.tmp) do
local e = target.tempeffect_def[k]
if e.subtype.poison and v.src and v.src == self then
poisons[k] = target:copyEffect(k)
end
end
I have it on good authority that you ARE the source of every effect you produce in OoTS. I was very painstaking about making sure because the base game... Is not.

Creator of the (rather large) "Odyssey of The Summoner" add-on pack
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Re: "Odyssey of The Summoner" is OUT!! Find it here...
Ok, so, I think I've found some incompatibilities with other mods.
1. The Glutton Mod, it conflicts with some of the Hyrda's skills, the most important being consume.
2. Enhanced Escorts, it conflicts with the changes to the escort missions when you finish them.
Also, a few bugs:
1. If you mess around in the character creation menu a bit, after selecting the monstrous race and avatar class, all other races disappear from selection.
2. There is a bit of buggy coding when starting a new character, which causes an error getting to the class selection screen. However, the error doesn't seem to actually cause any problems that I've noticed so far.
And a little suggestion:
Could you make it a bit more obvious where we're supposed to go at the start? I walked out of the battle field my first time, and not knowing where else to go, just started exploring the map and was killed constantly by allied kingdoms groups. I think maybe just putting the grove directly above the player, or putting it in the player's way from their starting point would be a lot better for people who haven't used the mod, or played in a while.
1. The Glutton Mod, it conflicts with some of the Hyrda's skills, the most important being consume.
2. Enhanced Escorts, it conflicts with the changes to the escort missions when you finish them.
Also, a few bugs:
1. If you mess around in the character creation menu a bit, after selecting the monstrous race and avatar class, all other races disappear from selection.
2. There is a bit of buggy coding when starting a new character, which causes an error getting to the class selection screen. However, the error doesn't seem to actually cause any problems that I've noticed so far.
And a little suggestion:
Could you make it a bit more obvious where we're supposed to go at the start? I walked out of the battle field my first time, and not knowing where else to go, just started exploring the map and was killed constantly by allied kingdoms groups. I think maybe just putting the grove directly above the player, or putting it in the player's way from their starting point would be a lot better for people who haven't used the mod, or played in a while.
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- Joined: Tue Jul 19, 2016 5:38 pm
Re: "Odyssey of The Summoner" is OUT!! Find it here...
Update: It is not actually the Enhanced Escorts Mod. It could be a bug with this mod however, and I'm about to look into it further.
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- Archmage
- Posts: 362
- Joined: Tue Nov 09, 2010 7:43 pm
Re: "Odyssey of The Summoner" is OUT!! Find it here...
Here is some more feedback:
1.hydra breathes first skill does not scale with mastery at all since it only gives the skills for each at each raw level.
2.Subterranean surprise seems rather weak (in comparison to its breathes) for its expensive costs and its exposure risk.
3.3 of mist beast skills work great for defense/area denying (but maybe the clone should draw aggro in the case that you used glare.
4.More instant heal abilities would be good for making hydra and others less of glass cannons on nightmare (i use healing charms to help with this).
5.shyness is rather hard to use to its best and stealth is not so good in tome to begin with.
6.maybe you should lower the wild powers active cooldowns to 16 so that its more like a builtin infusion of sorts (though it has a huge penalty).
7.why does growing bones have to start you at -1 size it would be better for at those levels to be at 0 size bonus.
8.Metabolism is good if you have multihit.
9.part the earth might be good to have its range buff a bit so that you can walk with it more to regen health with the 2nd talent of the tree.
10.glob tree is very weak in comparison to the rest (even the poison tree at .8 mastery is better for hydra).
11.Stare downs taunt does not work well with mist beast tree (I assume since that counters the usefulness of the copies that get spawned) and mind based tree not a tank tree does not synergy well with it.
12.breath hydra is a extremely good tree.
13.maybe it would be good if you increased the duration that the active effects last a little bit (since you loss you passive buffs for far longer then the duration).
14.Could you increase the changes of hats off trait from getting added when clamp is used. Even with a chance of 15 percent on each use of clamp I have yet to unlock the ability to use hats and amulets.
1.hydra breathes first skill does not scale with mastery at all since it only gives the skills for each at each raw level.
2.Subterranean surprise seems rather weak (in comparison to its breathes) for its expensive costs and its exposure risk.
3.3 of mist beast skills work great for defense/area denying (but maybe the clone should draw aggro in the case that you used glare.
4.More instant heal abilities would be good for making hydra and others less of glass cannons on nightmare (i use healing charms to help with this).
5.shyness is rather hard to use to its best and stealth is not so good in tome to begin with.
6.maybe you should lower the wild powers active cooldowns to 16 so that its more like a builtin infusion of sorts (though it has a huge penalty).
7.why does growing bones have to start you at -1 size it would be better for at those levels to be at 0 size bonus.
8.Metabolism is good if you have multihit.
9.part the earth might be good to have its range buff a bit so that you can walk with it more to regen health with the 2nd talent of the tree.
10.glob tree is very weak in comparison to the rest (even the poison tree at .8 mastery is better for hydra).
11.Stare downs taunt does not work well with mist beast tree (I assume since that counters the usefulness of the copies that get spawned) and mind based tree not a tank tree does not synergy well with it.
12.breath hydra is a extremely good tree.
13.maybe it would be good if you increased the duration that the active effects last a little bit (since you loss you passive buffs for far longer then the duration).
14.Could you increase the changes of hats off trait from getting added when clamp is used. Even with a chance of 15 percent on each use of clamp I have yet to unlock the ability to use hats and amulets.
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- Archmage
- Posts: 362
- Joined: Tue Nov 09, 2010 7:43 pm
Re: "Odyssey of The Summoner" is OUT!! Find it here...
As for healing you can make up for the lack of it with consuming infusions but this is a limited emergency option since they are useful for dropping you corruption and are in limited stock (they are not designed as consumables).
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- Archmage
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- Joined: Tue Nov 09, 2010 7:43 pm
Re: "Odyssey of The Summoner" is OUT!! Find it here...
why not add a weak instant heal to lick wounds since atm the change the removes poisons and heals is better then it by far. And as far as active wild abilties both growing bones (as a vampire heal) and Elusiveness (as a weak movement skill ) are better then it.
Re: "Odyssey of The Summoner" is OUT!! Find it here...
@Hellcommander
1. Mastery mostly affects range. Damage hardly increases with mastery (Level 5 is 200%, while Level 1 is 100%)
2. That talent is MAINLY for escaping walls quickly (your oxygen is running low), spotting enemies through walls, and pouncing weak/weakened enemies.
3. The illusions instantly draw aggro from the one who produced it
4. No.
5. The point is to lure enemies towards you, then perform a devastating poison bite. It's really not a "stealth" ability per se.
6. Maybe.
7. "Bigger is not always better" (hint hint). I also wanted a penalty for only getting the 1st talent point
8. I'm working out a way to make it useful to the Ritch as well (since its attacks are not considered as "bites").
9. It has a low cooldown. You are expected to constantly use it (in case you would like to make turns, not straight lines).
10. They have VERY low cooldown and the utility of being both projectiles and traps. You aren't looking at the big picture!
11. "Mist Shroud" easily breaks line of sight-- Which is VERY bad if you plan to use Stare Down
With all of that said-- A lot of my design choices for talents are VERY intentional (and I am already quite aware of all of their usages
)
In fact, the focus of most of these talent trees is "Flavor over Power". I want you to be able to imagine a creature you want to be, and ACTUALLY be able to create it-- This without making something pitifully useless or weak
PS: I swear to god. If I hear ONE more request for an "Instant Heal" option...
1. Mastery mostly affects range. Damage hardly increases with mastery (Level 5 is 200%, while Level 1 is 100%)
2. That talent is MAINLY for escaping walls quickly (your oxygen is running low), spotting enemies through walls, and pouncing weak/weakened enemies.
3. The illusions instantly draw aggro from the one who produced it
4. No.
5. The point is to lure enemies towards you, then perform a devastating poison bite. It's really not a "stealth" ability per se.
6. Maybe.
7. "Bigger is not always better" (hint hint). I also wanted a penalty for only getting the 1st talent point

8. I'm working out a way to make it useful to the Ritch as well (since its attacks are not considered as "bites").
9. It has a low cooldown. You are expected to constantly use it (in case you would like to make turns, not straight lines).
10. They have VERY low cooldown and the utility of being both projectiles and traps. You aren't looking at the big picture!
11. "Mist Shroud" easily breaks line of sight-- Which is VERY bad if you plan to use Stare Down

With all of that said-- A lot of my design choices for talents are VERY intentional (and I am already quite aware of all of their usages

In fact, the focus of most of these talent trees is "Flavor over Power". I want you to be able to imagine a creature you want to be, and ACTUALLY be able to create it-- This without making something pitifully useless or weak

PS: I swear to god. If I hear ONE more request for an "Instant Heal" option...

Creator of the (rather large) "Odyssey of The Summoner" add-on pack
Re: "Odyssey of The Summoner" is OUT!! Find it here...
@Hellcommander
12. I know.
13. No.
14. Stop.
Let me remind you that this thread is for posting bugs and errors, not giving suggestions.
Edit: To elaborate... I can already tell you are playing with AN ABSOLUTE TON OF ADD-ONS. You also mentioned you're playing on "Nightmare" difficulty, which is not a standard ToME experience. It exists for people looking for extra challenge and more pain. As such, suggestions made based on observations from unusual difficulties or non-DarkGod add-ons are totally irrelevant, and I will not pay any attention to them.
If you intend to test for Odyssey of The Summoner or give any kind of suggestions, at the very least, DO NOT use add-ons that ADD items, MODIFY character parameters, CHANGE game events, MANIPULATE map or enemy generation, or ANYTHING that isn't basically just "Quality of Life".
... Sorry to lash out like this, but man... You have made A LOT of suggestions, and they're all coming from a modified, non-standard "OoTS" experience. I really can't take anything you're saying seriously...
12. I know.
13. No.
14. Stop.
Let me remind you that this thread is for posting bugs and errors, not giving suggestions.
Edit: To elaborate... I can already tell you are playing with AN ABSOLUTE TON OF ADD-ONS. You also mentioned you're playing on "Nightmare" difficulty, which is not a standard ToME experience. It exists for people looking for extra challenge and more pain. As such, suggestions made based on observations from unusual difficulties or non-DarkGod add-ons are totally irrelevant, and I will not pay any attention to them.
If you intend to test for Odyssey of The Summoner or give any kind of suggestions, at the very least, DO NOT use add-ons that ADD items, MODIFY character parameters, CHANGE game events, MANIPULATE map or enemy generation, or ANYTHING that isn't basically just "Quality of Life".
... Sorry to lash out like this, but man... You have made A LOT of suggestions, and they're all coming from a modified, non-standard "OoTS" experience. I really can't take anything you're saying seriously...

Creator of the (rather large) "Odyssey of The Summoner" add-on pack