Got another error for ya. This one comes from the "Nail to the Wall" talent, which I believe occurs when an enemy is killed while being affected by the talent.
Lua Error: /engine/interface/ActorTalents.lua:131: trying to cast talent table: 0x12a62a60 but it is not defined
	At [C]:-1 
	At [C]:-1 assert
	At /engine/interface/ActorTalents.lua:131 useTalent
	At /engine/interface/ActorTalents.lua:340 forceUseTalent
	At /mod/class/Actor.lua:5354 forceUseTalent
	At /data/talents/cursed/destruction.lua:38 callTalent
	At /mod/class/Actor.lua:5015 fireTalentCheck
	At /mod/class/Actor.lua:582 actBase
	At /mod/class/Player.lua:349 actBase
	At /engine/GameEnergyBased.lua:119 tickLevel
	At /engine/GameEnergyBased.lua:64 tick
	At /engine/GameTurnBased.lua:51 tick
	At /mod/class/Game.lua:1271 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
In terms of my thoughts so far, I gotta say i'm enjoying a lot of the new changes. I really like the choice system, which allows you to choose between rampage/misery as well as taking cursed form or control mood. I can see myself playing this class twice in two unique ways, and that excites me  

 .
If I had any suggestions, it would probably be to give some of the talents a tuning pass in terms of balance. I was playing on Nightmare, and I felt a little overpowered at times. The burning revenge skill alone was able to kill a lot of enemies for me, and the nail to the wall ability being able to push enemies back so far for just one point made it fairly powerful.
Other than that, I like the new changes, and I look forward to the final product 

.