[1.4.6] Challenge Addons

A place to post your add ons and ideas for them

Moderator: Moderator

Message
Author
StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

[1.4.6] Challenge Addons

#1 Post by StarKeep »

Not for practical purposes.
---
Warzone Challenge
Quintuple's the enemy count in all zones, but randomizes the factions of all additional enemies spawnt. This includes towns.
---
Neverdead Challenge
Causes all bosses (both static and randomly generated) to revive forever. No further rewards are gained. Bosses that revive in the main game naturally will retain their bonuses for as many lives as they have.

Be ready to escape after you've slain your foes. Because they'll be wanting revenge.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: [1.4.6] Challenge Addons

#2 Post by jenx »

Hahaha :mrgreen:
MADNESS rocks

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: [1.4.6] Challenge Addons

#3 Post by Radon26 »

warzone... interesting.
while possibly mighty laggy, it sounds good.

never dead...
that's a self torture addon.
unless someone has a need for infinitely respawning bosses (like farming vim from the troll) that's just plain difficulty upgrade.

question about warzone.
how randomized are the factions exactly?
and if they are from different factions, does it mean the the extra enemies are non-native?

Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: [1.4.6] Challenge Addons

#4 Post by Frumple »

...

...

Is. Is there any chance of seeing pinball wizard* mode?

*Pinball wizard:
21:25 Frumple Maybe I can suggest "Pinball Wizard" mode for T4, too...
21:26 Frumple Whatever gets hit, gets teleported.
21:26 Frumple Or perhaps knocked back, but walls don't stop you. Instead, you ricochet.
21:26 Garumsh That sounds maddening.
21:26 Frumple That's the intent, yes.
21:27 Frumple Mm... yes, I could see things, now...
21:27 Frumple You get knocked 1 square per 10 hp damage
21:27 Garumsh That could be really awful, with out of depth mobs
21:28 Frumple Every square you move bleeds off 10 hp damage. If you hit something before coming to a stop, any remaining damage is transferred to whatever you hit
21:28 Frumple And the hit thing goes flying off as well.
21:28 Frumple Everything is effected by this.
21:28 Frumple Perhaps even the walls.
21:28 Garumsh Walls eventually being destroyed, also?
21:28 Frumple I can picture it. You hit an ant, and the level implodes.
21:29 Frumple Possibly not. I could see the walls being invincible
21:29 Frumple But absorbing damage anyway
21:29 Frumple Achievement gained: "Trick Shot" 'Killed an enemy 50 squares away'
21:30 Frumple Could see additional talents for absorbing or displacing ricochet damage.
21:31 Garumsh I could definitely see it being fun. I would probably lose my mind.. Maybe a talent tree is automatically given when you start on that mode, in addition to your class' trees?
21:31 Frumple Yeah, most likely.

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: [1.4.6] Challenge Addons

#5 Post by StarKeep »

@Radon26 Warzones gives enemies one of 4 new factions. All of these factions behave like the vanilla Enemies faction in all regards, except they also hate each other. (Enemies properly hate them as well.)

@Frumple Would need some heavy restrictions to not make some bosses impossible. (Could you imagine fighting Urkis when he pops his lightning DoT on you?)
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: [1.4.6] Challenge Addons

#6 Post by Hellcommander »

I've found 2 issues with the warzone addon:
1. if a zone mob dies by a mob does that mean you might end up with less exp for that zone
2.it seems your out of zone mobs can spawn way out of level i found a level 35 orc berserker that murdered my level 2 character on level 2 of the trollmire

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: [1.4.6] Challenge Addons

#7 Post by StarKeep »

Hellcommander wrote:I've found 2 issues with the warzone addon:
1. if a zone mob dies by a mob does that mean you might end up with less exp for that zone
2.it seems your out of zone mobs can spawn way out of level i found a level 35 orc berserker that murdered my level 2 character on level 2 of the trollmire
Experience is balanced so that you'll gain positive experience values so long as you kill at least 20% of the enemies compared to the vanilla game.

The Out of Depth spawns are simply a result of the game being told to spawn a much larger volume of enemies. Some will slip through the cracks. Best to try to avoid it/use other enemies to distract it.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: [1.4.6] Challenge Addons

#8 Post by Hellcommander »

This is currently pretty unplayable to likely to die in even the first zone not because of number of mobs but because their seems to be high odds of out of level mobs to spawn in the groups of addon mobs.

And maybe all the addon factions should of enemy faction to their factions tab to avoid them attacking each other (dont know if they will kill off the normal enemies)

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: [1.4.6] Challenge Addons

#9 Post by Radon26 »

Hellcommander wrote:...it seems your out of zone mobs can spawn way out of level i found a level 35 orc berserker...
and that is what i was asking about earlier. non-native. although, didn't consider OOD.

edit
omg...

multiclass chalange = all enemies are rare or bosses.
warzone = spawn 4 (or was it 5?)times the enemies (which are also now random or bosses)
never dead = all bosses respawn forever (which is like all of them)
...
are you ready for the insanity?

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: [1.4.6] Challenge Addons

#10 Post by StarKeep »

Hellcommander wrote:This is currently pretty unplayable to likely to die in even the first zone not because of number of mobs but because their seems to be high odds of out of level mobs to spawn in the groups of addon mobs.

And maybe all the addon factions should of enemy faction to their factions tab to avoid them attacking each other (dont know if they will kill off the normal enemies)
Can't do much with addon-added mobs. I'm using the game's natural spawning methods for this. :oops:

@Radon26 Due to how enemy spawns are handled, you will literally cry yourself to sleep. The addon tries to pair enemies with other enemies of equal power. So you'll almost always find a Randboss near Prox, and a Rare near Hedge-Wizard. Pushing that up to the entire zone sounds horrifically brutal.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: [1.4.6] Challenge Addons

#11 Post by Radon26 »

@Radon26 Warzones gives enemies one of 4 new factions. All of these factions behave like the vanilla Enemies faction in all regards, except they also hate each other.
not AS bad if the fight each other... although, yeah, infinitely respawning legion of bosses.

good thing multi-class challenge has a minimum lvl on "randboss all"

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: [1.4.6] Challenge Addons

#12 Post by Hellcommander »

ok besides of random extreme offlevel the warzones mod can make the naga boss end up not spawning or for the level gen to hang because of the extra mobs (before it spawned a dragon vault like area with the boss or nagas out of site).

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: [1.4.6] Challenge Addons

#13 Post by Hellcommander »

ok quick fix for warzones messing up boss spawns is it pretty much NEEDS marsons AWOL mod to fix the spawns (doesn't fix massively out of zone level enemies but fixes spawn bug bit).

StarKeep
Uruivellas
Posts: 703
Joined: Sun Feb 03, 2013 12:29 am
Location: Turtlemire

Re: [1.4.6] Challenge Addons

#14 Post by StarKeep »

Warzone Challenge Updated
---
Added a filter to at least partially help the high level spawns for those with horrible luck.

Potential fix for missing primary spawns.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Hellcommander
Archmage
Posts: 362
Joined: Tue Nov 09, 2010 7:43 pm

Re: [1.4.6] Challenge Addons

#15 Post by Hellcommander »

thanks

Post Reply